Unreal Engine 5 Tutorial - Blender Exporter - Instanced Static Mesh Exporter [2/4]

Unreal Engine 5 Tutorial - Blender Exporter - Instanced Static Mesh Exporter [2/4]

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1 год назад

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@embacherjames
@embacherjames - 10.01.2024 23:37

Great video!

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@richardmetellus2336
@richardmetellus2336 - 06.12.2023 16:06

hmm could i hypothetically do this for a light sources? as in using this method to have unreal place lights that i have in my blender scene

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@user-sg6ff7df5b
@user-sg6ff7df5b - 17.08.2023 10:31

Thank you for the sharing🙂

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@in2fractalout
@in2fractalout - 15.06.2023 22:23

instant lvl-up scroll detected! 📜✨

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@chadyonfire7878
@chadyonfire7878 - 12.02.2023 06:03

hey great work bud , can we get the exporter ready from u , would help a lot

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@nijq
@nijq - 13.12.2022 18:38

Great video series. Thank you!! Not sure but I think "obj.rotation_euler.x" returns radians, so you have to also "import math" and then convert with "math.degrees(obj.rotation_euler.x)".

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@sinonimos1790
@sinonimos1790 - 16.11.2022 14:34

Thank you very much, it's awesome. Very useful👌

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@GSProjects12
@GSProjects12 - 13.11.2022 12:52

yay, I'm the first to comment! Anyway, thanks for this scripting tutorial. It opened up a whole new world of possibilities for me. Seriously!

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