Комментарии:
I've always wondered. Is there a way to downscale the brush texture itself. Say I want a pore texture, but when I'm pulling the brush out, it appears super big when I want the pores to be small. Is there anyway to make that happen?
ОтветитьSuper helpful man. Love your channel!
ОтветитьIncredibly helpful content on the blender alpha brush settings and use. There's not enough content or instruction tutorials on this tool that's easy to find. A couple, but not as much as low poly modeling. Thank you so much for this!
Ответитьi have a question about materialize, how do i install properly, it seems like just extracting activates it, is it ok too extract it then drag it too my desktop and open it from there fine? its a weird install I'm confused. also I'm kind of worried about the 8bit photo's thing, i only have affinity photo do you think i can use affinity too upscale 8bit too 32 bit like you said? other than that really helpful video thank you.
Ответитьamazing, thank you so much!
ОтветитьThanks for the video, it has helped me quickly surface texture I had started in Blender, as my first full project in Blender. I was wondering, what could be done (or should be done) if a texture added starts showing "borders" as well as the texture on the surface of the sculpt? Is this a size, quality of image or other issue I don't know about? Thanks.
ОтветитьThis is so wrong channel I discovered sir.....
Thank you a lottttttttttttt😍😍😍😍😍😍😍
Could I do this with scales on a dinosaur?
ОтветитьI see you didn't retopologize. If I wanted to apply some sort of texture say, to a face I sculpted, could I just go ahead and use this technique or would I have to still retopologize.
ОтветитьAnyway to define an alpha mid grey that darker parts push into and light parts pop out the surface?
ОтветитьWhy do mine sometimes repeat as textured circles?
ОтветитьI come to learn stuff I leave as if I was in a spa. Calm, straight to the point, amazing teacher. As always great tut! 5 stars
Ответитьi did not know materialize was a thing until today
ОтветитьCan I do this with hard surfaces?
ОтветитьSince I'm a newbi, I don't think I am ready for that one yet, but it is nice to know something like that is available
ОтветитьHello Grant, first of all thank you for the good tutorial. I have a little problem, maybe you can help me. As soon as I go to "Multires" and then Subdivde, then square edges become round. Can I somehow prevent that they become round? I have built a column, and would like to decorate it this way, but now it is no longer a column, but an egg-like object. :D
ОтветитьWell, this is what I call a game changer :O
ОтветитьYou can certainly learn things from Mr. Abbitt, but he's so mellow that I often put him on when I'm going to sleep. XD
ОтветитьHmmm, Materialize doesn`t let me save any map. Any ideas? Ok got in the moment I wrote this. You have to type in the ending by your own (jpg, png etc)
ОтветитьI know its pretty old, but this seems to be the video that helped me the most. Is this similar to making a texture paint brush ?
ОтветитьI don't get it, it seems that you just blur the hell out of a greyscale image to get it to work. But what if I want very hard/sharp edges as well from the brush?
Ответитьgreat tutorial but when I try this it acts like a normal brush so it shows as I move the brush across the mesh, not like a stamp that stays in place and gets more refined as you drag out like yours is doing. what am I missing? I'm using 2.90 if that makes a difference.
Ответитьare you ever meant to apply the multires mod? or is it best just to never apply it - my mac runs very slow when i use it, so scared to crash and lose it all if i apply it, great content brother! thank you
ОтветитьExcellent, thanks. I've been looking for this.
ОтветитьThanks man i was needed that tutorial
ОтветитьTip: Also you can adjust Auto smooth under Stroke to refine the look
ОтветитьGreat tutorial, thanks!
ОтветитьI think that's the best, fastest thing I've ever learned on Blender that has an insanely huge impact. Thank you so much
ОтветитьThanks, such an important video this. Something I always wanted to know.
ОтветитьWow! You know everything, thank you for this great tutorial, xxx jess
ОтветитьHello Grant, is it possible to make a normal map image as a brush alpha in Blender? thanks :)
ОтветитьImport export import export import export ok lets start sculpting. I got older watching this, (I am gonna do it tho!)
ОтветитьWhy u resulution is soooo good? :(
Ответитьwhy are my textures in circles when i use my own textures?
Ответитьthank you...
Ответитьmultiresing/subdividing my bust mesh 5 times destroys my pc tho :(
Ответитьone question; can I rotate the alpha in blender sculpt mode?
Ответитьthank you so much for this tutorial and the Materialize app, so much fun!
ОтветитьIf im making a game asset or character ,is it better to us it while sculpting or after retopo ?
ОтветитьThis is amazing! Great tutorial
ОтветитьBefore I could do this but now even if I put the texture nothing happens can you help me?
ОтветитьThank you for sharing your GREAT explaining.
ОтветитьNever use your tools like that's shown in this video! Don't create problems for yourself.
ОтветитьThanks Grant! I'd been painstakingly hand drawing cracks and bumps into rocky surfaces for hours and wondered if this was possible. Time saver! Very well explained. Thanks mate.
ОтветитьVery helpful thanks!
Ответитьnice. thanks for this
ОтветитьI am struggling to find a nice alternative for Materialize. I cannot use this unfortunately as I work on an iMac. Can't really find an alternative after hours of searching. :( Any ideas? (Crazy Bump does not work on MacOS 10.15)
Ответить