Unreal Engine 5.2 Release Overview | Inside Unreal

Unreal Engine 5.2 Release Overview | Inside Unreal

Unreal Engine

1 год назад

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@cezar3ro
@cezar3ro - 11.05.2023 22:30

she/her...he/him....hmmmm...

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@MusicForLifePL20
@MusicForLifePL20 - 11.05.2023 22:36

Stability of 5.2 is really bad, worst in years.

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@loganlogan8693
@loganlogan8693 - 11.05.2023 22:42

Stop with the woke agenda. It's harming the Unreal Engine and Epic Games images.

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@avyab948
@avyab948 - 11.05.2023 22:52

For the love of all that's holy, improve the physics. A great job has been done. I really want to work with the current version. But physics... Still forced to work on version 4.27.

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@prodev4012
@prodev4012 - 11.05.2023 23:25

Stay stable. Does that mean using 4.27 ??

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@snap-n-shoot
@snap-n-shoot - 12.05.2023 00:04

water is still not fully realistic yet

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@OGPatriot03
@OGPatriot03 - 12.05.2023 00:31

You don't get to choose your own pronouns......

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@PrismaticaDev
@PrismaticaDev - 12.05.2023 00:41

Groovy! Excited to be able to use the PCG graph, seems like a fantastic workflow without needing to rely on 3rd party plugins!

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@arrtma
@arrtma - 12.05.2023 00:50

alot of asset still cant compear to Ue5.2(asset from market
)

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@TheIcemanModdeler
@TheIcemanModdeler - 12.05.2023 02:15

So the ML Deformer for skin is basically baking the baked animation into blendshapes similar to Maya Bake Deformer To Skinning Tool.

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@exhorts
@exhorts - 12.05.2023 03:08

Pretty cool, but no demo for us to test the new procedural system? I was really hoping to get my hand on PCG demo with the all the procedural work shown.

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@micho510900
@micho510900 - 12.05.2023 03:32

Awesome job! I'm having a blast with Substrate and PCG, I've been working with Unity for years and coming to Unreal now is really refreshing.

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@StanleyKubick1
@StanleyKubick1 - 12.05.2023 05:35

Get a producer to do these. This is all over the place, and there's no reason for 4 people to be on screen at the same time, when only one person is talking. This just feels very ad-hoc and rudderless

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@mr.doctorcaptain1124
@mr.doctorcaptain1124 - 12.05.2023 05:55

Please, please, please, please put timestamps on these videos.

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@NehezTheWrackful
@NehezTheWrackful - 12.05.2023 06:20

Any hope for optimization Virtualized Shadow Maps and WPO grass / trees ?

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@wewantmoreparty
@wewantmoreparty - 12.05.2023 07:48

Is crytomatte back?

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@cyancaelus6456
@cyancaelus6456 - 12.05.2023 08:45

Aren’t There’s Any Other 3D Game-Making Softwares You Wrote in a Different Programming Language? I Hate C++

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@cyancaelus6456
@cyancaelus6456 - 12.05.2023 08:51

I Mean I Do Love Unreal Engine. But I Was Thinking Can You Even Make Another 3D Game Engine But Written in Java or CSS This Time? I Wanna See What Other 3D Game Engines You’re Writing in a Different Programming Language. Only Interpreted Programming Languages like Java, CSS, C# and XML. Not Stupid C++. I’d like to Name Unreal Engine Being Rewritten in a Different Programming Languages. “Neogex Engine: XML”, “Cyreal Engine: C#”, “Regro Engine: Java” and “Cebro Engine: CSS”. No C++ Please

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@behrampatel4872
@behrampatel4872 - 12.05.2023 08:54

Juan ! So good to see you on a stream. Thank you and your teams relentless work on the Ray & path tracer. big hug

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@danieljcage
@danieljcage - 12.05.2023 09:10

Render Resource Viewer…🙏🏾

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@RAOSA9
@RAOSA9 - 12.05.2023 09:38

I like ML Deformer

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@tengerzander7921
@tengerzander7921 - 12.05.2023 10:24

Wow amazing. That's a lots of new featureu. For someone who are still working with 4.26 I feel it'sa bit hard to catch up.

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@sbutler860
@sbutler860 - 12.05.2023 11:04

I play Fernbus Simulator which used UE4 but just the other day (May 8 I think) they updated the engine to UE5. This took a 20Gb download for me and when I restarted the game...it looked the same. The bus had shiny new wheels but that was it. The rain graphics looked the same, there were vastly more glitches (a tractor spawning in the middle of a six-lane highway) so I wonder if they have simply ported the game into UE5 and left it without actually committing to any improvements. x

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@Zolipants
@Zolipants - 12.05.2023 11:24

You at Epic should give us some money with these upgrades so we can upgrade our rig and use your engines

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@Viscte
@Viscte - 12.05.2023 13:26

Pronouns. Don't let unreal become a joke of a social experiment

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@RonnieMirands
@RonnieMirands - 12.05.2023 13:44

Pope find the ML deformer so complicated guys, i will pass on it. Code for artists, not for coders ;)

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@Lowly_on
@Lowly_on - 12.05.2023 18:52

Where is Flesh? This is the best thing added)

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@634Ghost
@634Ghost - 12.05.2023 22:11

I'm no longer surprised, in unreal 5.2 just disappear shadows on objects in the distance. Each new version of the engine brings incorrigible bugs, there was a version 5.02 update to 5.03 broke imports datasmith c4d 5.1 broke lighting on the geometry of some objects, work with large animation became impossible because of the crashes. I use Unreal to create videos. But the stability of 5 unreal is extremely bad. The most stable was 4.26. I really love working with unreal engine thanks epic games for the new features and engine development, but fix the problems please

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@JumboTTV
@JumboTTV - 13.05.2023 00:34

I came here to learn about Unreal but learned about pro nouns today, could never have guessed them on my own so I am most thankful for this!
On a serious note UE 5.2 looks sick, looking forward to diving in.

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@tylerevangelista8845
@tylerevangelista8845 - 13.05.2023 00:59

where is my pathtracing nanite cvar?

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@GES1985
@GES1985 - 13.05.2023 01:09

Should add substrate to the eyeball iris

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@Siansonea
@Siansonea - 13.05.2023 02:41

I'll be happy when this technology is dumbed down sufficiently that I can actually use it. I am not a 'developer', and I don't want to be one. I just want to make cool stuff with this technology, without having to learn this incredibly dense interface created for code junkies.

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@SkegakisInc
@SkegakisInc - 13.05.2023 06:36

Yeah, that MLDeformer is insane af. Multitudes faster than houdini's nearest.

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@ne_ice
@ne_ice - 14.05.2023 03:16

Performance will come in 5.14? UE5 looks useless to me, keep using UE4.

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@MTaye7
@MTaye7 - 16.05.2023 00:43

But can all the shaders be precompiled?

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@izzyrodmon4249
@izzyrodmon4249 - 18.05.2023 21:23

Epic we appreciate the videos, maybe make two channels one for developers and one for us artists,we don’t really care how lumen works, we just care that now it does it better, this videos are not professionally done, lots of clutter in the video.

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