UE4 Graphics Profiling: All Categories Guide (Rendering Passes)

UE4 Graphics Profiling: All Categories Guide (Rendering Passes)

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7 лет назад

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vorys voryszlo
vorys voryszlo - 19.10.2023 18:46

куча пиздежа а толку ноль

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Guillermo Fleitas Pulido
Guillermo Fleitas Pulido - 25.06.2023 17:20

Hi! Is there any video where you explain what is a buffer in unreal engine? Btw I like your channel a lot :D

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Semi Rukiya
Semi Rukiya - 17.04.2023 17:32

This is great! But it might be also quite outdated because of all the new technology we have today, like Lumen, Nanite, Virtual Shadow Maps, etc. It would be great to have an updated version of this video that covers those topics :D

Cheers!

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Peter Young
Peter Young - 08.07.2022 05:12

Best videos I've seen on this tool, thanks.

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Goose Mcdonald
Goose Mcdonald - 12.05.2022 22:37

we need this update for UE5 with Lumen and Nanite please!!!

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zap
zap - 20.03.2022 16:55

Dzięki, przydatny poradnik

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Andrew B
Andrew B - 11.01.2022 03:46

Question: how do you allow the player to customize stuff like shadow resolution in their settings? For example, a graphics quality slider for stuff like textures, shadow res, etc.

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Andrew B
Andrew B - 11.01.2022 03:38

Bible of performance. This channel is amazing.

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1UPMidget
1UPMidget - 04.11.2021 09:34

What is the fake subsurface scattering method?

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Nicola Bergamaschi
Nicola Bergamaschi - 23.08.2021 02:52

Incredibly usefull, thanks a lo. Great video!

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Torgath
Torgath - 04.05.2021 22:21

This video is a must to watch for every indie devs, especially solo devs! Thank you!!!!

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Zumito
Zumito - 03.05.2021 13:57

yo tengo <3ms en el prepass <3ms en shadow depths y <3ms en el basepass, el motivo? estoy usando un foliage que no ayuda mucho al prepass, y son solo billboards, esto debido a que como mi procesador es muy malo, necesito tener muy pocas draw calls, y si bien mi tarjeta grafica tampoco es muy potente, esto lo hago ya que al usar HISM para el Foliage, cada trozo se divide en LODs y se aumentan las Draw Calls, con 500 draw calls ya bajo de 60fps, es absurdo, y a la vez tampoco tengo ganas de sacar mucha densidad del pasto, por lo que la mejor opción que encontré fué la de usar el early z pass en masked meshes y usar muchos billboards de pasto

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Karsten Malmquist
Karsten Malmquist - 23.11.2020 17:05

Nice video! Worth mentioning that (at least in the scenes I've tested) baked lights (static) are grouped under NonShadowedLighting even if they cast shadows during the bake.

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Space Pirate
Space Pirate - 30.06.2020 19:44

Is "shadow projection" named "shadow projection on opaque" in the GPU visualizer?
It's what's using more GPU time in my project (between 4 and 6 ms), more than shadow depths, but I have only one light in the scene, a movable directionnal light and the game resolution is 1080p. How can I optimize this please?

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CGStirk
CGStirk - 28.06.2020 20:21

Thank you for the tutorial. Do you know of any way to export these passes from the sequencer (as EXR's)? By default, Unreal's 'Custom Passes' are woefully lacking for a VFX workflow.

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Quốc Khiêm
Quốc Khiêm - 24.05.2020 19:12

Wanted to ask what the cost for Visibility Command pass is, it is currently the highest pass in most of the levels I'm working with. Would be great if anyone could share this knowledge. Thanks

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Daniela Mancilla
Daniela Mancilla - 29.04.2020 21:41

Awesome, thanks for this

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EthanWasMe
EthanWasMe - 05.03.2020 09:26

we miss you:'(

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Joseph Govi
Joseph Govi - 16.01.2020 23:26

You're my hero

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Marvin
Marvin - 14.01.2020 16:31

Thank you very much for sharing this! I always miss stuff like this from Epic themselves. Digging up all this information can be really painfull, so thank you again for doing it!

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fataxel
fataxel - 02.09.2019 17:54

Thank you so much

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mostafa khaleghi
mostafa khaleghi - 08.07.2019 13:47

Thank you man, great stuff!

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Gabriele Pardi
Gabriele Pardi - 11.11.2018 14:39

Thanks.
What else Can I say? Enlightining…
Thanks again

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Stanislav Zinchenko
Stanislav Zinchenko - 02.11.2018 02:39

Thank you!!!

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Infuse Studio
Infuse Studio - 20.07.2018 23:12

Your video has been a lifesaver for us.

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Project Rat
Project Rat - 29.03.2018 12:57

Great tutorials! QUESTION: if I input a console command like sg.ShadowQuality and set it to a specific value, is it just an editor command or does it actually apply the setting globally and to the finished, compiled game? Thanks

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Vladimir LVL
Vladimir LVL - 18.03.2018 17:24

Hey man, great video! Also I have a question, can you please tell us what is "FRAME Leaf Event"? It jumps sometimes a lot in my scenes and it just get so hard to work because the "ms" sky rocket..

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Jeremy Thompson
Jeremy Thompson - 15.02.2018 19:30

Thank you for this series, very useful. I learned so much!

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Alex Shpiner
Alex Shpiner - 07.01.2018 21:03

Amazing !
Thank you very much, I've learned alot.

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Jacob Ben-David
Jacob Ben-David - 30.10.2017 20:27

So while watching this video I stumbled upon a few things that I could not find/get to work as you've demonstrated.
1. Light complexity optimization view shows screen completely black as opposed to blue/red as yours does, I have multiple stationary lights in my scene and even if I throw in a moveable light the result is similar.
2. 1. there is no Light pass section in ProfileGPU at all.
Does this make sense to you? Have you encountered this before?
Quick background: developing for VR, UE 4.17.1, using the Forward shader.

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Barakooda
Barakooda - 18.08.2017 11:20

Great job mate.

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Sam Carey
Sam Carey - 09.07.2017 05:58

Thanks so much. Before I found this video my post process was waking 104 MS to render

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赵宇亮
赵宇亮 - 20.06.2017 12:10

Great tutorial!Very very helpful!Thank you!

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Hangry Bunnies From Mars
Hangry Bunnies From Mars - 16.06.2017 07:07

Thank you so so increadibly much for how much detailed effort you put into this.

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Wojciech Smętek
Wojciech Smętek - 10.06.2017 10:15

Thank you for such a great tutorial :)

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Jiah Jung
Jiah Jung - 17.05.2017 05:21

Thank you, It's so helpful to me :)
Could you please add english subtitle?

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Виталий Бондарь
Виталий Бондарь - 14.05.2017 23:17

thank you very much for your work!

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Ninjin
Ninjin - 14.05.2017 15:51

Great, whenever I see a crispy looking air conditioner with crispy reflection, I will always think about this tutorial now :D

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DOW2Fanboy
DOW2Fanboy - 14.05.2017 03:47

Incredibly helpfull thank you so much.

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