Massive Boss Won't Fit on Screen. Meet 'Mower', New High-Rise Monster in 'Penitent' / Devlog 20

Massive Boss Won't Fit on Screen. Meet 'Mower', New High-Rise Monster in 'Penitent' / Devlog 20

devmar

1 год назад

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@jenkem4464
@jenkem4464 - 14.12.2023 14:08

Feet move too fast for the size. Kills the "huge monster" feel even if it is large on screen.

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@sad_man_no_talent
@sad_man_no_talent - 14.12.2023 20:01

show me how?

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@SmellsLikeRevengeProductions
@SmellsLikeRevengeProductions - 14.12.2023 23:11

We're going to start implementing instance culling based on the distance to the camera for animations now. Thanks for the idea. This is a gpu saver!

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@bigdirtymolerat
@bigdirtymolerat - 15.12.2023 05:00

mower should have three legs like a tripod, two look unsteady

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@excaliburn3724
@excaliburn3724 - 15.12.2023 13:15

Holy frick, this is amazing!

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@NoodleGoblin
@NoodleGoblin - 15.12.2023 17:16

I think the old jittery way Mower walked was more terrifying, its this massive being on these spindly legs with pencil lead for feet. Something about it struggling to walk and handle its own weight yet still trying to kill me is just scary

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@cxsey8587
@cxsey8587 - 16.12.2023 00:42

something about the movement and shooting just feels thin, I feel like if you were to mimic how gears of war feels with its running and shooting it would do a lot of good.

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@billtalent1
@billtalent1 - 16.12.2023 22:17

I think having it interact with the player in a big open field isn't the best practice. It forces the player to confront it directly, which should result in immediate player death, but it doesn't. Once the player realizes that they are essentially on an even playing field, the grandeur of the monster doesn't have the same effect.

The enemy can't just look menacing, it needs to actually BE menacing. You need it to be able to threaten the player with overwhelming force in certain circumstances. Take any movie with a T-Rex, the protagonists are hiding and the viewer gets the ambient horror of watching the T-Rex search around. This enemy lacks that nuance, and burns through it's novelty too fast.

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@couchgamingtv9593
@couchgamingtv9593 - 17.12.2023 02:28

Your perception of rainfall is based upon your limitations, no need to indict them upon others.

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@ForbiddenFollyFollower
@ForbiddenFollyFollower - 17.12.2023 18:25

Reminds me of Legacy of Kain with the gory themes.

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@resinate
@resinate - 17.12.2023 18:30

tbh these bosses way too small

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@FKyoutubeSERIOUSLY
@FKyoutubeSERIOUSLY - 17.12.2023 20:44

There's something magic about bosses that dwarf the player so much that they cannot fit on the screen.

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@darkwowplayer
@darkwowplayer - 18.12.2023 01:08

Yo this game looks sick, can't wait to play it one day!

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@Atmos_Glitch
@Atmos_Glitch - 18.12.2023 02:16

Oh damn...

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@Lycanboy
@Lycanboy - 18.12.2023 06:10

Just my two cents: It would be kind of cool to have the boss itself not die, but instead it just can't attack you without it's lower head. So when you "beat" it, it just kind of wanders around aimlessly, but in a state where you can't kill it, and it can't kill you. Maybe it just keeps screaming every so often, and you can just see it wandering around in the distance, but you simply cannot kill it.

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@fen4554
@fen4554 - 18.12.2023 08:59

And a playground legend is born:
"I heard if you shoot the eyeballs out, and you go inside his head, there is a secret artifact inside!"

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@plsdontbanmeagainyoulibtards
@plsdontbanmeagainyoulibtards - 18.12.2023 21:14

a game where the whole thing is centered around scale, giant enemies, giant landscapes, giant trees, etc would be such a cool idea. keep it in nature so you don't have to spend a million hours working on the detail work that comes with massive scale worlds

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@LKRBooks
@LKRBooks - 19.12.2023 10:45

Is this going to be a Shadow of the Colossus type of game? Would love to see another like that. Your monster and the atmosphere of your world has potential to be lore rich.

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@coultonmaynard3227
@coultonmaynard3227 - 20.12.2023 06:09

I would recommend a the red herb/plants don't grow down to the water. Plants usually like to grow one way or another, above water or below but not both.

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@yomommashouse9594
@yomommashouse9594 - 21.12.2023 11:41

its head reminds me of an enclave power armor head from fallout. 👍

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@underlicounorthstar732
@underlicounorthstar732 - 22.12.2023 18:52

This guy single handed beat mojang devs

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@jaythehopper
@jaythehopper - 23.12.2023 03:17

Boss seems so underwhelming to fight ngl, feel like it needs to be more devastating with its attacks. Considering its size it should also be able to one shot, such as it like dropping its big head on you and consuming you. But that just looks so intimidating but boring to fight.

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@v1_Slime
@v1_Slime - 24.12.2023 17:05

should have used a scary sound from the movie "war of the world" for the mower. Something similar at least

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@thisyhis7698
@thisyhis7698 - 24.12.2023 22:05

GOOD LORD I FUCKING LOVE THAT THING

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@brettvandermeer5297
@brettvandermeer5297 - 25.12.2023 02:44

Feel like it needs another legcor two, not sure how its standing on two of those

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@Zelanias
@Zelanias - 25.12.2023 22:40

never done anything like it, but interesting to see a bit how you can create things in godot. I think it looks GREAT! Im just a gamer.

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@LordMoldoma
@LordMoldoma - 26.12.2023 02:38

This thing reminds me of the Clock Angel from Evangelion.

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@visualcortex7500
@visualcortex7500 - 26.12.2023 17:56

Inspiring work.

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@stev4452
@stev4452 - 27.12.2023 03:46

might be cool but "penitent"? what kind of name is that

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@Franklin-zp6mr
@Franklin-zp6mr - 27.12.2023 20:27

i will actually like to see the other enemies in this environment : especially "twins"

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@manglarstudio8496
@manglarstudio8496 - 27.12.2023 21:57

this isawesome. I just feel that the movement would look a bit more realistic and fluid with a third leg, the center of gravity looks a bit odd. I'm in no way an expert tho, its just intuiton, maybe its just not worth it to animate an entire extra leg. This is really an awesome project, love the vibe and design!

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@Atmatan
@Atmatan - 28.12.2023 15:44

I mean, its certainly cute.

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@neilpatrick7127
@neilpatrick7127 - 28.12.2023 18:22

what if terraria boss fight like this.. huge MOON LORD!!

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@dennisbitt6503
@dennisbitt6503 - 28.12.2023 19:51

Bro the jitters of the legs looked so good. I would use the jittery version. Makes it much more haunting.

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@snufftbunz
@snufftbunz - 29.12.2023 00:32

Dang! You're working in godot! Love to see the engine getting impressive projects like this made in it

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@TheOniklaz
@TheOniklaz - 29.12.2023 05:55

This looks like Warframe

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@chalybee8689
@chalybee8689 - 29.12.2023 07:17

Very cool monter.

I really want a game where you fight colossal incomprehensible eldrich atrocities that reaches higher than the clouds and that wraps timespace and dimensions during the fights. Also are also somewhat psychological and make you go through unexplainable horrific and nightmarish perceptions as you try to survive whatever the hell is going on and find a way to defeat them.

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@davidpotts7116
@davidpotts7116 - 29.12.2023 10:59

In a weird way, I think the monster would have been slightly more terrifying with the jittery leg movements. Unstable limb movements has been a very big part of many horror icons over the years, so maybe don't throw away the idea of animating something like that in gdscript. It might do incredibly well on more cosmic or otherwordly entities if you make any that would reasonably fit into the world.

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@cthulhluftagn3812
@cthulhluftagn3812 - 30.12.2023 03:31

To really sell the feeling of titanic size i suggest slowing down its motions.

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@Ghost_of_spades
@Ghost_of_spades - 02.01.2024 05:52

I love it, I wish u the best and I can’t wait to see what u will make next

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@itsafish4600
@itsafish4600 - 04.01.2024 03:29

This looks cool

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@fonchinthebroom4481
@fonchinthebroom4481 - 12.01.2024 18:12

This is incredibly cool, and unique, and I absolutely love the design of Mower! I don’t make games but it seems you go the more efficient route without worrying too much about the unnecessary details or how to achieve them, and I do not have to make games to know that is a valuable skill to have any industry.

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@CitizenCoder
@CitizenCoder - 21.01.2024 11:55

Holy chit dude the initial view of that thing was awesome. Subbed, looking forward to your progress.

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@eliottdeletraz97
@eliottdeletraz97 - 06.03.2024 00:32

The monster by itself is pretty cool because it's a mix between an abomination and a tractor like vehicle.

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@emi2010r
@emi2010r - 07.03.2024 04:27

yoo just found out about youre channel. I really like this game and I just wanted to say that this game is pretty good. Anyways, this boss is sick, looking forward to seeing more bosses in the future

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@keravesque
@keravesque - 17.03.2024 12:50

I am just learning Godot and this is very inspiring. :) Thanks for sharing your creation and technique!

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@Mrtargi
@Mrtargi - 03.04.2024 23:56

Amazing work! It would be great to see how you made grass with multimeshes, I have some complications it significantly drops my game perfomance. I've tried to use shader mechanics for instancing grass but in this case I don't like how it look like :(

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@naturally_rob
@naturally_rob - 04.04.2024 06:21

This is the only time I've watched a GameDev channel, and truly wanted to experience their game. No offense to other game dev channels, this game just touches so many great aspects for me.

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@aboodmokhtar2678
@aboodmokhtar2678 - 11.05.2024 11:37

the game need a shadow is very good

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