Комментарии:
I can't find the displacement shader option you mentioned for height maps, it doesn't seem to exist
ОтветитьThis was very helpful. Thank you so much.
Ответитьoh my god so i have to import every single file manually? why when i import materials from quixel bridge they already setted up for arnold?
ОтветитьWhen I render EXRs from Maya, the metal is completely black..? Please help, I’m desperate.
ОтветитьThe lighting is good to showcase any asset. Plz show a tutorial about the lighting
ОтветитьI love you man
ОтветитьA thorough explanation in a less time.
ОтветитьThis is how you do a tutorial. Excellent pacing and execution, thank you!
ОтветитьI do it by one by one not same quality as like substance
ОтветитьThank you
ОтветитьThe cheat sheet really helpful! Thanks for the tutorial.
Ответитьnice broo👌👌💖😊
ОтветитьSo far it's been really frustrating cause all the work I've done in substance always looks completely different in Maya...I hope this works for me! Thank you so much!
ОтветитьYOU SAVED ME
ОтветитьNice video
Ответитьthank you
Ответитьand the height map is useless ???
Ответитьwow Thankss... I'm trying do animation workflow... and this is very helpful for me....
ОтветитьThis feels like I watched a 20m tutorial, and in only 3m. Great vid!
ОтветитьVery nice video .i liked
ОтветитьJames, this is excellent! Soo incredibly helpful, perfectly paced and mentioned parts I couldnt find anywhere else! Thank you!
ОтветитьThis is exactly what I need how I need, excellent tut!
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