How the Steam Algorithm Works! (Explained by Valve themselves)

How the Steam Algorithm Works! (Explained by Valve themselves)

Code Monkey

1 год назад

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@eatenpancreas
@eatenpancreas - 06.03.2023 01:39

Was the game inspired by Overcooked? It seems like the similarity to that game might've thrown off interested buyers as well .

An idea might be good but if it's too similar to a game players already know and love, they might not want to buy it.

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@zumat9586
@zumat9586 - 06.03.2023 15:13

Anyone knows if we have to spend 100$ for every game or is one pay for all your games that you want to publish?

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@bawat
@bawat - 06.03.2023 18:42

What I'm saying goes against the grain, but it needs to be said. The marketing isn't the problem in your case, you're overestimating the appeal of your game. The scenes from PunchABunch feature varied boss mechanics, interesting backgrounds, a dynamic camera, some neat visual effects and beautiful lighting. Seeing the game makes you want to play it. Kitchen Chaos has plain textures that have been dropped in without any thought. Where is the dirt and grime that makes the place look used and real? Why are there no doors/windows in this kitchen or rest of the building? All of these scenes feature the player doing the exact same action, telling the viewer to expect repetitive gameplay requiring both no skill and no meaningful choices to be made.

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@nemo9396
@nemo9396 - 06.03.2023 21:02

I think the fact they are also fundamentally different games played a big part too. Your second game looks very simple, the boxing one on the other hand has at least characters that have character and looks satisfying to play with all the screen effects etc.

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@aryszin
@aryszin - 07.03.2023 15:43

how tf should i market my drawing software which is gonna be free?

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@ssougnez
@ssougnez - 08.03.2023 00:32

Don't you think that it has also to do with the fact that this game is "just" a copy paste of Overcooked? I say that with all possible kindness but if I was to browse Steam and found your game, I would simply have thought "well, that's just another Overcooked, been there, done that". Good videos and channel though 🙂

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@thatswildbrah
@thatswildbrah - 08.03.2023 04:16

I get that kitchen chaos was a development tutorial which is nice but the reason I feel it didnt do very well is cause the game plate up already exists which is basically the exact same thing that has been out for over a year longer

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@dedinistyle487
@dedinistyle487 - 08.03.2023 04:20

Bro , your kitchen game is the most boring concept ever, already used 1000times. Ofcourse the boxing 1 to but its way more unique.

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@amiteshwarsingh6099
@amiteshwarsingh6099 - 08.03.2023 04:27

How much did you game kitchen chaos made ?

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@meepmadness9270
@meepmadness9270 - 08.03.2023 04:28

kitchen chaos just looks like a overcooked clone

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@TimeWisely
@TimeWisely - 08.03.2023 09:16

Huh, neat to see the punching game actually got finished, I saw a video on the developer's channel about it a long time ago, he tried switching from UE4 to unity, then I think he switched back to UE4.

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@REOsama
@REOsama - 08.03.2023 16:09

For all the free high quality help you have given us, I sincerely hope that your game succeeds, you deserve it

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@Loogable
@Loogable - 08.03.2023 19:07

I want to make my game better in the little time I have, not learn and work on becoming a video editor/influencer/marketing strategist ;_; Thats what publisher are for i guess...

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@ryanmcmahon6043
@ryanmcmahon6043 - 08.03.2023 21:11

I heard a couple years ago that games under a publisher's/developer's account can affect the visibility of other games under the same account. So if you release a game and it completely flops it can lower the visibility on your previous titles. I'm talking purely from a steam algorithm's standpoint not from players clicking on the developer and searching through there. Do you know if this is true? Did you notice any hits on your previous titles when you released this one?

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@BanditLeader
@BanditLeader - 09.03.2023 06:03

kitchen chaos failed because its a copy of... overcooked... overcooked 2... plateup...

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@ericderwikinger3452
@ericderwikinger3452 - 09.03.2023 19:03

your game is like overcooked

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@Gy987654321
@Gy987654321 - 09.03.2023 23:11

Plus the game is just a overcooked clone.

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@SoftBreadSoft
@SoftBreadSoft - 10.03.2023 00:31

TWL actually sounds awesome. I play turn based crpgs and games like total war as well as games like 7 days to die, valheim etc with my homies. A sort of combination sounds sick. Def going to try it

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@NewUser-h9t
@NewUser-h9t - 10.03.2023 01:44

Not gonna lie, the game looks like Overcooked😂

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@BossAleks123
@BossAleks123 - 10.03.2023 21:15

idk why but your videos are just entertaining, and i love it :)

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@TegridyMadeGames
@TegridyMadeGames - 12.03.2023 12:33

but its free? lol

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@Marvizz95
@Marvizz95 - 12.03.2023 15:57

I do really like the job you doing with tutorials etc. it's extremely helpful. According what you said about failure you have missed like the most important thing this game looks like completely clone of game called "Overcooked" that's maybe a reason when ppl see something so similar they don't wanna try it.

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@benjamin_luscombe
@benjamin_luscombe - 13.03.2023 02:50

how to save a steam launch fail: make a video about your failed game with atleast a couple 100k subs lol
good vid tho

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@JuanUys
@JuanUys - 14.03.2023 17:28

Could the title be "What a FAILED Steam launch looks like... for a game which was set up for failure" as evidenced by the description "NOTE: This is a learning project...", i.e. clearly not an earnest attempt to make money?

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@sohaibsohaib8704
@sohaibsohaib8704 - 15.03.2023 11:27

Boring boring pls add some editing in your video

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@bds4410
@bds4410 - 15.03.2023 13:54

Just a honest pointout. the game that has players has an unique twist to it. your game genre has always been boring and the market is flooded with games like that. Simpler games can be good but its the unique twists on them that make them good. take for example soda dungeon 2. Its like a whole unique thing of its own. Why would anyone want to play a worse copy of a game.

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@reilly2828
@reilly2828 - 16.03.2023 13:28

Your game is not a failure.
I have played it for only a few minutes but it has made me want to watch your guides and make my own game when I have some time on my hands.

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@SirYooo
@SirYooo - 19.03.2023 12:08

While I somewhat agree on the marketing side of things, I have to say that in most cases a great product / game sells itself once it has been tried out by a few happy customers
I've been watching the videos but I absolutely do not feel enticed to playing the game

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@whynotanyting
@whynotanyting - 19.03.2023 12:11

I guess the tricky part is how do you market to people who aren't within the indie "ecospace"? Only way I hear about smaller games is if I specifically subscribe to newsletters, YT channels, and subreddits. I guess word of mouth works best in that case, or if you have a big advertising budget, ads.

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@PhantasmicDev
@PhantasmicDev - 23.03.2023 19:22

Great video! Thanks for sharing the importance of wishlists

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@gragalakaisel1477
@gragalakaisel1477 - 24.03.2023 08:09

do you think steam greenlight is better for indie dev?

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@KreizLandGames
@KreizLandGames - 04.04.2023 08:41

Steam release options question.
Is it worth doing EA if the game is already at release state? Would you do that for your games?

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@rodolfobreves6731
@rodolfobreves6731 - 19.04.2023 12:30

I was kinda sad when i saw the title, i've been following the tutorial you are doing in these videos and they are just so good, i'm loving your work.

Anyway, íve wishlisted the both total liberation and the dinky guardian, hope this helps =)

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@melomaniakjm
@melomaniakjm - 18.05.2023 18:10

Super fun game my daughther loves it but could we have an option with no or a much longer timer because it's too hard!

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@defense_x86
@defense_x86 - 03.06.2023 23:22

Hahaha...

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@D-TroS
@D-TroS - 11.06.2023 22:00

Maybe it failed cos it wasn`t stupid enough.

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@BlackPanzerYZ-pq9nd
@BlackPanzerYZ-pq9nd - 03.08.2023 18:05

My Indie Steam game will be releasing soon. Thanks for the insights

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@davie732
@davie732 - 01.09.2023 19:22

Yep my game flopped hard! Only sold 3 copies.

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@psinity
@psinity - 08.10.2023 21:10

I love your videos, if it wasn't for this failure I wouldn't have learned professional game dev. I will be making my own indie game and launching on steam soon. thanks hugo ))

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@madaraainna
@madaraainna - 08.11.2023 11:19

Face of a Sigma, voice of a Monkey.

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@halivudestevez2
@halivudestevez2 - 30.01.2024 01:58

recently my game is just in WIP kind of ruins (dumps of code and assets). When I get to the beta phase I will push it.

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@NIGHTSTALKER0069
@NIGHTSTALKER0069 - 29.03.2024 22:09

I just make games for me and my kids. Not looking to make a living. The market is so saturated with small indie games. I think with AI becoming more of a thing the list of games will keep growing making it harder for the little guys.

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@kennethbailey9802
@kennethbailey9802 - 25.02.2025 16:58

Ya that happened with my game just now! I didnt think of marketing at all, just wanted to do a game.

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