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Hi everyone! Let me know if you have any questions in the comments below! :)
Ответитьis it possible to apply one object to another using shrinkwrap and cut that shape out of the original object? i.e. can you make a cut in the sphere using that plane?
Ответить°o °
ОтветитьThanks a lot
Ответитьthis guy looks like a goblin
Ответитьty
ОтветитьLove the vids! Just curious...can you use texture painting to project/stencil an image/texture using this method with the modifier? I know, sounds counterintuitive but what if you can't have the model manipulated or change it's UV mapping? One thing I don't like about texture painting is that it projects the texture directly onto a surface, which is fine for a flat-ish surfaces BUT curvy surfaces, like the top of some aircraft, creates some distortion. Basically, I'm trying to project a decal over the top of an F16 for a livery mod in MS Flight Sim 2020. For the most part, the overlay appears good enough when using texture painting but in some really steep curvy areas (near the cockpit) and viewing the area from the side, it's really stretched and distorted. Would love to be able to texture paint over the shape of the object (like a shrink wrap "brush" stencil) vs just a flat stamp. :)
ОтветитьWow great tutorial. I learned a lot from this. Thank you.
ОтветитьI used to follow all your sketchup tutorials back when I was a student in 2018! After switching to blender I've been bouncing around different channels for years and finally found yours again!
ОтветитьMan, u r the best! Thank you
Ответитьdamn thats trippy
ОтветитьWhat all can this be used for?
ОтветитьThis tutorial made so much sense.
Thank you for not trying to sell anything or waste time.
Really like the way you explain things. It now looks simple!
ОтветитьHi Justin, your videos are great! One question, I am trying to rotate my object in many ways for animation and camera angle but the shrinkwrapped borders and designs are not rotating with the object. They disappear if moved or rotated slightly... (Also, shrinkwrapped materials have degraded colors). How can I move them altogether?
Ответитьdoes this work on a moving object?
ОтветитьExcellent tutorials! Thanks for all your help!
ОтветитьBro your videos have been SO helpful. I would LOVE a vid demonstration of wrapping geometry around objects. I've been modeling a starship for months and getting the windows booleans aligned to the surface (even with snapping) is a tedious nightmare. I've tried geometry nodes, instancing, and just manual placement one at a time. It's a nightmare.
ОтветитьDefinitely going to use this to make some custom GMD models. Yakuza modding, here I come!
Ответитьa real guru
ОтветитьGreat tour. Thx!
ОтветитьHow do you then save or "lock" the mesh in place? I am shrinkwrapping to close holes in a really bad photogrammetry surface model and I just want the shrink-wrapped mesh not the messy surface underneath. Is it possible?
ОтветитьHA Dood the way you start your videos is epic thanks for all the tutorials!
Ответитьwhat if you sphere is shade smooth?
ОтветитьIt's amazing the time I can save with this modifier now that I know something about it, thanks!
ОтветитьDeja de aprovecharte de la imagen de ese pobre animal para obtener views... y no le estoy hablando al perro!!!
Ответитьmark zuckerberg started making blender tutorials damn
ОтветитьSo how would I take my shrink wrap can combine it with an object to make it one object. I select my shrink wrap and my object and press control J, but then my shrink wrap gets messed up. How do I combine my shrink wrap and object into one object?
ОтветитьHey dude excellent tutorial, at the beginning I was skeptical at your way of showing tutorials because the way you talk, but I was wrong🤪 This tutorial explain what I want to know, excellent timing.
Ответитьhow would i scale my shrinkwrap mesh so it covers an object?
ОтветитьThe inside one may be good for some decent cartoons hair.
Ответитьuseful tutorial
ОтветитьIs it possible to add vertices to a image you add as a a plane? Im trying to wrap a bottle with a image I added as a plane but the image has no vertices
Ответитьfantastic thanks love your clarity
ОтветитьHi. Forgive me if I say anything terribly ignorant here, I've only been learning Blender for a couple months.
I have a hair mesh that was created using a different (and now unavailable) head mesh/model from the one I am now trying to fit the hair to. Unfortunately the proportions are not the same. The original head mesh was shallower in the space behind the ears and had more of a brow in front of the ears. This means that when I try to fit the hair onto the head, either it fits in back but extends beyond where the hairline should be in front, or vice versa.
Thus far, the only way I've found to be able to fine-tune the fit is to have the hair mesh clip into the head mesh, and then manually try to move the parts that are clipping outward so that they rest on the surface rather than clipping.
In edit mode, I may do this edge-by-edge (or face, or vertex), and by trying to rotate and nudge strand elements ever-so-slightly without exposing the scalp. In sculpt mode, I may try to use the Draw or Clay Strips or Grab tools. Either way, I end up with a hair that fits, but it's really messy (like, looking at it in Object Mode or Sculpt Mode, the elements of the hair mesh may be "lumpy" in places because I couldn't exactly move things so that the vertices didn't get deformed in places.
Thankfully, since it's hair, a lot of that fudging isn't ever really seen, but there are always hairstyles that are the exception and will somehow reveal places where the hair mesh gaps away from the scalp, or is deformed, or whatever.
I keep thinking that surely there is a more reliable, accurate, less time consuming way, but I haven't found it.
I've been trying to figure out how to make this work using either the shrinkwrap modifier or Conform Object addon, but in both cases, attempting to implement it results in the hair mesh getting completely deformed. For instance, using the shrinkwrap modifier, it tends to "flatten" all the stand elements to be completely flush with the surface of the scalp, rather than keeping them layered as they should be. Using Conform Object...honestly I don't even know what it's attempting to do, but the grid ends up far FAR above the scalp, and the hair is deformed and stretched between the grid and the scalp. And any attempt to move the hair or re-proportion it creates a scary mutant mesh that isn't even recognizable as the hair mesh it started out as.
I've found lots of tutorials on how to draw hair, and to model hair using the particle system, but those aren't relevant to what I'm attempting to accomplish here, and your tutorials about Conform Object and Shrinkwrap are about the closest I've found. Do you have any advice on how to accomplish this?
Great video! Thanks!
ОтветитьSPIKES and HOLES all over this detailed character. So far the best results that look the most like the original sculpt are using the 'Project' wrap method. However, no matter how much I clean the low poly mesh, there are still nasty spikes and oddly placed holes being created by the shrinkwrap mod. This seems like some sort of bug, as it makes no difference what I do to tweak the model or the settings of the shrink wrap. The best I can do is 'Nearest Surface point' keep subD modifier at 1 and turn OFF "Use Limit Surface" Man...SO close to being perfect w the Project, really a shame.
Ответитьthis modifier good for hard surface modeling
Ответить👌👌👌
ОтветитьThat intro was fucking horrible
ОтветитьThanks, that's actually a really nice modifier to model clothes when the pc can not handle cloth simulation.
ОтветитьHey great tutorial!
Did you say decals? Does this enable us to do our own DIY decalling? That would be cool...
Great explanation of the shrinkwrap modifier! You are very helpful in understanding what can be achieved in Blender!
ОтветитьThank you. I'm just about to start modeling face masks, and seeing this saved me hours.
ОтветитьAwesome... Great timing, as I needed this today, lol. Miraculous.
ОтветитьBeen transitioning from SketchUp to blender (not leaving SketchUp behind, but expanding my capacity) lately and your channel has been amazing. Keep up the consistent solid cotent!
ОтветитьBest modifier for making Cheeseburgers!
ОтветитьIm new here and I love your videos, they're easy to follow and understand Blender. Hope someday you make a video about how to make cloth with collision on other objects like curtains. Thank you!
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