Комментарии:
This is very fascinating! Thanks for your explanation!
ОтветитьMe on the outside: Wow, cool, interesting.
Me on the inside: Why, why didn't learn out this sooner?!
I love the simplicity of the spiky ball! Math can be so magic! I wonder if there is a way to loop such an animation – do you happen to know anything about this?
Ответитьnice tutorial man!
ОтветитьI watched lots of beginner tutorials and nobody actually described the specific functionality of nodes, but u did. A rare video where I learned a lot. Please make other follow up tutorial as well.
Ответитьbro a big thank u
ОтветитьThis is going to change the way I make art forever.
ОтветитьYou're the first I've come across to explain holding Alt to remove nodes without cutting the connector (although I should've looked that up by now). Great tutorial. You've helped bring what seems incredibly complicated down to a manageable possibility, and a fun one at that.
ОтветитьThanks you thanks you. So far the best geo nodes tutorials i ve watched.
ОтветитьThank you for the video and that quick tip of holding Alt for the Node wrangler
ОтветитьI dont see the geometry nodes in my modifier tab?
ОтветитьThank you so much for the great video. Geometry Nodes seem like alchemy to me, but this I understood. Clear and concise, well done.
ОтветитьWhat if I wana manifold the earth beneath me? Or annihilate a mountain? Would geometry nodes hit the spot for that?
ОтветитьStraight on point. All important informations, well presented. Thank you! Subscribed 😊
Ответитьthank you great vedio
Ответитьwow you've made it simpler to understand, my mind was blown when i found out we can use textures in geo nodes as well, possibilities are endless.
ОтветитьGreat video! Thank you!
ОтветитьThis is a good intro video. There is one mistake though. It is super easy to put a cube on every vertex of another object using Instancing. No geometry nodes needed. It might be interesting to have a video that contrasts several different ways that blender lets you generate geometry. It could cover vertex and face instancing, particle systems, the array modifier and geometry nodes. There used to be a cool feature called dupliframes but I think that died a horrible death when 2.8 came out. Nice job on this video.
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