Forget Vulkan, OpenGL, DirectX, and others. With the recent developments in the Apple ecosystem, Metal is the way to go. In the first video of this series about Apple's own 3D framework, we will take a look at Command Queues, Command Buffers, and Render Command Encoders to implement the most basic thing - clearing the screen with a solid color.
Stay tuned for more Metal and Swift tutorials!
Code:
https://github.com/lszl84/metal_tutorials_youtube.git
#Swift #Metal #Apple #GPU #Tutorial #Programming #3D