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Thx a lot !
ОтветитьThanks a lot
ОтветитьThis video worked perfectly when no other ones I followed did- Amazing work! Subscribed just from that
Ответитьthanks so much , but what about IK , FK that installed inside Mannequin and not exist inside mixamo
ОтветитьThanks! Comments about setting twists and metacarpals to none were super helpful, saved mi IK
Ответитьwhat about ik_foot_l and ik_foot_r ? without it the control rig won't work
ОтветитьGreat tutorial. Step by step, slow explanation. Showed every single step, even when it took a long time, and he didnt have to but still he did. Thank you
ОтветитьI used "play animation" to trigger am animation on an AI but when it triggers the animation makes the AI float about a foot in the air while doing animation
Ответитьyour step is so clean,make me follow so smooth,great video,thanks bro
Ответитьnice tutorial, also love the video
thumbnail that both characters facing each other .
You did such a great job man, you saved me DAYS! Just for info if you try to retarget a SYNTY character, you have to create a Rig for the synty skeleton and then set the root as the PELVIS bone, just ignore the ROOT bone from the synty skeleton, then mixamo anims works!
ОтветитьGreat job. I don't know why there are so many steps needed to to retarget from mixamo to metahuman
ОтветитьWorks great, but there is problems with fingers
ОтветитьI respect yeah you're always adding an updates I'm going to be buying this engine most likely in a few days because yeah I truly want to make a fighting game and I'm wondering I'll most likely try to email you but I'm wondering if there's a way to have I'll contact you
ОтветитьBig time thanks :)
ОтветитьAnimation falls through the floor if i enable root motion. Pls halp
ОтветитьAwesome tutorial, thanks mate!
ОтветитьWorks brilliantly! Thanks for taking the time to show us!
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