Комментарии:
The amount of steps required for this is process is absolutely ridiculous and complex. I appreciate your explanation, I’m just confounded that this is what needs to be done to go from Blender to Unity. There’s no way I’m manually doing this every time I want to update a model and material… and then it doesn’t even set the material properties! I feel like I’m taking crazy pills
ОтветитьThanks. Fast and easy.
Ответитьwow this is useless, I just wanna bake HDRP mask map.
Ответитьgood admin
ОтветитьIncredible video Ive been looking for someone to explain how baking actually worked
ОтветитьI literally felt my brain expanding as I watched this. Thanks for the super clear explanation!
ОтветитьI never managed to do something usable, I can do it without worries but nothing comparable to what I can do if I use each of the textures in photoshop and krita and others depending on the target software.
I also tried simplebake, an easy to use addon but not able to bake properly.
Thank you, this was exactly what I was looking for to unpack embedded textures so I can edit them in Photoshop
Ответитьdo one but ligthing , to unity thas my real problem man...bye...from the last country in y the World
Ответитьi love it, very very very thanks... a lot...jesus
ОтветитьShould mention after fackin with blender & unity many hours - you should save baked textures in file, make a absolutely new material, then load saved textures to it. Or unity may not link textures to materials and you'll have to link them manually
ОтветитьStupid system
ОтветитьPlease enable the Auto Closed Captions. This video seems useful but I was unable to follow because there was no CC to read along to.
ОтветитьThanks, your video is very helpful
ОтветитьGENIUS!!!
ОтветитьFor me doing one texture the first one I tried baking it and nothing happened. :( please help.
ОтветитьGreat tutorial!
Ответитьsir i need help ,how to export multiple texture( image texture exmple- using 4 image textutre earth in OBJ. formate in eevee from blender 3.0
ОтветитьThank you!
ОтветитьOutstanding! I am having problems with Environment Texture + Texture Coordinate. Not baking correctly... any idea? Thanks!
Ответитьhow do you bake glass texture?
Ответитьim hungry now . thx
Ответитьwhen i imported it, it was all white with no textures, was the normal required? cause i didnt put it and now it ended up with no textures
ОтветитьHii Guruz
You can fix normal map issue by change color space sRGB to non color and its just blender vieport thing
thank you very much, other videos i watched skipped many steps. This video helped me a lot
Ответитьvery useful. Just solved my problem!!Thanks a lot
ОтветитьThank You
ОтветитьYou don't have to do that with the Tomatoe. Just go into Object Data Properties then go to UV Maps and create an ADDITIONAL UVMap. Make sure the original UV Map is set to the RENDER UV Map by having the camera icon on next to it, it's this way by DEFAULT. Then just select the new UV Map and then do a UV Unwrap and it will unwrap to that one and with it SELECTED will bake the texture to that UV Map. When you export it as an FBX you can either DELETE the original UV Map, OR in Unity tell it to select the ALTERNATE UV Map in the properties of the FBX file. Then it will properly map your baked texture onto the object in Unity.
ОтветитьThanks so much! I needed to learn this today and this taught me what I needed.
ОтветитьThanks! I know this sounds crazy, but Ive been stuck on this on almost 2 days
ОтветитьI am making a game like Subway Surfers where I need a curve world. But there are multiple objects (like train, dodge barrier, road etc.) with multiple materials. Is there anyway to have a single material for all the objects (In your case single material for the bread, cheese, fries etc. ie. the whole burger)?
Searching for this for about a month. Thanks in advance :)
Ye Tikki hai ya Tatti hai..🤣🤣🤣
Ответитьthank you it is Soooo helpful.
ОтветитьThat was amazing, thank you so much!
Ответитьis it possible to create a non textured model in blender --> put it in unity, then texture it in unity instead?
ОтветитьGreat video, but for some reason i cant find my texture folder anywhere. help?
Ответитьi'm glad i'm watching this eating a burger :D
ОтветитьHi. I'm wondering about such a thing. We can bake and output textures in the shading panel of the blender. For example, I created a lava flow, animation in the shading panel, so how do I output it? Also my main goal is to dump this output into an unreal engine.
ОтветитьTo fix the normal map problem change the Color space on the Image texture node from "sRGB" to Either "Raw", "linear", or "non-Color"
I was also having problems in Blender 3 getting the diffuse baking properly. Some areas were black. I had to put my diffuse output of my nodes into a "Diffuse BSDF" instead of the "principled BSDF"And then it worked. I also noticed there was not an option to bake the metalness map. So my workaround was to plug my metanless nodes into the "Diffuse BSDF" and bake diffuse. Kind of confusing, but it worked.
I love you man you are great
Ответитьhi how create a mesh from texture i know is with bake emit but i cant do it when i do the final result es with bad quality
ОтветитьThank you. These videos are so clearly explained. Soooo helpful.
ОтветитьThank you, you save my project ^^
ОтветитьUsing Blender to Bake a Burger??
ОтветитьWhy when I bake my texture turns out dark or black?
ОтветитьHavin trouble. When I export my sniper. I applied wood on the stock and metal textures on the barrel/scope, etc. They're image textures. I then followed the steps, but when I import it into the service I am using to make my game it's all covered in wood?
ОтветитьThanks good video :)
ОтветитьSo much hassle around that basic thing like importing assets.. Can't even imagine, I would have to import several dozens objects from Blender to Unity... Isn't there some more normal way of doing that?
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