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Heyo! I don't really comment at all but I just wanted to say that I really enjoy watching your videos. I've been setting aside time when you release a new video for the past two years now :)
I also absolutely love the character design you've both made for Kekoa and Moahm, I love the bilgewater aesthetic and really think you've nailed a cool unique character that I would play the crap out of and probably main hahaha
Thanks again, much love from Australia! Hope you're all in good health <3
why are you sponsored and have like 20 million ads through out the video... this is crazy!
Ответитьits like Hulu. you pay for content and then have to sit through millions of ads.. annoying AF.
ОтветитьI was wondering which program(s) do you use to create art. If it is ok, can you upload a video about which programs you use while creating art and for what you use those programs? Thanks a lot.
ОтветитьHonestly i like the monster a lot. But the girl is a little to resamblent to illaoi. It almost seems like her but younger. I think a better job could be done to diferenciate his costume and make her more independant from the iconography illaoi uses. Maybe a darker skintone, maybe other color scheme in the clothing, maybe another hear sillouette. I'm not sure but there's something to think.
ОтветитьKinda late to the party on this one but since you guys didn't really expand more on the abilities I decided to take a crack at it. Going off of your gameplay pillar I decided that I would aim to make a mid laner whose gameplan is built around ganking early and often, and I built the kit to have a heavy mix of AP and AD ratios to allow players to fully adapt (one of the important parts of the gameplay pillar!) their builds to whatever gamestate they're in.
Passive (Moahm’s Melody): If Kekoa last-hits 4 minions in 6 seconds she gains the Moahm’s Melody status effect, granting her 20 movement speed and empowering her next ability cast. The status effect is consumed after casting a spell.
Q (Dead Weight): Kekoa swings herself in an arc using Moahm’s chain, dealing (X + Y% AD) physical damage and slamming enemies hit at the end of the arc into Moahm, repositioning them and stunning for .25 seconds.
Empowered: Moahm moves to help Kekoa’s momentum, causing the spell to now deal (X + Y% AD + Z% AP) physical damage and double the stun duration.
W (Make Yourself Useful): Kekoa blows the whistle, directing Moahm to lash a tentacle outwards, hitting in a line and slowing all enemies hit by (30 + X% AP)% for 1.5 seconds and dealing (X + Y% AP) magic damage. The tentacle stops upon hitting a champion or epic monster. If a champion or epic monster is hit, Kekoa and Moahm are granted (5 + X% AD) Armor and (5 + X% AP) Magic resistance for 8 seconds.
Empowered: Moahm strikes with an additional tentacle, increasing the damage, slow, armor, and magic resistance by 50%
E (Bilgewater Special): Kekoa swings her weapon overhead, hitting all enemies in a line and slowing all enemies hit by 20% for 1 second and dealing (X + Y% AD) physical damage. This ability cannot lower the health of a minion below 40.
Empowered: Moahm instead slams his head down, stunning for 1 second, slowing by 20% for 2 seconds, and dealing (X + Y% AD + Z% AP) physical damage.
R (You Can’t Tell Me What To Do): Range: 4200. Moahm decides to go in his own direction, dragging kekoa behind him. Cast at a point that Moahm will charge (not unstoppably!) at, passing through terrain and knocking up all enemies hit along the path. Upon arriving at the final location Moahm slams his tentacles down dealing (X + Y% AP) magic damage and slowing enemies by (X + Y% AP) for 1 second.
Empowered: Kekoa and Moahm also gain 20% (scaling with level) tenacity for 4 seconds after landing. If Moahm is interrupted while traveling, Kekoa and Moahm will instead gain 20% tenacity for 2 seconds, beginning at the time that the cast was interrupted.
My theory was that they could make up for weak laning by having good clear and being able to manipulate the wave position with their Q, and by having 2 slows and a stun + reposition they can always go for roams by setting up the passive with their E for the movement speed and empowered spells even pre-6. Further, the passive would encourage good mid player habits in the mid/lategame by forcing players to catch waves in sidelanes to take advantage of their passive. The numbers are obviously hazy because that's something that requires playtesting to really nail down, but I would aim for pretty low damage and instead focus on their mobility with the ult and passive and their high amount of catch.
U forgot the mask😞💔
ОтветитьBuhru is my favorite landmark in Runeterra! and the lore behind them is what keeps me interested in the game. I love this character so much! I'm ecstatic you went with this one! I think Bilgewater as a region should be explored more, I've played Ruined King and I love it! But we need more Buhru! Also I have this Champion idea circulating around the Serpent Callers
ОтветитьCould you do a Leona redisign next please?? I main her but I still think her base design looks very generic and uninspiring
ОтветитьI feel like her weapon is a little more mechanical then it should. Considering the nature of the Buhru
ОтветитьI think its a bit to close to illaoi so it just looks like a redesign of her rather than a new champion on its own. I mean, the art and concept is great, it just gets a bit to close to an already existing champion to me.
ОтветитьClaire: Our splash arts aren't as good as official Riot art.
Me: I love these more than most official Riot art.
I still have issues with the fact that you talk sideways ahaha
ОтветитьI have some criticisms.
I think you leaned too far into the existing Buhru designs. The champion is just too similar to Illaoi: Buhru female related to the specific Truthbearer role using a less-than-reliable connection to a tentacled monster and wielding an unorthodox melee weapon. Using a whistle specifically also steps on the toes of Nunu & Willump, whose passive involves a flute. I think just a few changes could easily remedy this. Making the weapon a larger horn with deeper sounds (more fitting for a whale anyway) could have remedied the design overlap with Nunu. Changing the monster design to be a more unique sea monster rather than one with identical color scheme and tentacles would help a lot, too. A monster trainer with a stubborn companion is a great idea for a champ, but the design and kit falls shirt I think. I'd change the story to be unrelated to Truthbearers and go in a new direction, perhaps one of a character trying to prove themselves by taming something so wild.
As for the kit, it's tough to say what would and wouldn't work without seeing it in action, but I would suggest reworking the patience passive. Patience is an existing mechanic in game that's related to the jungle monsters, so reworking it so the companion has the Patience Meter and is cooperative while it is full but stubborn while it is empty sounds more fitting to me. There should be a mechanic related to using bait and food to manipulate the behavior of the creature and its patience, since food is one of the best methods for taming animals. I like the idea that the Q could be a simple charge command that gets the creature to lunge in a direction, and that if the charge overlaps with the main champion then she hitches a short ride to dash. Mechanics like that, where the barely controlled beast is used and made helpful even without its acknowledgement, could really bring out the flavor of the tamer design. Those are my thoughts, anyway.
Have you both ever done that thig
ОтветитьI think a champ that lost their arm and used the Nagakabouros tentacle as a replacement arm, kinda like the water bender of the red lotus, and would be another hook champ or somthing like akshans e, wherr they would use the tentacle to swing arround the map
ОтветитьI LIKE THE OLD VERSION OF ELEGOOP BETTER THAN THE NEW ONE!
ОтветитьI love the change to the motivation of Moa as a 'test' to follow the motion of fate. Fits perfectly within the theme of Nagakeborous.
ОтветитьI'm waiting for part 3 where they talk about the abilities
ОтветитьI would say my only gripe with the splash art is i wish mo'am was looking away from the pirates in the back as if he doesn't care about them but still blocking them from kekoa. I also would have enjoyed seeing one of his tentacles around her shin showing his size and how easily he could over power her if he wanted to similar to a massive dog dragging they're owner to the park even though the dog is on the leash. Overall i absolutely love the art and i love the design but those are the couple of changes i would make personally to maybe convey the dynamic abit more. I love the idea of the shoulder pad on kekoa as well but i kind of wish there was abit more maybe a bracer or shin guard making her seem like a brawler but not a soldier
Ответить1. Your Facebook link isn’t working. 2. Do you still accept commissions?
ОтветитьI'd play league just for this
ОтветитьWhat program do you guys use to draw the art, I've been wanting to make sketches for my charachter but I am not sure what to use.
ОтветитьIMO Kekoa's head looks way too large and her face is too mature, otherwise she looks great but the head is just so uncanny.
ОтветитьThe only weird thing for me in this vid was the disproportional feeling of Kekoa's head in the final splash. Love the concept and how you interpreted it visually.
ОтветитьOMG Moahm yawning near the end, priceless
ОтветитьI don’t know if this has been pointed out already, but there is an interesting Native American myth of the Akhlut. I don’t know much, but it’s supposedly a territorial Orca Wolf hybrid. It could be interesting if some parts of the kit or design took inspiration from it.
ОтветитьPlease do more of these! There are insanely fun and creative to watch. I loved it!
ОтветитьCan you stick to Pokémon. Nobody watches your other drawing videos
ОтветитьRiot could obviously render your art better but your actual drawing comes together better because you are 2 close people who work together often
ОтветитьThe work is amazing. I love the concept and the rendering.
Nonetheless, I have concerns about the whistle-axe. Mainly, because of the head shape, it ressemble a bit too much a "gun-blade, instead of a axe and/or an instrument.
Your indie works does, IMO, challenge corporate arts. I'm looking foward to see more.
moahm's unrelentingly smug expressions never cease to bring a smile to my face
also whether they'd look better or not, i'd love to see riot's take on the pair
I just don’t see her as a separate champ for some reason, like the concept is cool but she reminds me of a younger Illaoi
ОтветитьClaire are you kidding me? I mean what is this?
ОтветитьAs far as splasharts go this is definitely my favorite of yours so far. Was genuinely shocked how the sketch turned into the final product
As always love the process and how you go through it
I will say that I love the characters and the art, that smug smile is amazing, but I will say this from my perspective on gameplay.
I have seen some behind the scene posts that very much indicate that more often than art art and game designers have to work in tandem with one another. The way a character moves in game has to work in tandem with the way they look and feel seamless. In one post I remember when they talked about making Gnar, they used older models like Cho' Gath and such as placeholders until they had an idea of what they wanted to make.
What this does mean when it comes to a lot of fan made champions and such is that it is often really hard to tell how seamless a kit can be even if made as there is not an easy way to measure how it would feel to have them move or attack without using some kind of way to sort of mimic the game or making a 3D model. And I think that is where I could personally see the most changes coming with our duo here. The art works 100% in a character way, the personalities work great, they fit into the lore, and they certainly stand out when it comes to other champions, but it is incredibly hard to tell if the direction of their looks would work in a MOBA like League.
If you were to compare that to Pokemon, while the designs are very important, the RPG nature of the game make it so it is infinitely easier to see it work in the games themselves. On top of that, gameplay wise it is easier to build a gameplay design for Pokemon as it is a much simpler game. However, with a game like League that has a lot more components, you have to think a lot of how the characters are able to interact with the other complex characters that all are supposed to have different abilities.
This especially impacts the whole "reluctant partners" themes they are supposed to have, as I will just say it would be incredible difficult to build a gameplay kit for them that would both keep that theme and also not be frustrating for the player to interact with.
Just thought I would give my two cents on that, as a whole I think as art and as characters, you guys really hit it out of the park, but I don't exactly blame you for the whole gameplay thing as not only is it hard to make that work without making some kinda Unity copy of League or something like that and making models for them, but also how hard it would be to find a gameplay balance for them without actually testing against other characters. Which good luck with that. Plus as you guys said, this is more of an art channel, not a game making channel, and as such this is just amazing.
Related with illaoi men onfg
ОтветитьIf you are going to make a third part about gameplay, here are some suggestions: Maybe let Kekoa have more like a stacking mechanic like veigar or nasus. Or something like kayle where you progress through level. This is what I think when I hear patience, in the late game you are the strongest you can be as one.
Maybe you can make her R be like jayce or nidalee but instead of transforming, Kekoa mounts Moahm for new abilities but only for a couple of seconds because then Moahm doesnt want her on his back anymore and as you progress the level the longer she can stay on him. Maybe even in the first level of the R he is uncontrollable in movement and runs around in an area where you pressed R trying to get Kekoa off his back.
I already wrote this under the first part but I thought it wouldn't harm to be here too.
what made you guys improve in your art journey the most?
ОтветитьPlease do Shaco next time!
ОтветитьI think Moahm is a great hero on their own, not really a fan of Kakoa.
ОтветитьEPIC
ОтветитьI would really like the anatomy on these human characters not be so cartoony. It detracts from the League Aesthetic.
ОтветитьI came up with a champion who is the son of a demon overlord, he is a small spyro looking dragon made out of blue slime
Ответитьwith love kekoa definitely does NOT look 12-15, especially in the face
ОтветитьI sort of miss Kekoa’s conch to call Moahm and also smash people with it
Ответитьim not imagning things when i say her head is real big right?
ОтветитьThis character is so unbelievably cool. I’ve never seen a character quite like this, everything flows together well and I get such a flow of inspiration from them. I hope to create stuff just as amazing as this.
Ответитьillaoi at home
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