Комментарии:
Feet move too fast for the size. Kills the "huge monster" feel even if it is large on screen.
Ответитьshow me how?
ОтветитьWe're going to start implementing instance culling based on the distance to the camera for animations now. Thanks for the idea. This is a gpu saver!
Ответитьmower should have three legs like a tripod, two look unsteady
ОтветитьHoly frick, this is amazing!
ОтветитьI think the old jittery way Mower walked was more terrifying, its this massive being on these spindly legs with pencil lead for feet. Something about it struggling to walk and handle its own weight yet still trying to kill me is just scary
Ответитьsomething about the movement and shooting just feels thin, I feel like if you were to mimic how gears of war feels with its running and shooting it would do a lot of good.
ОтветитьI think having it interact with the player in a big open field isn't the best practice. It forces the player to confront it directly, which should result in immediate player death, but it doesn't. Once the player realizes that they are essentially on an even playing field, the grandeur of the monster doesn't have the same effect.
The enemy can't just look menacing, it needs to actually BE menacing. You need it to be able to threaten the player with overwhelming force in certain circumstances. Take any movie with a T-Rex, the protagonists are hiding and the viewer gets the ambient horror of watching the T-Rex search around. This enemy lacks that nuance, and burns through it's novelty too fast.
Your perception of rainfall is based upon your limitations, no need to indict them upon others.
ОтветитьReminds me of Legacy of Kain with the gory themes.
Ответитьtbh these bosses way too small
ОтветитьThere's something magic about bosses that dwarf the player so much that they cannot fit on the screen.
ОтветитьYo this game looks sick, can't wait to play it one day!
ОтветитьOh damn...
ОтветитьJust my two cents: It would be kind of cool to have the boss itself not die, but instead it just can't attack you without it's lower head. So when you "beat" it, it just kind of wanders around aimlessly, but in a state where you can't kill it, and it can't kill you. Maybe it just keeps screaming every so often, and you can just see it wandering around in the distance, but you simply cannot kill it.
ОтветитьAnd a playground legend is born:
"I heard if you shoot the eyeballs out, and you go inside his head, there is a secret artifact inside!"
a game where the whole thing is centered around scale, giant enemies, giant landscapes, giant trees, etc would be such a cool idea. keep it in nature so you don't have to spend a million hours working on the detail work that comes with massive scale worlds
ОтветитьIs this going to be a Shadow of the Colossus type of game? Would love to see another like that. Your monster and the atmosphere of your world has potential to be lore rich.
ОтветитьI would recommend a the red herb/plants don't grow down to the water. Plants usually like to grow one way or another, above water or below but not both.
Ответитьits head reminds me of an enclave power armor head from fallout. 👍
ОтветитьThis guy single handed beat mojang devs
ОтветитьBoss seems so underwhelming to fight ngl, feel like it needs to be more devastating with its attacks. Considering its size it should also be able to one shot, such as it like dropping its big head on you and consuming you. But that just looks so intimidating but boring to fight.
Ответитьshould have used a scary sound from the movie "war of the world" for the mower. Something similar at least
ОтветитьGOOD LORD I FUCKING LOVE THAT THING
ОтветитьFeel like it needs another legcor two, not sure how its standing on two of those
Ответитьnever done anything like it, but interesting to see a bit how you can create things in godot. I think it looks GREAT! Im just a gamer.
ОтветитьThis thing reminds me of the Clock Angel from Evangelion.
ОтветитьInspiring work.
Ответитьmight be cool but "penitent"? what kind of name is that
Ответитьi will actually like to see the other enemies in this environment : especially "twins"
Ответитьthis isawesome. I just feel that the movement would look a bit more realistic and fluid with a third leg, the center of gravity looks a bit odd. I'm in no way an expert tho, its just intuiton, maybe its just not worth it to animate an entire extra leg. This is really an awesome project, love the vibe and design!
ОтветитьI mean, its certainly cute.
Ответитьwhat if terraria boss fight like this.. huge MOON LORD!!
ОтветитьBro the jitters of the legs looked so good. I would use the jittery version. Makes it much more haunting.
ОтветитьDang! You're working in godot! Love to see the engine getting impressive projects like this made in it
ОтветитьThis looks like Warframe
ОтветитьVery cool monter.
I really want a game where you fight colossal incomprehensible eldrich atrocities that reaches higher than the clouds and that wraps timespace and dimensions during the fights. Also are also somewhat psychological and make you go through unexplainable horrific and nightmarish perceptions as you try to survive whatever the hell is going on and find a way to defeat them.
In a weird way, I think the monster would have been slightly more terrifying with the jittery leg movements. Unstable limb movements has been a very big part of many horror icons over the years, so maybe don't throw away the idea of animating something like that in gdscript. It might do incredibly well on more cosmic or otherwordly entities if you make any that would reasonably fit into the world.
ОтветитьTo really sell the feeling of titanic size i suggest slowing down its motions.
ОтветитьI love it, I wish u the best and I can’t wait to see what u will make next
ОтветитьThis looks cool
ОтветитьThis is incredibly cool, and unique, and I absolutely love the design of Mower! I don’t make games but it seems you go the more efficient route without worrying too much about the unnecessary details or how to achieve them, and I do not have to make games to know that is a valuable skill to have any industry.
ОтветитьHoly chit dude the initial view of that thing was awesome. Subbed, looking forward to your progress.
ОтветитьThe monster by itself is pretty cool because it's a mix between an abomination and a tractor like vehicle.
Ответитьyoo just found out about youre channel. I really like this game and I just wanted to say that this game is pretty good. Anyways, this boss is sick, looking forward to seeing more bosses in the future
ОтветитьI am just learning Godot and this is very inspiring. :) Thanks for sharing your creation and technique!
ОтветитьAmazing work! It would be great to see how you made grass with multimeshes, I have some complications it significantly drops my game perfomance. I've tried to use shader mechanics for instancing grass but in this case I don't like how it look like :(
ОтветитьThis is the only time I've watched a GameDev channel, and truly wanted to experience their game. No offense to other game dev channels, this game just touches so many great aspects for me.
Ответитьthe game need a shadow is very good
Ответить