Комментарии:
While I've used many of these myself or at least heard of them, I never realized Rim hud was so handy.
ooh, I saw Quill18 use Show Draftees Weapon but never knew what it was called. That's another super useful one.
😲Numbers could be a Very powerful mod for larger colonies and give me a reason to go beyond the 6-10 I usually stick with.
Thanks for this video.
Show draftees weapon is baked in now.
ОтветитьAll of these mods should be part of the base game.
Ответитьcould not find numbers trait addon mod ㅠ_ㅠ
Ответитьamazing stuff, appreciate the detail you give as a lot of people just list the mods and give a brief reasoning. Do you stream the game at all or do a let's play?
Ответитьdoes anyone know if he uses a mod for return transport pods? I saw him using something like that in his previous video
ОтветитьThat minimap would be nice as a featue, lets say you install radar -> minimap appear, solar flare/no power take down radar -> minimap goes down.
tiny imersion.
A great set, and surprisingly I was already using several of them.
ОтветитьCan you explain your heat trap? It looks awsome
Ответить"Smart Colonist Bar" is a good alternative for "Color Coded Mood Bar". The later is known to be quite a lagger.
ОтветитьI didn't know Camera+ had an save for camera spots ^^'
ОтветитьHella useful, thanks!
ОтветитьI would mention a few more but i'd end up listing about at least 100 lol.
Achtung! and Haul urgently are super handy though
Thank you so much for this!
ОтветитьThanks for some good learning! I have seen a mod that lets you se how well your pawns have cover or chance to hit a specific target in a handy toolbox if you have them selected and hover over them, but i cant find that mod or function. Does someone know how to make that happen?
ОтветитьRimHUD and cheatiness: you can set the "Activity" item to only show for your pawns. Uncheck the "Other Humanlike" in the bottom right after selecting that element in the content tab.
Ответитьsold
ОтветитьYo, I can't happen to find the Traits AddOn for 1.2, as I am using a DMR free version of Rimworld i do not know how to acces the steam workshop.
I find it really cool and helpful, anyone can help?
how accurate i started with searching for replace stuff mod. like my very first mod ever.
And i learnt how to actually use the numbers mod. i am under using it so far
I forgot RimHud was a mod, it's that good! It really feels like that info screen should just be part of the base game. Can't imagine playing without it.
ОтветитьNote that rimhub shows information that is not visible anywhere in vanilla, which technically removes it from the quality of life mods
Ответитьyaa how dont you have 120+mods
ОтветитьNice, thanks for the info
Ответить(looks at my 530 modlist)
what a fine addition to my collection
the minimap would be even better if there is some kind of radio station that needs to be manned in order for it to pop up
Ответитьin terms of game balance mods, have you taken a look at dubs hygene? I love it
ОтветитьI love RimHUD, too, but never noticed that settings icon. Very handy! I'll be using that to add the medical tend quality, thanks for the tip. Move speed is also great, I never noticed that (or is that custom too? Will add that!)
ОтветитьOh my, thank you so much for this!
ОтветитьSome of these I will add but I disagree strongly that some give an unfair advantage. Unless their was a research project to give you this tech. I guess some people like to RPG in their games more.
ОтветитьHoly cow I didn't know there was an addon to Numbers for traits. That's amazing!
ОтветитьGreat mod list! (So happy you included "NUMBERS").
But replace stuff and minimap I wouldn't recommend for new players, those dip into making game balance too easy. With replace stuff, you just don't have to worry about how far away your stockpile is from the construction project, or upgrading walls in the middle of combat, or upgrading freezer walls when the outside air is hot and could rot your food. It's convenient but it also removes risks.
The last mod "Numbers trait AddOn" is requiring two "Numbers" mods that are not the one you are linking to, that is made by shakeyourbunny. How do I solve that?
ОтветитьManually selecting/and klicking things is an efford, wich is a price - sometimes i'm happy with a result because it costed me a price as opposed to that it was given by me by the game and taking it for granted, this increases my joy for playing the game.
same goes for looking things up, that are not immediately apparent, it gives a sense of surprise and discovery.
Also, think it adds to the replayability of the game, because the curve/slope of discovering new things is slowed down.
I don't have a job - and have way to much time for timesinks like this.
these mods are great for a quicker playtrough.
Gamedesign choices are not in the objective facts buisness, but in the value buisness, and we all value different things for different reasons :)
Thank you for taking the time to showcase these mods Francis!
mmm command and conquer <3
ОтветитьReplace stuff does have one benefit that isn't just QoL, you never 'break' the room, like you would if you deconstructed the wall - This is especially powerful if you are playing in a really cold climate, and deconstructing a wall will kill your heat, and maybe your crops.
ОтветитьWhy is Sora 3 Poor? lol
ОтветитьThe best thing about the camera+ is the ability to disable "zoom to mouse".
And its such a shame that the game is essentialy unplayable without some of these mods.
Its as if the creator treats information obfuscation as a mechanic.
Hotkeys was the first one i installed.
Having "Cancel" be two menus deep with one of them not even having a hotkey is insane.
Its been forever since ive had a game give me wristache within an hour of playing from all the mouse movement.
This is a great list, and like usual your clear explanations are interesting even for this 300 hour+ player. I use most of these mods and Numbers and RimHUD in particular I consider essential. That said, I don't want to, but I gotta do this. I gotta be THAT guy...
There are no actual "just QoL mods." I get what you mean in that "in comparison to mods that directly affect balance, like VE or Fluffy's Breakdowns or LMV's Deep Storage or Simple Sidearms (all of which I use) they have a minimal effect on the game," but all of the mods make the game easier, some subtly, some not so subtly. Sometimes these mods enhance vanilla in ways that Ludeon would probably agree with and were probably left out due to development constraints, but sometimes not. One of the core design philosophies is "the best stories come out of doing what you can with what you've got" so it seems at least somewhat intentional that not having complete information is part of not having complete control over the pawns (Of course the other design philosophy would be "mods rule," which is somewhat counter to my point, lol). For example, a mod that told you what the best potential romance partners would be so that you could make sure to have the pawns spend time together would just be "providing more information," but that's definitely unbalanced. Here's how I feel some of the mods in the list make gameplay easier:
1. Replace Anything removes the chance that I've finished the deconstruction but not reconstruction when the raid shows up, and it removes the PITA / micro factor that makes me less likely to do it. Allow All and Haul+ fall into this category as well.
2. Gaining more information with RimHUD and Numbers allows me to make much better decisions much faster. Without numbers my pawns would be using "my best guess" weapons rather than the best ones available for the job, I'd lose more pawns/time/resources to medical events, and I'd make wrong assumptions about who's the best pawn for a job. Yes, I COULD dig into the numbers in the regular interface, but I wouldn't if it weren't as easy as those mods make it. Sometimes, especially when I'm kicking butt because I'm spending lots of time crunching stats and the Yayo song comes on, I get the feeling the game is telling me not to.
3. Mini-map greatly lessens the chance that you won't see something happening on the map. I love it for the fast-map move but don't use it anymore. The lack of complete awareness seems to be an intentional design choice -many of my most hair-raising, epic moments come from realizing I'd missed something going on off screen.
Anyway, just my thoughts. And I'd add Fluffy's Work Tab to the list, even though it's probably the least "just QoL" of them all.
I'll see your mood bar and raise you a rest and food bar, "Dynamic Portraits." Also, gotta have Deep Storage, bc throwing everything on the floor is lamesauce.
Ответитьkeep on the great work, u really do great tutorials, greetings, Spooky
ОтветитьAllow tool and achtung are 2 of my must have too. Specially Allow tool.
Ответитьone dislike is Mia the chunky example for colored mood bars.
ОтветитьYou might like the Hotkeys mod I wrote.
ОтветитьWall lights is the best addon ever, they don't occupy square and looks much better.
Ответитьmodmanager and rimsaves are also essential
ОтветитьThe minimap can be linked to technology research or a building, if you think it is too powerful.
ОтветитьI like yo suggest pharmacist mod . The Best medicine for every situation so no more glitterworld medicine on those social fight bruises
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