How to Use the SHRINKWRAP Modifier in Blender for Beginners!

How to Use the SHRINKWRAP Modifier in Blender for Beginners!

The CG Essentials

2 года назад

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The CG Essentials
The CG Essentials - 31.01.2022 21:30

Hi everyone! Let me know if you have any questions in the comments below! :)

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ottis
ottis - 11.09.2023 21:45

is it possible to apply one object to another using shrinkwrap and cut that shape out of the original object? i.e. can you make a cut in the sphere using that plane?

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Antoine Van Geyseghem
Antoine Van Geyseghem - 04.09.2023 22:54

°o °

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Baldezh
Baldezh - 23.08.2023 21:37

Thanks a lot

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YaBoyMikeyG
YaBoyMikeyG - 12.08.2023 10:02

this guy looks like a goblin

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Muhammad Hamed
Muhammad Hamed - 05.08.2023 20:06

ty

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Justin Whittington
Justin Whittington - 01.08.2023 20:46

Love the vids! Just curious...can you use texture painting to project/stencil an image/texture using this method with the modifier? I know, sounds counterintuitive but what if you can't have the model manipulated or change it's UV mapping? One thing I don't like about texture painting is that it projects the texture directly onto a surface, which is fine for a flat-ish surfaces BUT curvy surfaces, like the top of some aircraft, creates some distortion. Basically, I'm trying to project a decal over the top of an F16 for a livery mod in MS Flight Sim 2020. For the most part, the overlay appears good enough when using texture painting but in some really steep curvy areas (near the cockpit) and viewing the area from the side, it's really stretched and distorted. Would love to be able to texture paint over the shape of the object (like a shrink wrap "brush" stencil) vs just a flat stamp. :)

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Dale Anderson
Dale Anderson - 11.06.2023 09:28

Wow great tutorial. I learned a lot from this. Thank you.

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Clive Almeida
Clive Almeida - 26.05.2023 11:08

I used to follow all your sketchup tutorials back when I was a student in 2018! After switching to blender I've been bouncing around different channels for years and finally found yours again!

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Farrukh Husainli
Farrukh Husainli - 04.05.2023 01:42

Man, u r the best! Thank you

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Unknown User
Unknown User - 28.04.2023 06:59

damn thats trippy

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Aaron Chipman
Aaron Chipman - 25.04.2023 15:20

What all can this be used for?

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splendev
splendev - 22.03.2023 08:26

This tutorial made so much sense.
Thank you for not trying to sell anything or waste time.

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Nicolas Girinsky
Nicolas Girinsky - 21.02.2023 22:34

Really like the way you explain things. It now looks simple!

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Wicked Cece
Wicked Cece - 14.02.2023 11:29

Hi Justin, your videos are great! One question, I am trying to rotate my object in many ways for animation and camera angle but the shrinkwrapped borders and designs are not rotating with the object. They disappear if moved or rotated slightly... (Also, shrinkwrapped materials have degraded colors). How can I move them altogether?

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Artspirationnn
Artspirationnn - 17.01.2023 06:01

does this work on a moving object?

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Ronio Clarenzo
Ronio Clarenzo - 29.12.2022 14:51

Excellent tutorials! Thanks for all your help!

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Disco_Latitude
Disco_Latitude - 24.12.2022 18:42

Bro your videos have been SO helpful. I would LOVE a vid demonstration of wrapping geometry around objects. I've been modeling a starship for months and getting the windows booleans aligned to the surface (even with snapping) is a tedious nightmare. I've tried geometry nodes, instancing, and just manual placement one at a time. It's a nightmare.

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TheSaxAppeal
TheSaxAppeal - 20.12.2022 08:37

Definitely going to use this to make some custom GMD models. Yakuza modding, here I come!

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stolen soul
stolen soul - 12.12.2022 22:24

a real guru

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Anthony Zornig
Anthony Zornig - 06.12.2022 10:53

Great tour. Thx!

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Lauren A
Lauren A - 22.11.2022 19:49

How do you then save or "lock" the mesh in place? I am shrinkwrapping to close holes in a really bad photogrammetry surface model and I just want the shrink-wrapped mesh not the messy surface underneath. Is it possible?

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Render Engine
Render Engine - 28.09.2022 00:33

HA Dood the way you start your videos is epic thanks for all the tutorials!

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Sanket Singh
Sanket Singh - 06.09.2022 09:30

what if you sphere is shade smooth?

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Scott Jensen
Scott Jensen - 21.08.2022 19:19

It's amazing the time I can save with this modifier now that I know something about it, thanks!

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Marco Mejia O3D
Marco Mejia O3D - 29.07.2022 13:13

Deja de aprovecharte de la imagen de ese pobre animal para obtener views... y no le estoy hablando al perro!!!

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B. Siegmond
B. Siegmond - 04.07.2022 19:58

mark zuckerberg started making blender tutorials damn

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ArtsCalifornia
ArtsCalifornia - 02.07.2022 03:20

So how would I take my shrink wrap can combine it with an object to make it one object. I select my shrink wrap and my object and press control J, but then my shrink wrap gets messed up. How do I combine my shrink wrap and object into one object?

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Juan Severino
Juan Severino - 11.06.2022 23:59

Hey dude excellent tutorial, at the beginning I was skeptical at your way of showing tutorials because the way you talk, but I was wrong🤪 This tutorial explain what I want to know, excellent timing.

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Artspirationnn
Artspirationnn - 18.05.2022 03:19

how would i scale my shrinkwrap mesh so it covers an object?

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Tryston Kincannon
Tryston Kincannon - 08.05.2022 23:08

The inside one may be good for some decent cartoons hair.

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Chemical Engineering Industrial Academy
Chemical Engineering Industrial Academy - 24.04.2022 15:16

useful tutorial

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OrangePopPlayz
OrangePopPlayz - 20.04.2022 23:57

Is it possible to add vertices to a image you add as a a plane? Im trying to wrap a bottle with a image I added as a plane but the image has no vertices

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Steve Jones
Steve Jones - 12.03.2022 15:08

fantastic thanks love your clarity

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Elysium Fic
Elysium Fic - 12.03.2022 06:52

Hi. Forgive me if I say anything terribly ignorant here, I've only been learning Blender for a couple months.

I have a hair mesh that was created using a different (and now unavailable) head mesh/model from the one I am now trying to fit the hair to. Unfortunately the proportions are not the same. The original head mesh was shallower in the space behind the ears and had more of a brow in front of the ears. This means that when I try to fit the hair onto the head, either it fits in back but extends beyond where the hairline should be in front, or vice versa.

Thus far, the only way I've found to be able to fine-tune the fit is to have the hair mesh clip into the head mesh, and then manually try to move the parts that are clipping outward so that they rest on the surface rather than clipping.

In edit mode, I may do this edge-by-edge (or face, or vertex), and by trying to rotate and nudge strand elements ever-so-slightly without exposing the scalp. In sculpt mode, I may try to use the Draw or Clay Strips or Grab tools. Either way, I end up with a hair that fits, but it's really messy (like, looking at it in Object Mode or Sculpt Mode, the elements of the hair mesh may be "lumpy" in places because I couldn't exactly move things so that the vertices didn't get deformed in places.

Thankfully, since it's hair, a lot of that fudging isn't ever really seen, but there are always hairstyles that are the exception and will somehow reveal places where the hair mesh gaps away from the scalp, or is deformed, or whatever.

I keep thinking that surely there is a more reliable, accurate, less time consuming way, but I haven't found it.

I've been trying to figure out how to make this work using either the shrinkwrap modifier or Conform Object addon, but in both cases, attempting to implement it results in the hair mesh getting completely deformed. For instance, using the shrinkwrap modifier, it tends to "flatten" all the stand elements to be completely flush with the surface of the scalp, rather than keeping them layered as they should be. Using Conform Object...honestly I don't even know what it's attempting to do, but the grid ends up far FAR above the scalp, and the hair is deformed and stretched between the grid and the scalp. And any attempt to move the hair or re-proportion it creates a scary mutant mesh that isn't even recognizable as the hair mesh it started out as.

I've found lots of tutorials on how to draw hair, and to model hair using the particle system, but those aren't relevant to what I'm attempting to accomplish here, and your tutorials about Conform Object and Shrinkwrap are about the closest I've found. Do you have any advice on how to accomplish this?

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ERosner Design
ERosner Design - 07.03.2022 21:17

Great video! Thanks!

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Andrew Paul
Andrew Paul - 23.02.2022 02:03

SPIKES and HOLES all over this detailed character. So far the best results that look the most like the original sculpt are using the 'Project' wrap method. However, no matter how much I clean the low poly mesh, there are still nasty spikes and oddly placed holes being created by the shrinkwrap mod. This seems like some sort of bug, as it makes no difference what I do to tweak the model or the settings of the shrink wrap. The best I can do is 'Nearest Surface point' keep subD modifier at 1 and turn OFF "Use Limit Surface" Man...SO close to being perfect w the Project, really a shame.

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Hisham GT5
Hisham GT5 - 22.02.2022 05:17

this modifier good for hard surface modeling

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Rebellion
Rebellion - 06.02.2022 17:20

👌👌👌

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Washing Machine
Washing Machine - 01.02.2022 19:50

That intro was fucking horrible

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Tini lein
Tini lein - 01.02.2022 02:59

Thanks, that's actually a really nice modifier to model clothes when the pc can not handle cloth simulation.

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Richard Conway
Richard Conway - 01.02.2022 02:17

Hey great tutorial!

Did you say decals? Does this enable us to do our own DIY decalling? That would be cool...

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Mind of a Dark Horse
Mind of a Dark Horse - 01.02.2022 00:45

Great explanation of the shrinkwrap modifier! You are very helpful in understanding what can be achieved in Blender!

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mobilelast
mobilelast - 31.01.2022 22:55

Thank you. I'm just about to start modeling face masks, and seeing this saved me hours.

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socrates112
socrates112 - 31.01.2022 22:40

Awesome... Great timing, as I needed this today, lol. Miraculous.

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CWeltonDesign
CWeltonDesign - 31.01.2022 21:59

Been transitioning from SketchUp to blender (not leaving SketchUp behind, but expanding my capacity) lately and your channel has been amazing. Keep up the consistent solid cotent!

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MrSonicTeam
MrSonicTeam - 31.01.2022 21:47

Best modifier for making Cheeseburgers!

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Vanny_ ARTS
Vanny_ ARTS - 31.01.2022 21:42

Im new here and I love your videos, they're easy to follow and understand Blender. Hope someday you make a video about how to make cloth with collision on other objects like curtains. Thank you!

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