Masahiro Sakurai On Creating Games

Game Essence in Strategy Games [Game Essence] Masahiro Sakurai on Creating Games 15,224 1 день назад
Adding Help Text to Menus [UI] Masahiro Sakurai on Creating Games 19,272 5 дней назад
Echo Chambers [Work Ethic] Masahiro Sakurai on Creating Games 25,291 8 дней назад
Gameplay as Part of a Live Performance [Grab Bag] Masahiro Sakurai on Creating Games 20,981 12 дней назад
Targeting and Market Research [Marketing] Masahiro Sakurai on Creating Games 24,029 2 недели назад
Always Keep Attack Collision in Mind [Animation] Masahiro Sakurai on Creating Games 27,329 2 недели назад
Destroying One Wall [Graphics] Masahiro Sakurai on Creating Games 25,451 3 недели назад
Flashing Effects [Effects] Masahiro Sakurai on Creating Games 20,594 3 недели назад
Using Other Songs for Audio Reference [Audio] Masahiro Sakurai on Creating Games 31,415 4 недели назад
Computer-Controlled Players [Planning & Game Design] Masahiro Sakurai on Creating Games 26,449 1 месяц назад
Always Keep Attack Collision in Mind [Animation] Masahiro Sakurai on Creating Games 27,329 2 недели назад
Say It, and It Might Come True [Work Ethic] Masahiro Sakurai on Creating Games 29,976 2 месяца назад
Special Crossover! #1 [Special] Masahiro Sakurai on Creating Games 109,138 8 месяцев назад
My Feline Friend, Fukurashi [Grab Bag] Masahiro Sakurai on Creating Games 335,416 1 год назад
Storage Tips [Grab Bag] Masahiro Sakurai on Creating Games 129,412 1 месяц назад
It`s Super Smash Bros Ultimate Sunday! LIVE Planet Maikeru 114 2 дня назад
Show the Actual Game! [Marketing] Masahiro Sakurai on Creating Games 39,582 5 месяцев назад
Average and Mediocre Are the Same Thing [Design Specifics] Masahiro Sakurai on Creating Games 47,313 1 месяц назад
Better Than Not Being Able to Beat the Game [Game Essence] Masahiro Sakurai on Creating Games 33,776 2 месяца назад
Competition and Abundance [Work Ethic] Masahiro Sakurai on Creating Games 27,780 3 месяца назад
Flipped Animation [Animation] Masahiro Sakurai on Creating Games 46,559 5 месяцев назад
Faithfulness Comes First in Licensed Games [Game Essence] Masahiro Sakurai on Creating Games 57,131 4 месяца назад
Using Other Songs for Audio Reference [Audio] Masahiro Sakurai on Creating Games 31,415 4 недели назад
Echo Chambers [Work Ethic] Masahiro Sakurai on Creating Games 25,291 8 дней назад
Using Parameters to Establish Characters [Planning & Game Design] Masahiro Sakurai on Creating Games 31,223 2 месяца назад
Destroying One Wall [Graphics] Masahiro Sakurai on Creating Games 25,451 3 недели назад
Customization Lets Your Imagination Play [Planning & Game Design] Masahiro Sakurai on Creating Games 28,638 5 месяцев назад
A World Without Footprints [Grab Bag] Masahiro Sakurai on Creating Games 35,951 3 месяца назад