My 7.0 wish list for HEALER in Dawntrail? (FFXIV)

My 7.0 wish list for HEALER in Dawntrail? (FFXIV)

Umbral

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@MrCarlWax
@MrCarlWax - 18.11.2023 09:49

Damn, I agreed with every single point and those ideas sound really cool. Also, I love the Power Word: Radiance and Cloudburst Totem ideas for Sage ;)

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@adamrussell9573
@adamrussell9573 - 10.11.2023 15:25

Overall, I just want more diversity among the healers by making them lean more heavily into their core mechanics. I've only played SGE and just recently started leveling SCH, so I can only really talk on that.

Mostly, I hope SGE leans more heavily into it's "Green DPS" motif way more, most specifically in how it builds resources. I dislike how both SGE and WHM build resources passively, and a cool, though improbable, change I'd like to see is addersgall only being able to build via dps rather than passively over time. Give that one ability that adds another addersgall another charge for those who need heals, make toxicon and pneuma (especially since this is on a 2 minute cd) somewhat damage positive, to incentivise using them so they feed back into addersgall. That idea of charging kardia you mentioned would work well here too, though the heals themselves would probably have to be toned down to compensate for dps boosts.

I might just be too DPS-brained but idk, it'd atleast make it feel completely unique, rather than be constantly compared to SCH and, in my opinion, WHM.

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@triumphoverdeath
@triumphoverdeath - 05.11.2023 23:46

I want to heal more dps less to be honest. I had hoped after they took protect away id have to heal more but i really dont have to much more

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@kamontheptawin
@kamontheptawin - 24.10.2023 15:53

Not me just jumpscared by that split second of “บัตร“

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@Alphafonz
@Alphafonz - 23.10.2023 00:23

One thing that would be interested to try in regards to DPS would the implementation of "greedy" boosts (i.e. WHM presences of mind) vs "party" boosts (i.e. AST cards) for certain classes (potentially split similar to MCH and BRD/DNC). For example, WHM and Sage can have "greedy" boosts which increases their DPS (similar to MCH), while SCH/AST can have more boosts focusing on the party (similar to DNC/BRD).

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@DevilSeiji
@DevilSeiji - 19.10.2023 23:20

Storing kardia is an excellent idea. Would be fun

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@gsdlmj3450
@gsdlmj3450 - 17.10.2023 23:55

I've been loving this channel! Main AST trying to learn SCH so your vids have been helpful. I'd love to see minor arcana reworked, right now it's just monke flip coin. It would be nice to have a card mechanic that interacts with enemies more and I think MA could be that.

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@badacid7388
@badacid7388 - 10.10.2023 06:53

I think a new DPS skill would be nice. My main being a white mage smashing one button over and over is lame. Or if they don’t want to do that, maybe they could add some buffs for the team like more damage or cast speed or crit? Something to bring more to the table for healers. Debuffs for the enemy’s would also be cool.

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@danm2084
@danm2084 - 06.10.2023 02:31

Lol what is everyone talking about healers dont heal? I constantly need to heal people in dungeons. Are your tanks just pulling one pack at a time? Are your dps's flawlessly executing every mechanic never taking any damage? I dont get it. I have to save the party all the damn time with heals and raises.

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@wavypavy4059
@wavypavy4059 - 04.10.2023 00:59

Something I've heard a couple of people say is that some jobs including white mage should get a light rework rework to re balance when skills unlock while levelling. For example getting lilies earlier since every other healer gets their cards/fairy/kardia gimmick as soon as the job's unlocked. White mage doesn't get lilies at all in the arr level range, and it takes all the way until level 74 before blood lily - half way through shadowbringers for new players, making it feel like neither a capstone for reaching end game or a core part of the job identity you've had with you the whole way through.

I don't really see them giving healers more complex dps rotations unless it was for just one of the regen and one of the shield healers since the devs are almost certain to commit to keeping the barrier of entry to healing low, which is also why I'm thinking removing, replacing, and reworking skills over the whole level range is going to be a lot of the job changes for level 100 so jobs don't get over bloated with skills. Healing abilities interacting more is a cool alternative though, I could definitely imagine some healing skills that turn into more powerful versions of themselves if effects from other skills are on.

Overall I do think smaller number of skills that are more reliant on being used in combination with each other is probably the healthiest for the healing meta, since adding more skills for the new levels without making changes elsewhere will eventually lead to smaller and smaller portions of the healer's kit being needed for duties as the handful of best heals become the only ones needed. Astro rework fear shows that making those kinds of changes is scary for people who like their jobs though and even if I think this the best direction it still worried me that I might loose a scholar skill I really like.

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@shakeweller
@shakeweller - 01.10.2023 06:21

Actual HPS checks but not like p10s. Make regen healers "nessassary"

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@umomo1947
@umomo1947 - 30.09.2023 02:48

I think it would be cool of SGE had a reverse kardia in which every time your Kardion target receives a shield from you, the enemy gets dmged a bit.

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@OhHowAbsurd
@OhHowAbsurd - 30.09.2023 02:47

Now look, it's fine that they want to incorporate a bigger share of the casual playerbase, HOWEVER, if they continue to dumb down the game to be resident sleeper easy, I'm gone for good. The story isn't good enough to hold me. Sorry, Yoshi stans. It isn't. They already dumbed down SMN to where it's done for you and they removed the DPS/heal buff aspect of SCH years before that. Do NOT dumb down AST (my pure healer main) . . . please.

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@pandafanta1223
@pandafanta1223 - 29.09.2023 12:39

For real i want that they remove most of the self heal from the tanks , most of the time running ex i dont need to do something and the tanks heal themself up pretty good

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@Eldoraan
@Eldoraan - 28.09.2023 08:40

All I want is something other than robes from raid/alliance gear. The gear design team seems to think all healers are White Mages and all casters are Black Mages.

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@anjoumaaka
@anjoumaaka - 28.09.2023 04:14

As a scholar main I don't want a new skill, I want sacred soil to cost faerie gauge instead of aetherflow.

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@Zyvux.
@Zyvux. - 27.09.2023 23:29

What I'm hoping for sage changes in 7.0:
-Change pepsis to refresh the shields alongside the heal instead of consuming them.
-rework or remove krasis, out of the entire sage kit it is the one tool that never feels good to use. Good idea for it could be it stores x% of healing done to target over its duration, and upon expiration heals them for that amount, could also maybe have it grant 1 charge of addersting, just anything but the current design for it.
-2 stacks of zoe, have it always grant differential diagnosis if it buffs eukrasian diagnosis.
-new capstone ability could be like the pvp lb, makes a small aoe zone for a few seconds that offers a ton of dmg reduction, makes it great to help mit transitions or mechs where people stack close.
-2 ixochole charges 😢
-some other method to regain addersting.

Leveling breakdown could be like:
92: the usual potency buffs
94: pepsis II change above
96: new ability that grants free adderstings if krasis removed, or buff to krasis to let it also grant an addersting if its 86 appearance reworked.
98: 2 zoe stacks + buff and 2 ixochole charges
100: new capstone ability

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@Lurker1991
@Lurker1991 - 27.09.2023 12:06

I felt that SCH copium in my SOUL regarding cool looking skill. Explosion on your head during "what if we got stack back from fairy gauge" made me chuckle XD

But yeah, I agree that fairy gauge should have more use other then single target pact beam. How about giving an attack which heals by having high enough gauge, akin to what bard has on blast arrow. I'd call it Faerie Bomb or Faerie Cannon, depending if it resembled Earthly Star or Pneuma as how it would be used.

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@EdgeKisaragi
@EdgeKisaragi - 27.09.2023 11:11

It would be nice if healers were necessary as a lot of content can be cleared without us. Even savages and ultimates lol. The state of healing at the moment is awful and they’ve simplified the game too much too :/

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@seanyellin1219
@seanyellin1219 - 27.09.2023 08:39

The group kardia thing would be great

Maybe some type of skill for the healers to spread a dot on one target to multiple targets in a group

Gap closer for whm would be awesome

Honestly I’m up for any type of change for gameplay improvement as long as there is synergy between the skills and abilities and it builds their own unique identity. Having sage as a ripoff of sch and ast as one of whm is like depressing

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@BoBennings
@BoBennings - 27.09.2023 06:40

I loooove your editing ❤️

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@canadiancanucklehead8310
@canadiancanucklehead8310 - 26.09.2023 16:35

My wishes for healers:
WHM: Bigger Blood Lily THE JOKE IS NOT OVERUSED!!!! For real though, maybe something dps wise like another move or sumthing.
AST: Honestly I have no idea, I just wanna keep the card vibe so I can make dumb yugioh references.
SCH: I’m with you, I want a cool move. Like, umm, maybe the fairy and SCH do a tag team move that does big aoe dmg? I dunno 😂
SGE: Gimme gundam moves please!

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@benjaminfast5496
@benjaminfast5496 - 26.09.2023 00:34

Can't say for sure what's actually needed as I'm just starting SHB, but one thing I heavily want for WHM, is for Cure I to change to Cure II and Medica I to change into Medica II.

There's absolutely NO reason that I can think of to have Cure or Medica on your skill bar, except for when you unfortunately get placed into a lower leveled dungeon doing Roulettes. So why aren't they just upgraded?

Also, I think it would be cool, as you touched on, to get more attack skills that combo. Give the healers a bit of fun for attacking. Do we really need MORE healing skills?

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@alexmaganda5827
@alexmaganda5827 - 25.09.2023 20:12

A more interesting dps rota would be nice but i doubt they will do that game has gotten way to simple and stale outside of svg content the only healer that should prolly not get touched is astro that job is already busy

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@Nazuiko
@Nazuiko - 25.09.2023 17:43

"Kardia is one other thing that makes them different from other healers."
Ironically, it makes them more like Scholar, taking the role of the Fairy

For healer DPS rotations, emulating Sage's kit is a great direction to take it, and if they can give White Mage a giant laser beam in PVP they can get one in PVE too.
What if healers gained a gauge like Dragoon's Life gauge; like,
"Casting Assize grants a stack of Judgment. With 2 Judgment stacks, the next cast of Assize is enhanced to become 'Holy Judgment' for 40 seconds, increasing its damage and healing potency to 500, also reducing its cooldown to 15 seconds"
This would even give the Judgment phase a 2 minute window ;) (40s per Assize, 2 casts to get the buff and third to enter the burst phase, getting 2 casts of Judgment with 10 seconds to spare until going back to Assize as it comes off regular CD)
This is an addition to Temperance granting WHM access to an ability that flies them to a target like BLM's Aetherial Manipulation.

One major change i want for Astrologian in 7.0 is to change Gravity to be a self-targeted AoE and its radius increased to 8y so that its in-line with the other healers. Having a Heavy debuff attached would make it more thematic as well, as you obviously cant put % health damage in an MMO, but we're about 10 years late for such a design feature.

Scholar, yeah they need something to do with Faerie gauge. Maybe something like "Healing Spells and abilities performed by the Scholar will echo on the target of Aetherpact", allowing you to adlo or Lustrate yourself and the tank at the same time, like a Kardia or Synastry. This is also useful for being on one side of the arena and using Succor, which would then cast off your tank on the other side, hitting both light parties with 2 (non-stacking) Succor casts when you otherwise couldn't reach half the party (or even just the tanks themselves, soaking a buster/AoE for instance)

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@Scerttle
@Scerttle - 25.09.2023 15:55

My biggest wish for healer and tanks is that there are more bosses that hit like trucks and on the first run of it you're like "OH GOD THAT DID SO MUCH DAMAGE OH GOD" but you know to actually cycle through your mits as a tank and put out shields etc. as a healer. Tank busters are fine, but easy to be cheesed.

There should be a reason for piety and tenacity materia to exist.

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@xanrenai7652
@xanrenai7652 - 25.09.2023 15:09

On The Balance discord, some are wishing like raid buff on WHMs instead of the boring PoM. Im kinda wishing WHM have some mitigation skill other than Aquaveil and Temperance. At least let WHM make some barriers like AST instead of the boring Bennison

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@shirokasute1520
@shirokasute1520 - 25.09.2023 14:35

I think for the Mage we get a Green-Mage. It would make Sense why Yoshi-P weared a TMNT-Shirt on the Fan Festa and we already miss a Magic-Bard-like Mage. For the DPS my 2 Guesses are Pirate or a Job who use a Whip-Sword (Skill kit would be like a Physical Red Mage)

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@PurpleCatte
@PurpleCatte - 25.09.2023 14:32

I think that charged Kardia idea is pretty cool! I think group Kardia might make the class more powerful than square was anticipating-- so it really depends on how the gameplay changes and how healing changes in DawnTrail? Sage already has very good AOE based skills imo, and I rarely find myself struggling to take care of the party even in savage with the other healer down. In execution though, maybe something like Astro's Synastry? Pop a skill with a cool symbol similar in similar design to Kardia, then the targeted player receives a temporary Kardia buff that lasts for 5-6 gcd. I choose 5-6 because if you need those group Kardia heals it allows you to at least drop all of your Toxicon and Phlegma during moments of the fight where movement is necessary for a prolonged period and it may be a bit harder to weave Dosis if you already dropped the "Synastry Clone."

Edit: Trust me, even a double Kardia I'd have appreciated during P5S LOL For all those Venomous Mass and Toxic Crunch XD

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@xicision2533
@xicision2533 - 25.09.2023 06:25

The idea about charged kardia is actually a really good idea! While having a smol constant heal from kardia is nice, It's kinda just slapped onto the class. It doesn't have any special effects like Scholar's fairy. So having it be a second meter you build is a very nice concept, and will incourage Sage's desire to gundam za fuk outta some mobs.

I don't think a heal like Druochole is a good idea though. Maybe it could be more like a small burst window that can be used for dps or healing! You assign each of the nouliths to do a specific action separately to either dps or heal. Those actions could be standard AOE heal (300 POE per noulith). AOE shield(100 POE with 400 POE shield, does not stack) and Damage (Toxikon II?). It'll help with the "1 dps button + DOT" problem with healer and gives kardia more value! This could even allow for Toxikon to change! Allowing itself to be tied to the Charged window allowing for more lazers! Rather than have Toxikon be the "free movement but lower dps" button.

Please give me replies so I know if this is a good idea or not!

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@HyouVizer
@HyouVizer - 24.09.2023 22:27

SCH aoe sprint was laughed at in EW reveal trailer but after launch it ended up being such an OP utility in end game raids, they nerfed it later. Who knew allowing your party to haul ass avoiding aoes and getting into position to do mechanics while taking less damage would be super useful 🤔

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@SunrisenStar
@SunrisenStar - 24.09.2023 21:19

I also really like AST current identity, when you know how to weave the oGCDs just right, it feels very fluid, but there are a lot of them, so in moments of panic, it's easy to hit everything and be out of things for the next big burst of healing needed.

i still think undraw should just be turned into a second charge for redraw, 2 chances at a 50% roll are much nicer. maybe also give an extra effect based on the role of the recipient? 6% damage to a healer isn't as worth it as 6% damage to a dps, but sometimes you can't hold your card or you're just doing that good, and it caps you.

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@Ohshizzle
@Ohshizzle - 24.09.2023 20:38

I also played resto shaman in Dragonflight! The first thing that came to mind when I saw the title of the video was more interactivity! It's what I love about sage and scholar, if I have more buttons to press, and I have to take the time to think about it that creates engagement. One of the issues I have with healing in XIV is that healing can be so simple and straightforward (similar to tanking). It makes me, and probably others, less engaged which creates a less enjoyable experience.

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@DacianGradaMusic
@DacianGradaMusic - 24.09.2023 13:31

the reason i love sage is because it
has everything for me: combos, incentive to do dmg, mobility, simple but with some high end pro plays... it probably doesn't excel at all, but it's good enough for me. I hope they add some of that on the others too.

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@HalikBun
@HalikBun - 24.09.2023 13:02

Still waiting for unique card effects on AST again. I know it won't happen, but man would it be nice for them to take a page from actual card games and treat the 6 cards like a deck that you cycle through every set amount of time, therefore guaranteeing every card within that timeframe causing less RNG problems while openning up what each card can do because they can guarantee all 6 coming out within a set time. Is perfect for damage windows because they can just force The Balance to be topdeck and always draw first after each shuffle to ensure buff windows.

AST was the first class that really pulled me into the game back in Stormblood when I joined. I loved the flavor of the class and seeing the lore of each card while leveling up through the class quests. Ever since the shift in Shadowbringers I could never bring myself the main it because those cards feel like shells of their former selves. Using cards to modify future cards, sparing a card to be used at a certain point, all while having their unique attributes. Each card used to elicit a different emotional response from me when drawn whereas now it feels like orginizing and filing away paperwork; I can't bring myself to play it. All while Lord and Lady still create button bloat and RNG frustration that they tried to do away with by making everything The Balance.

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@gugahot1
@gugahot1 - 24.09.2023 07:01

really agree on making healing more interesting, I don't feel like making more complex damage rotations is the way for healers, people play this role because they want to heal, not go even more the route of the green dps, but yeah, more cool dps combos would be nice too.

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@LightSummoner84
@LightSummoner84 - 24.09.2023 04:45

Spoiler Alert:
The healers will remain unchanged in their design in version 7.0

Given Yoshi-P's reaction when healers main asked for changes,
saying that healers were doing well, honestly, there is very little hope.

Healing no longer evolves in FF14, and it has become homogenized.

Healers were at their prime during Stormblood, and since then, their design has significantly perished.

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@dragumkirisute1998
@dragumkirisute1998 - 24.09.2023 04:24

Make healers actually heal instead of being a green dps lol

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@benoitrousseau4137
@benoitrousseau4137 - 24.09.2023 04:23

I think it'd be fun and thematic if WHM went back to elemental spells (Stone, Aero, replace Holy with Water) but had a cooldown that upgrades them all to their more powerful holy version. (Glare, Dia and Holy.) So you'd have a bit of a burst, and as with old Cleric Stance you'd have to think when is a safe time to use it. It would also keep the job's elemental origins, WHM would have a water spell (finally!) and since the water spell would be an holy precursor it means that they'd have an AoE in Sastasha (double finally!)

Gap closer comboing into Cure III or an empowered Holy could also be really fun.

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@TheTriple2000
@TheTriple2000 - 24.09.2023 03:06

Make the regen healers (WHM, ASTRO) have access to AoE Esuna.

Give WHM more ways to spend their Lilies like maybe the AoE Esuna, Restore own/an allie's mana, AoE Shell ability that increases Magic defense or the AoE Protect ability that increases Physical defense. (I was sad when I found out that the white mage in this game doesn't have Shell and Protect)

For Astro, bring back the old card system but with a tweak. 5% damage increase should be universal to all cards but all cards do different things.
Balance increases damage by an extra 5%
Arrow increases movement speed and reduces weapon skills and spell recast time but NOT ogcds.
Spear increases Crit chance by a noticeable amount.
Bole damage reduction by 5%
Ewer reduces MP cost like before
Spire increases all stats by 3%
Make different cards stackable on a single target so we can have a black mage that can nuke things even better.

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@undream7897
@undream7897 - 24.09.2023 00:41

So I don’t play healer but I am a little peeved that Titania is right there and we still can’t do a fusion dance for like a giga seraph mode.

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@defiantmars9910
@defiantmars9910 - 24.09.2023 00:22

I totally agree with the idea that healing actions which interact with one another are cool and that having a few more would be welcome. Shifting things to more Charged Actions and Contextual Actions could make more for more engaging healing while also potentially curbing button bloat.
I am also in agreement that I don't think Healers need super complex damage rotations, however, I do think a bit more variation in damage actions would do wonders. Stuff that doesn't take a lot of mental overhead to keep track of, but something to help break up the monotony at the very least.

WHM: This is an opinion I share that I've seen discussed a fair amount. I think it would make a LOT of sense to give White Mage more abilities that echo or mirror Black Mage to play up their history with one another. Traits similar to Firestarter and/or Thundercloud for example. Although I wonder if this would work better as healing giving you a damage tool rather than damage giving you more damage.

AST: I really love the idea of the temporal component of Earthly Star, Horoscope, Macrocosmos and even Lightspeed. I think it would benefit Astro to lean back into more time related abilities. I wasn't around for it, but I could see a reworked Time Dilation being a really nice ability to reintroduce. The second boss fight in Euphrosyne gets me excited by what could be Astrologians.

SCH: I started playing FFXIV because I was enamored by the idea of playing Scholar. A strategist helping their allies aided by a faerie companion is just a fun aesthetic. My main complaint with the job is absolutely the Fey Gauge, but the Aetherflow system definitely contributes to that issue. I feel like too many actions are focused on Aetherflow and at the end of the day, ideally you just want to spam Energy Drain anyway. I'd very much appreciate if they could iron out the imbalance between these two resources somehow. I wonder if the PvP version of Dissipation that consumed Fey Gauge would be design space worth pursuing for PvE?

SGE: I haven't picked up Endwalker yet, so I haven't played with Sage. But overall, I have liked what I've seen. I just wish Scholar and Sage's tools felt a bit more different. Hopefully the Dawntrail additions will help solidify what direction they want for Sage, like you talk about in the video.

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@Jasou2
@Jasou2 - 24.09.2023 00:01

Good video and agree with the sage stuff being cool and other points. I was thinking in my head even tho it'd be another ogcd to add or something (or could make this a gcd) might be cool for sage to have a reactive reflection shield that applies to the raid group and reflects a bit of dmg like warrior's vegence

My other ideas for healers would be at a bare minimum at least adding new conditional effects onto current ogcd skills if they want to avoid too much button bloat. Conditional effects are always fun to think about in prog too

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@aiellamori
@aiellamori - 23.09.2023 23:11

One thing I hope astro gets is two designated target buttons, like kardion or closed position.. One for the ranged dps cards, and another for the melee dps cards. You usually want to buff the best player there, or at the very least the player with the best gear. Having the ability to draw and just press play without having to target or mouse over would be huge

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@aiellamori
@aiellamori - 23.09.2023 23:06

I am fine if they go either of two ways. Keep healing as it is, but make dps-ing as a healer more interesting, or the opposite, keep the dps rotation as is, but make pressing healing buttons more important (i guess making content do more damage)

Edit: right, you said exactly this right away, cool

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@khmatrix
@khmatrix - 23.09.2023 23:02

HOLY your editing is so clean! Def got a sub here!
At this point any improvements to Healers ill take it. I don't like having just 1 attack button that changes visually each expansion, if having a wider amount of healing spells is a must give us 1 button combo or something and each part of the combo can give a nice buff to your next ability/spell when interweaving. Mostly I just want SCH to have Primals for healing like SMN uses Primals for DPS! Like maybe we can summon Lakshmi or Feo Ul to do some big heals/shields or give a big team buff.

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@BaithNa
@BaithNa - 23.09.2023 22:47

AST will probably get simplified but thats fine because it leaves more room for improvements down yhe line.

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@immersion9880
@immersion9880 - 23.09.2023 22:08

I am PRAYING for a scholar gap closer. The amount of times I’m huffing and puffing after the tank trying to cast Adloquium is 🫠🔫

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@d.s.dathaniel7552
@d.s.dathaniel7552 - 23.09.2023 22:00

I find healing the most jarring role to play because your focus is always on the teammates' health bar. I feel like I missed out everything in the instance whenever I play as healer.

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@AbriDragon
@AbriDragon - 23.09.2023 21:36

I would like a second damage button on healers

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