Комментарии:
I'm finding it difficult to find out what are the industry standard tools for communicating game design. Are they Miro, Figma, something else, or am I way off even with these?
ОтветитьDude...This is Gems.
ОтветитьThat 1080 music is going to be stuck in my head the rest of the day. Amazing.
Ответить"Unity is free. It's awesome."
Oof. It makes me sad how badly that one line in the video aged.
I need the best like unreal engine to make my dream project game
ОтветитьIs learning how to mod game hard ?
ОтветитьDavinci resolve is great choice for free video editor which is a industry standard for color grading. Another great professional grade music/audio editor is LMMS which is Open-source 100% free available for windows mac and Linux.
ОтветитьWhat do you use for animation I saw some videos where you use spine but there is no mention of it here, are you using just unity for all animations and dropped spine?
ОтветитьActually Windows is much prettier than mac os
ОтветитьFor any audio afficionados, I'd recommend Reaper over Audacity, free version and if you want to pay, it's like 50 or 60 once off for a indie license giving you a program that is consistently updated and has non-destructive editing for sound which is just so much better.
ОтветитьYou lost me at unity
ОтветитьWhat free photoshop alternative would you recomend (other than GIMP) that's not focused on pixel art?
ОтветитьSome killer software that I use for my studio that are not in the video include: MUSIC: ableton live 10, SOUND DESIGN AND EFFECTS: Adobe Audition, Sfxr. GRAPHICS: Aseprite, Adobe Illustrator.
ОтветитьI stumbled on this while researching game development methods. I instantly got a terrible vibe from this video, and my intuition was correct.
This is 100% a grifter; I'm surprised this shameful exploitation exists to such an extent in the game dev space.
DO NOT buy this OVERPRICED TRASH!
Use chatgtp
ОтветитьCan I still join?
ОтветитьI love the dude in the background xd. Yes, sometimes, we just have to pay some money and that's it. not that I have it just now, but I did, I would.
ОтветитьI love hearing that DKC music in the background lol
ОтветитьPS for texturing = lol, Substance Painter 100x times better
ОтветитьI’m loving the Donkey Kong music lol
Ответить"Your greatest risk as a game developer...has everything to do with you getting in the way of yourself." Oof, I felt that.
ОтветитьAnyone else just watching Thomas on the other monitor the whole time and missed the rest of the actual video?
ОтветитьHi, Thanks a lot I appreciate it so much I never win anything !!! Ω
ОтветитьThe fact that you played celery man tells me that you indeed have the highest taste of comedic humour one can possibly achieve
ОтветитьBruh I'm just now finding your channel ah 1000 bucks to make my dream come true
Doesn't sound bad at all
But I recently got out of a 2 yr relationship and I need a car but considering I've been trying to buy programs from best buy for yrs to no avail they act like they didn't understand what programs I needed to even start.
Now here u are with this other dude sayin u can do what they couldn't for me
My question is are these programs I can install on my computer and keep for life
Like I saw it said u have like a certain time period with certain programs like 3 months for pro this 6 months for pro that so do I keep these programs cuz I need these programs longer than ah yr
stable diffusion can be used for free for ai art, plus it kinda does better then the rest
ОтветитьInstead of logic and audacity just use Reaper its free for non commerical work and is compatible with mac, linux and PC. And the commercial licence is only 100USD.
Ответитьue4/5,blender,gimp cascadeur are the ones I use the most for game dev they are amazing
ОтветитьGreat video man i learned a lot!
ОтветитьIf I had the money I would absolutely get the ultimate course! I am just so broke living paycheck to pay check. I hope you guys have another one like this in the future after I find a way to get $1,000.
ОтветитьHaha… anyone else here running unreal on linux? I maybe be naive, we’ll see 😉
ОтветитьI was considering the Ultimate Game Dev Course and realizing my dreams, then I saw the price tag and realized some dreams are better to let go than have to take a loan against my house to achieve. Joking aside, the price tag is too steep for me and my situation, but I love your advice videos and enjoy all of them.
ОтветитьWhy do you need a Mac and logic pro? Absolute nonsense.
ОтветитьUNITY
Ответить12 rules for life? REALlY?
Ответитьwhats with the siege thumbnails lmao
ОтветитьI think I missed the assignment but if I was forced to use a tool 60% of the time it would be either fullscreen a awesome editor asset or grabbit another awesome tool
ОтветитьThat was interesting. Generally stuff I'd already heard of, but I guess I've been at this a while also.
I want to know why you didn't mention the Godot engine, though? You use Unity and called it the competitor to Unreal, but you didn't mention Godot. Besides those three there are others that are less popular, but some are great for certain types of games.
You said that Unity is free, but it isn't exactly, right? You don't use the free version, do you? Any game made with the free version of Unity has the Unity splash at the start of the game. It's otherwise the same and you can use it to learn the engine. If you're going to release a game with Unity though, without that splash screen, you have to pay. Even with the splash screen, if you have too much funding or profit, according to their page.
Godot is free open source software, so there's no splash screen and you can modify it in any way you want. Using it is similar to using Unity in a lot of ways, so it's not a difficult switch. I highly reccomend you try it if you haven't, and look into it in general. It might not be right for you, but it might be perfect. It's great for hobby devs especially!
Im suprised you didnt mention the top most used software for indie dev, for me 60 % of my time im in Blender, Reallusion Character Creator 4, Zbrush and Iclone . But its mostly Blender which is becoming more and more a multipurpose all in one software. Not forgetting Krita a photoshop killer.
ОтветитьSo I've always wanted to make a Massive MMOARPG game and have literally done everything on paper. From every monster, animal, item, skill, class, race, plant, tree, fish type, ect.. ect.. to the entire world, map zones, and partial storyline. (I'm not the greatest story teller) what is my next step to start development? I have a decent PC running unity, blender and visual studio currently.
ОтветитьForced to use? Tough one :) BUt, I wouldn't mind being forced to use Unity, it's definitely filled in a lot of the gaps in my technical know how. :) The tool I DO use 60% is a 5x7 lined yellow notepad :) I scribble ideas, graphics, code snippets, links, bugs, todo, etc and it all goes into an envelope as I conceptualize and develop the game, yeah that's several notebooks :) To be fair, it's horrible to search through :) But I always have it at hand when an idea hits me...
ОтветитьThank you so much Thomas. You are absolutely great
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