SEATRUCK MOBILE BASE, YEA OR NAY?  -  Subnautica Below Zero Guide

SEATRUCK MOBILE BASE, YEA OR NAY? - Subnautica Below Zero Guide

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Gideo
Gideo - 13.09.2023 01:28

The seatruck is nice but I feel vulnerable in it. Even when attacked by leviathans I felt safe in the Cyclops. 😢

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juanitoxd13
juanitoxd13 - 05.08.2023 18:45

To have the seatruck as a good mobile base its really important To see all things you can do, as a example you can have materials To build a mini base on the seatruck on there you can stay little bit recharging everything and when you done you Just debuild and continue, as i said before its Just have a good planing

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Hoozooh League
Hoozooh League - 14.07.2023 09:14

The seatruck storage module is SO bad

With the 2.0 update, there is only one thing for me that BZ did better than the original: an optional side quest with a very decent reward (spicy salad recipe).

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Benjamin Schwartz
Benjamin Schwartz - 02.07.2023 06:55

Its good as the transport system its meant to be, as it can carry the prawn, have a fabricator, play music, give storage, and more. That makes it a very good vehicle already.
Here’s the pros and cons :
Pros : Can craft, can store the prawn, can store a LOT of items, let you sleep anywhere, work as a functional vehicle, go down to the bottom of the world completely safe, and have a good base speed with no modules, and finally, the perimeter defense system is absolutely OP. (Also, you can’t take damage if you get out of your seat and stand in your seatruck, the leviathans can’t touch it)
Cons : Gets slower when you use its main features, doesn’t give you modification station crafts, and needs a special docking station if you have 1 or more modules.
Overall, it’s good. However, you can only use around 3-4 modules before it just is too slow to be efficient.
Its also basically necessary, so theres no reason not to use it. I used it throughout my entire playthrough, and barely used the prawn.

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Parker Crouse
Parker Crouse - 02.07.2023 00:32

Personally, I'm not a fan of "versatile in-betweens", Because they tend to lack what both sides fully provide.

It lacks the speed and maneuverability of the seamoth and lacks the full mobile base capabilities of the cyclops

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Andre  _ Santos
Andre _ Santos - 29.06.2023 20:39

I love the Seatruck, and I make it train long. But Bellow0 is so small you dont feel the necessessity of a second base, or a mobile base.

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Xeno
Xeno - 21.06.2023 00:31

The main problem is the charging the energy which you need a moonpool or a charger and both means mobile base is limited as time goes by and the energy runs out

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Gtsep_The_Mapper
Gtsep_The_Mapper - 20.06.2023 20:24

I know it wouldn't work but i would like to have a Cyclops in bellow zero

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RealityCheck
RealityCheck - 13.06.2023 00:06

Below Zero was a subpar game compared to Subnautica unfortunately. :(

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Jimbozinya
Jimbozinya - 01.06.2023 16:08

I did a mobile base version with the Cyclops, it's much harder with the Seatruck do to the limited space.

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once upon a dime
once upon a dime - 28.05.2023 05:45

It "works" but it's not good as the cyclops

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LittleLW
LittleLW - 25.05.2023 18:00

haven't play the game(below zero), but i like the idea of it being not that good of a mobile base.
let me explain. the cyclops in the late game isn't just a mobile base it is THE BASE. you can have everything you need on it thus borderline eliminate the needs for you to make other base. now with sea truck being so limited, your base has more use than it is in original subnuatica and i like the idea of explore, built base and then continue explore more than just have your mobile base being all you need in the late game tbh.

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Venatus
Venatus - 08.05.2023 05:06

Ele é uma péssima base móvel, mas é útil, se afastar da sua base fixa pode ficar mais fácil com ele, por possuir os módulos de fabricação e armazenamento, mas ele não substitui uma base fixa, como o cyclops fazia

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Moon Drop
Moon Drop - 30.04.2023 08:07

The only issue I had with the seatruck mobile base was moving all my storage modules and I'm talking bout tons of storage modules (minerals collected from each biome) from one destination to the next. I didn't had the seatruck burner upgrade at the time so you can imagine how long it took for me to get to where I needed. 😅

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Bijan
Bijan - 23.04.2023 03:07

Very late reply, but I think the Seatruck has potential to be really good with a few small tweaks. It just feels like it was deliberately designed to be suboptimal. For example:
- Why can't the one of the two aquariums in the module support breeding instead of capturing fish?
- Why does the fabricator module waste so much space when it can easily house two more small lockers?
- Why is the storage module so stingy with the space it offers?
- Why does the docking module panel simply act as an eject button instead allowing for Prawn suit inventory and upgrade access from within the seatruck?
- Why wasn't the seatruck given a more direct power generation upgrade option? Every vehicle in the original had this capability, and the Prawn suit even retained it in Below Zero, so it just feels like an odd omission.

One thing the seatruck does have over the Cyclops is that it technically functions like bringing both a Seamoth and a Prawn suit, as the suit can be docked at the back, and you can always disconnect the front cabin from the rest of modules to function like a seamoth. The Cyclops never had this flexibility; it could only bring one or the other on a trip.

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Jesse RiZu
Jesse RiZu - 19.04.2023 03:48

What hell, I was thinking about buying it and give it a go, but the vehicles are shit, I was thinking you could have seamoth and cyclops on subnautica below zero too, I guess the game is not worth it

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Nolgroth
Nolgroth - 16.04.2023 10:39

A year or so late, but I just recently finished Below Zero for the one and only time I am going to play it. The Sea Truck makes for a terrible base, but it is the better underwater vehicle between the Prawn and it. The Prawn is better on land, but since they nerfed the movement freedom (compared to Subnautica), it just wasn't as fun to roam around the ocean in. The Sea Truck could go just about anywhere the Prawn could and had the Defense upgrade, which was more than sufficient to dissuade any of the sea critters, including the Leviathans. Just carry a couple of spare Power Cells and set up a couple of recharge bases.

So yeah, I wouldn't worry about a mobile base in BZ. Just set up a few Moonpool + MP Room with Nuke Reactors kind of bases and use the Sea Truck as an expeditionary vehicle.

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Ciao 1984
Ciao 1984 - 09.04.2023 22:29

i miss my clyclops 😥

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Electricity taster
Electricity taster - 06.04.2023 01:31

It's not a mobile base, it's an extended trip base. A tent, really.

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Ville Lepoaho
Ville Lepoaho - 01.04.2023 21:18

When the next Subnautica game will be released, I hope the world map would be bigger (and deeper) than in the original game. People like bigger and beefier submarines and other machinery. A max depth of 3 km? A Cyclops 2.0 with torpedoes?

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Danny Mac
Danny Mac - 24.03.2023 13:22

If I never played the original Subnautica then I would think the seatruck is actually pretty cool. BUT since I did I f***ing hate the thing. The sea moth was great, the cyclops was incredible. You could do pretty much anything to it customization wise. The seatruck is slow without modules attached, never mind when you have all modules, you could seriously swim or sea glide faster. I can’t understand why they would take an idea as successful as the cyclops and its customization potential and do away with it in Below Zero. I think Below Zero feels like a serious downgrade and kick in the balls compared to the fun and excitement of the original. Don’t know what happened but in my opinion they blew it for the original player base who witnessed what they were capable of. Even the leviathan is a joke and not at all intimidating like the first one and reaper.

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SuperRandomness1996
SuperRandomness1996 - 11.03.2023 09:10

the cyclops is a good mobile base, the sea moth is a good mobile transportation system, but i think most people don't recognize the intended use of the seatruck. it is meant to be used as a mobile F.O.B. it isn't meant to be 100% independent base like the cyclops, nor is it meant to fill the role of a car to zip around the map in like the sea moth, it is meant to give you a place to act as a temporary base while away from your main base; so you aren't having to keep making trips back and forth across the entire map or just make a base every time you are going to be in an area a lot. its honestly quite ingenious if not for some minor problems that could have been easily fixed.

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Herbert Chak
Herbert Chak - 09.03.2023 01:24

Its kinda unfair to compare the sea truck to the cyclops in whether it works well enough as a mobile case. Its like comparing a trucker that has to stop at motels on long hauls to an RV mobile home. Yes Cyclops is great because its customizable in so many ways, but until you get the thermal energy mod, you still need to run back home for powercells. My seatruck loadout is usually the storage, fabricator and dock modules. And I usually carry enough material to make a basic multi purpose room, hatch, solar panel. 3 lockers and maybe a bio power. This lets me make quick start up bases wherever I go, so I can explore the neighboring areas and collect stuff. BZ is small enough map that carrying a few power cells and batteries is enough to get you through most of the game....

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henry dresser
henry dresser - 19.02.2023 01:02

Honestly I preferred the cyclops.

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Noahboyyyvck
Noahboyyyvck - 13.02.2023 05:34

I would typically use the sea truck for a temporary mobile base to explore the depths. Or, you could build the sea trucks teleportation module and leave it at your usual base for a quick escape from danger.

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Haasinger
Haasinger - 12.02.2023 02:32

I can understand the decisions made. At the point i get my cyclops i usually stop any base building in the game because i simply do not need to anymore. To prevent this they limited the seatrucks ability to replace a (whole) base setup. In the End i think the cyclops was unhealty to the gameplay. It makes you lose any fear of depth, leaviathans and darkness. I liked the "exploring" and being vulnerable much more on the seamoth.

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Andrew Higgins
Andrew Higgins - 30.01.2023 14:42

No doubt the Cyclops is king. But I really do like the seatruck still, I would absolutely love it if they made backwards compatible with the OG game.

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Bucky
Bucky - 28.01.2023 22:48

Just incase if you don’t want to watch the whole video (you should still) here is a rundown of how to use the seatruck as a mobile base. Requirements: 1-2 storage modules, 1 fabricator module and an aquarium module. You can use this as a limited exploration base but not a full time one, the seatruck has low hp but the modules can cover 4 basics, storage, crafting, food and water and recharging. Nowhere close to the potential of the cyclops but still can work.

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Federicox Cc
Federicox Cc - 14.01.2023 00:20

The seatruck Is good to transport items to Place to place

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Jeff Rhine
Jeff Rhine - 03.01.2023 04:32

I can't stand the Sea Truck. Really feels cumbersome to do anything with it.

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Elegathor
Elegathor - 02.01.2023 06:42

Jokes on you, I play it in freedom mode.

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Draugnaustaunikun Hymnphoo
Draugnaustaunikun Hymnphoo - 30.12.2022 08:46

honestly. I wish they could act like a real truck. Where each piece curved when you moved.

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Gabzsy
Gabzsy - 26.12.2022 12:50

The Seatruck is the greatest flop and dissapointment for me. They removed the horror elements, made the map smaller, no creepy music and they gave us fewer water vehicles of which the Seatruck is the main one and is AWFUL. The Prawn suit is amazing but it's not to Below Zero's credit since it came from the original. I mean, seriously, what a bad sequel. I starter playing it and 4 hours in I'm already not willing to continue. I was actually okay with the boxy format of the Seatruck, without the modules it looks a bit weird and is hard to fit in many places but I'm okay with it, that is until I learned about the modules and that its basically the only sub I would get in game. Yeah....I'm not sure I'll finish this one.

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Shadoh
Shadoh - 16.12.2022 02:44

Just started the game. That is disappointing, not a good mobile base at all for me. Will stick to normal bases and just use the seatruck as vehicle to drive around. Missed opportunity there, this thing could've been absolutely fantastic.

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Illia Hlynianskyi
Illia Hlynianskyi - 15.12.2022 23:36

The only really useful modules for the sea truck is the docking bay,and fabrication,you can carry your prawn suit with the docking bay and the fabrication is good for the reason of not having to go back into your base which might be in a whole different biome

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edieuro95
edieuro95 - 13.12.2022 07:43

To the people saying the cyclops is too big for bz, my question is why didn't they make the game bigger? Instead of expanding and making a better subnautica they just took the easy way out.

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Brian Bommarito
Brian Bommarito - 11.12.2022 17:33

The SeaTruck is not great for a mobile base, but it’s possible. Just not in the way that it was possible for the Cyclops. You can’t grow plants in it, so you will have to stock up on food and water for the journey. The aquarium module is useful in Ghent and works best if you park it in a place where a lot of fish will be swimming by, and let them swim into it of their own accord. And make sure not to run out of power.

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FigureZ
FigureZ - 06.12.2022 01:28

I really like the design of the seatruck and the modules. But I wouldn’t use it for a homebase. More of an expedition vehicle. With the new addition of the dock it’s made even better. And I think this is what it was meant for.

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The bungus farmer of Petrichor V
The bungus farmer of Petrichor V - 05.12.2022 22:51

Subnautica below zero is generally harder than it's predecessor.

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Princess Cadance
Princess Cadance - 27.11.2022 05:18

Honestly, I wish the Seatruck was in the base game, and the Cyclops made larger. Perhaps the Cyclops could be used as an actual mobile base by every definition, and a Seatruck with a few modules could be docked within it. So if the Cyclops can't fit somewhere, the smaller, faster Seatruck can be deployed to explore more specific areas. The Seatruck just feels too small and cramped.

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Orange_turtle
Orange_turtle - 24.11.2022 10:18

The only main issue is the seatruck’s reliance on length to increase size while the cyclops possessed more width and depth. A mobile base built in a cyclops drives like a truck. A seatruck mobile base with the same capabilities drives like trying to control a full length train.

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Robert Maag
Robert Maag - 21.11.2022 04:21

if u want food food parts to add to sea truck say "ADD" (i am not a dev of that game but i am sure devs read the coments on a video about there game)

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P Mull
P Mull - 08.11.2022 02:39

If Below Zero had a BIG playing area, the sea truck would have been great, but it didn't and wasn't. I could shoot home in a minute from wherever I was. I usually left most of the truck at base.

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TheKazz
TheKazz - 28.10.2022 11:46

I know a lot of people didn't really like the cyclops because it was so bulky and was kinda slow but IMO that's what made the cyclops so satisfying to use. You felt safe in the cyclops but not too safe which is kinda the vibe that makes the whole original subnautica work the unintended horror was the best part of the game and it was always a relief when you got the cyclops back out of places like the lost river. The sea truck doesn't give that same vibe it pretends to be more maneuverable than the cyclops but once you get more than 3 or 4 modules on it it really isn't much of an improvement as far as mobility and a big down grade in terms of utility. Personally I gave up on the Sea Truck and just ran around in my prawn suit for most of below zero including the land based sections.

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ImmaHungryHippo
ImmaHungryHippo - 13.10.2022 09:13

I like the seatruck, having a fabricator is better than the seamoth but that is about where the positives end, the storage module is useless and all the other modules expect for the docking are completely useless. You build a seatrain and have to disconnect the modules cause the game map is so small making the whole thing useless. I miss the cyclops

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ECITSUJ FO NOGARD
ECITSUJ FO NOGARD - 19.09.2022 20:17

I honestly adore the concept of the Seatruck, and how good of a middle ground it is in between the Seamoth and Cyclops. I do wish that the BZ map was… So… So much bigger than what it is.. Like, I wish it was 3x bigger than base Subnautica’s map was.. Which was already huge, and while it’d take so much more effort and fine tuning, especially with how bad the game was already optimized upon release and a few months after that, I really do think that if they just delayed the game for another year, they could’ve really made some jaw dropping and enjoyable crap, and since we would not only have a bigger map, meaning we’d be able to have the more efficient, but less practical Cyclops, we could’ve also had an amazing middle ground and dynamic with it alongside the Cyclops, and at that point, even though I love the Seamoth, I would still be okay with it not being in BZ just because we’d have the option of two viable vehicles. Having said that, I do have problems with the Seatruck… Mainly of how it literally becomes just one linear line of energized Duplo blocks, which already make it difficult to navigate, but as well as the Horsepower module making it all the worse by not helping enough. I honestly think it should stack, and that there should be some kind of late game ability to build more upgrade slots into the Seatruck, but not to an overpowered point, and BZ already has difficulty skilling problems. But all the way back to my original point; when I first heard about the Seatruck and how it would be modular… I thought they meant like a snake.. And I do have to admit, that would have to take so, so much work and fine tuning to achieve, but I would’ve absolutely adored the Seatruck rather than just the concept had it been that way. To elaborate on what I mean by “Snake” is that, with some farther spacing of the modules, of course, as well as limitations, that each module would be able to curve to adjust to the routing of the Seatruck itself - I don’t mean like auto adjustment, but that they would follow the same curve as the same Seatruck itself. I recognize that would take so much pathing work, and probably even memory… but I can’t help but imagine how absolutely and absurdly cool that would be. It’d also make the game so much more immersive as the Seatruck would basically be mimicking movements of sea creatures. But, sadly, those ideas are just fantasies. I’d honestly really like it they just put a hole on Subnautica 3, and remaster BZ. The story, the map, the AI, collision, everything except the visuals - as they are already hecking beautiful, and leads me to believe that’s where all the original effort went into.

Anyways, whoever actually had the motivation to listen to my spiel, I thank you. Have a cookie 🍪 :D

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Mungo
Mungo - 08.09.2022 15:41

Tried. They screw up. Now we have no Cyclops nor Seamoth. Yes, I miss thermal module and extremely miss sonar. Fact that default Seatruck has no storage is another awful PITA. Fabricator module is utter waste of space, I could not believe when I saw it. I think they purposely split important functions in several modules to make the whole concept as useless as possible and as a cherry they made modules powerless and oxygen-less when truck is disconnected.
Give truck sonar and heat module and make one module with bed, fabricator, some storage space, own power cell slot and planter pot - even i.e. let you step-by-step unlock the features, and it could work for much smaller world in Subnautica: B.Z. Than add other modules as they are, no problem with that.
But as it is, whole concept is screw-up, unfortunately clearly made on purpose. That makes me even more sick.

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Xilivian
Xilivian - 06.09.2022 01:25

It's a really bad (forced) midway option between a Seamoth and a Cyclops. Burns through power cells twice as fast as the Seamoth, along with it not being as agile (especially the more modules you chuck onto it.) Its more like a cheap proto-type of a Cyclops, due to all the things it can't do that the Cyclops can, or not as good, as listed in the video. Overall, hated it.

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Dave Jones
Dave Jones - 03.09.2022 14:04

The truck wouldn't be so bad if you could customize the inside, and it is a "neat" idea, but that's as far as it goes. They seemed to focus on a lot of the wrong stuff.
The handheld detector for example, is another neat idea but without it connecting to the HUD, it's nearly fucking useless. Just make scanner rooms.
They also put way too much into the story, decorations and shit like that. I preferred it simple and vague, with no NPCs making you do their petty work. Another benefit of a silent protagonist with no personal connection to the story.

There are still vast swathes of open ocean, if you made a true carrier type sub that could house trucks, moths and prawns (maybe pick two). All vehicles have a function that way. The moth is faster and more fragile, but great for reconnaissance and base to base travel. The truck could be your little work horse you dispatch from the carrier after returning from scouting resources, prawn suit attached and all (with better storage on the "truck", justifying its own name).
They desperately need a third vehicle, it's too limited.

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