UE4 - Generating LODs & Creating Custom LOD Groups

UE4 - Generating LODs & Creating Custom LOD Groups

Ryan Manning

5 лет назад

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2Unreal5Underground
2Unreal5Underground - 15.10.2022 15:01

Hello Ryan,
I have a little problem with HLOD actors, maybe you can help me. I need to tag the LODActor generated by the tool. Each instance inide the cluster has tags but UE4 fails to save any changes to the LODActorInstance placed in the level, wether it is renaming, changing properties in the details panel or adding tags to it. Do you have any hint?

Best regards

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FELIPE STABILE
FELIPE STABILE - 16.02.2022 22:44

Thank you for this!!!

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manonthedollar
manonthedollar - 19.10.2021 04:34

I appreciate that you shy away from the configuration files -- valuable information for actual production pipelines. Thanks!!

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Christopher Whitener
Christopher Whitener - 27.08.2021 23:27

How do I get the FBX import options with assets off the marketplace......?

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JZam
JZam - 25.06.2021 12:02

Thank you for very useful video tutorials. I have a question about this one - I am using Unreal 4.26 and there are some options for Reduction settings missing, like Texture, Shadow, Silhouette and some more. Did they remove it or am I doing something wrong? Thanks

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Restart Gaming
Restart Gaming - 02.05.2021 22:53

Hey great video have question when I am in preview of mesh that shows the lods on most of my mesh when I scroll in and out the lods change but on my building mesh like walls and floor it set to auto and when I scroll in and out the lods stay the same? how to fix thanks

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Jon lon
Jon lon - 01.03.2021 12:26

Thanks a lot ,and how to set ScreenSize percent in ini file?

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VladaJu
VladaJu - 09.02.2021 16:05

Thanks a lot, can you talk about HLOD. How to setup it ?

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Erik Spellerberg
Erik Spellerberg - 12.01.2021 16:29

Great tutorial, but halfway through I realized I wouldn't learn how to replace the auto-generated LODs with my handmade LODs from Maya.

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Ash Oakenfold
Ash Oakenfold - 24.11.2020 02:57

I believe you can add LOD groups to Project/Config/DefaultEngine.ini. As for the parameters, you can see which values are parsed in FStaticMeshLODSettings::ReadEntry in StaticMesh.cpp

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Wraith Designz
Wraith Designz - 02.11.2020 08:16

What is your advice for using Quixel Bridge assets? I import them, they have LODs already, but the Lightmap UVs are not present. I try to generate them, but it will not generate more then one lightmap for one single LOD. If this is not done, it shows shadow errors on all the LODs that do not have the Lightmaps generated. :(

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Three Worlds
Three Worlds - 25.10.2020 18:04

Best!!!

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Amr El-Beltagy
Amr El-Beltagy - 19.10.2020 21:59

hey great video super useful but plz record in a lower resolution like 1080p at most.. not everyone has 4K monitors here

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Temptor
Temptor - 22.08.2020 08:38

Can i access these auto generated LOD settings even if i didnt choose any at all during import of my FBX model?

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Fransua Tsn
Fransua Tsn - 23.07.2020 11:38

Thanks for the great tutorial. Subbed! But I have a question. I import asset groups from marketplace. Lots of tree, bushes etc. I simply trying to change LOD option one of tree meshes, Lod options are like reimport lod 1- reimport lod 2- import lod 3 etc. I am new to UE4. How can i reimport LOD ? When i clicked it a window pops up to find Lod. But I dont know where is lod located. If you know please help me about it, I stucked. Thanks :)

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justin barrett
justin barrett - 18.07.2020 14:12

note, interface and other text is very very difficult to read...it's very small..idk if you have a huge monitor or what, but I can't read any of that text....hopefully this is noted as constructive crit, not being rude.

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pasendu abishek
pasendu abishek - 22.04.2020 22:47

thanx broooo....

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