Комментарии:
can you do this on landscape?
ОтветитьLove this but it is impossible for a new user to have any clue what nodes you are placing if you do not name them correcly. You called a constant3vector a basic color, and that made zero sense to me. Luckily I have been using HOudini and just derived what it had to be. But it can be confusing for a new user.
ОтветитьThank you so much! This solved a problem for me :D
ОтветитьThank You for the great tutorial.
ОтветитьBut, if my model is just a cube (so have vertex only on corner), i can't paint ?
ОтветитьWhat button did you press to het the node that allowed you to pick the red colour?
ОтветитьThis is exactly what I needed for my project right now, I want stonetiles to peek out from the snowy ground haha, you're a lifesaver! Thank you sm, you explained it really well! :)
ОтветитьSeems to be broken again on blueprint objects in UE5, Bummer.
ОтветитьWhat is this magic spaghetti... damn bro...trying to follow, but actually getting confused with all the wires..
I appreciate the tutorial and all, but a little bit more organizing and maybe commenting is so much easier and pleasurable to watch
what if U have to blend more than 3 textures?
ОтветитьGreat tutorial thanks !! Is there a way to add displacement to painted textures somehow ? That would help me a lot!!
ОтветитьShort and straight to the point, while still covering the most important features of the tool. Thank you!
ОтветитьPlease keep up the tutorials they are very well structured and very informative! Wouldn't mind if you set up a patreon or something too!.
ОтветитьThank You
ОтветитьThis is amazing, thank you very much! Thank you for a very clear explanation, it was very easy to understand every step of the way. Can't wait to try it out.
Ответитьhow do i get the height maps for matierals downloaded from quixel bridge inside UE 5? im only gettingthe ambient occlusion, roughness, normal and base
Ответитьthanks for tut, if this helps anyone make sure nanite is disabled on yr mesh
ОтветитьSo I am using Quixel Bridge and the materials I want to use don't seem to have a height map on them, is there something I am missing here?
Ответитьis there a way to paint only certain faces ? Id like to make only a few faces a solid colour thats different to all the other with no fade between - is this possible? or would i need to break off those faced as a separate object? - thanks
ОтветитьBut no displacement right? :(
Ответитьis there a way to set this up with multiple textures? lets say 4 instead of 2
Ответитьis it possible to paint vertex on the auto material landscape
?
Hi, let's say if I follow this method? How am I going to add my displacement map to give the mesh height if we are using two different materials textures. This can be done easily in UE4 with tess but in unreal 5?
ОтветитьCan you do vertex painting on character models? Is it possible? Is it the same technique as the way you did enviroments?
ОтветитьIsn't this the same as that Megascan-plugin? Or does that Megascan-plugin only work with Megascan assets/textures?
I want to go for a more stylized look, and Megascans looks too realistic, so would your set-up suit me better?
Just did a couple of tests and Iam positive it doesnt work with nanite meshes. So... if I wanna do some VP on a heavily (height) displaced mesh it will have to be without the (second) strongest feature UE5 has... the nanite. Really hoping Epic gets this working.
ОтветитьCould we get this working with tesellation/displacement
ОтветитьHi Peyton, great tutorial, but in a way you only have to do the height blend calculations once and you can than use the alpha outputs to do regular lerps.
ОтветитьGood to know it still work the same (unlike tesselation) . I'll use this as a ref until i make my own.
ОтветитьThank you for this wonderful tutorial. Since displacement is in the modeling tool, is there way to include displacement also in the texture for vertex painting? Thank you!
ОтветитьLove your style of simple but informative video tutorials, even on slightly more complicated techniques like this. We are seeing vertex painting more and more in games and I love it!
ОтветитьDoes Vertex Paint works with Nanite meshes?
ОтветитьThank you! This is very helpfull for a beginner like me. Very well done.
ОтветитьAwesome :). One thing I was wondering though is could you vertex paint on decimated meshes, or nanite (?), where the verts might not be equally or evenly placed?
ОтветитьOnce again an excellent tutorial
ОтветитьGreat work on the tutorials Peyton! Keep it up
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