Get Rich With Drugs | Rimworld

Get Rich With Drugs | Rimworld

Ø.H.M

2 года назад

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MrSkynert
MrSkynert - 05.11.2021 22:15

Why I should care about silver per work? Cant understand this ;/ Personally I think most important is market value, traders and faction bases have so little silver that i always had full warehouses of drugs :(

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Kerath
Kerath - 16.10.2023 16:52

Selling drugs is too good. I think there should be some Crime Meter in the game, when you sell too much too fast, you will have the Space FBI raiding your plantation for ruining the local Systems with your white poison.

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Nishe Siel
Nishe Siel - 25.09.2023 18:58

Does your silver/work account for plants work or just crafting work?

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TonyOwned
TonyOwned - 16.05.2023 16:48

I heard the best thing to do with Luciferium early game is to get prisoners addicted and release them they will eventually show back up in a raid with extra luciferium on them rinse and repeat.

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Nico
Nico - 13.04.2023 17:25

Ambrosía IS consistent if you play with Randy tho

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Galaxy 5
Galaxy 5 - 21.03.2023 00:10

Apparently, possesion of drugs is not exactly illegal in Rimworld but hey the Bills you set are more or less like law the Pawns must follow.

At least drugs when used well arent as bad as in RL, doesnt mean you should try it, no.

Drugs arent bad, you never know if you hit Luciferium RL equivalent and then die a horrible brain death

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Nunyab1zn3ss
Nunyab1zn3ss - 26.02.2023 09:02

Just grow devilstrand and farm wooly animals for ez profit

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TheLoyalOfficer
TheLoyalOfficer - 15.12.2022 02:26

Bro - you need to calculate the neutramine costs with everything. I respect the effort but your money calcs are way off.

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Brett Mcclain
Brett Mcclain - 30.09.2022 15:57

I like yayo over flake, since any drugs in your colony will be used by pawns. And then doing yayo a few times isn’t too risky and it buffs there productivity, while flake just destroys everything.

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samljer
samljer - 13.09.2022 09:20

between smokeleaf and phycoid leaf you clearly didnt take crop time into account.

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samljer
samljer - 13.09.2022 09:18

My problem with doing drug empires is always the same.
Traders NEVER have enough money to buy my stock.
This includes going to settlements.
THen it inflates my wealth and brings harder raids.

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Sophist
Sophist - 06.09.2022 19:41

how many smokeleaf joints must u be on in order to consider this a decent guide

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Logan Bush
Logan Bush - 11.06.2022 18:55

I know you make more money with Flake but early on I make Yayo since it can be sold and used as a combat drug. Plus I usually plant too big of fields.
Later on its better prob to switch to dedicated selling and combat drugs. It also depends on if you have a good trade partner or not. Because of you don't, most of your psychite should be used for tea emergencies.
Also, correct me if I'm wrong but don't tea, yayo and Flake all make you addicted to the same thing? (Psychite) Can't you use one or the other to help with your addiction?

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Jesus Staccato
Jesus Staccato - 18.05.2022 15:06

These bite-sized videos are so helpful, I love them.

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Nick
Nick - 16.05.2022 17:48

Orbital trading definitely eases if not eliminates the neutroamine bottleneck. In practice my wealthiest colonies have always been the ones that got into go-juice production

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William Mitchell
William Mitchell - 13.05.2022 14:46

Yayo is good if your producing too much and need to send caravans out because its so light.

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Owen Guerrero
Owen Guerrero - 17.04.2022 12:14

I have over 45k silver purely by having a crap ton of muffalo and mega sloths and selling their wool

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Romuland Meier
Romuland Meier - 16.03.2022 13:37

Beer has advantages because every trader except it as payment, your colonists can savely drink it every day to gain relexacrion and happyness and you can even use it to kill dangerous animals without touching them.
Only problem is that you can not have huskys at the same time - they are worse alcololics then every Russian.

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Noel Dev
Noel Dev - 14.03.2022 11:51

I play with a dynamic economy mod, so i gotta diverisfy my drug empire

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yakob swells
yakob swells - 12.03.2022 22:16

NutRUHMEAN not turainmen or whatever the fuck u said

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David JR
David JR - 10.03.2022 22:53

Beer is great for profit and also for leveling up cooks, I've literally got 3 drop pods full of beer just waiting to send to factions for rep or to sell
Aso it's neutroamine not neutroeymine

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Jacob Skovsbøll Knudsen
Jacob Skovsbøll Knudsen - 08.03.2022 14:12

Tea is good for leveling up cooks though. Meaning less food poisoning, less time spent cooking and therefore, more effective working pawns. If it adds up to more profit is hard to calculate though... Nice vid

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Just_Another_Gravemind
Just_Another_Gravemind - 18.02.2022 21:19

Just a note but I'd like to see how penoxycyline would play against them

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AugmentedGravity
AugmentedGravity - 04.02.2022 00:52

420

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antonio zanferdini
antonio zanferdini - 30.01.2022 14:56

keep it up, great stuff

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Aiji
Aiji - 14.01.2022 20:02

Thanks for the video

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Toby Cat
Toby Cat - 05.01.2022 15:09

I never made flake.. only beer.. lots and lots of beer.... I couldnt sell it all, but I could get drunk all day.

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Leugimimi
Leugimimi - 20.12.2021 21:06

That's a helpful video, and. Specially liked the silver per work metrics

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Wourghk
Wourghk - 18.12.2021 04:12

Say it with me: new-tro-uh-meen. Neutroamine.

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Rocksfir e
Rocksfir e - 16.12.2021 06:22

why wasn't plant work accounted for? it matters a lot and also you are subtracting the market value of the leaves? that's kind of a weird thing to do without accounting for the work of producing those leaves.
tldr.
silver/work
joint = 1.07445
beer = 1.6703
yayo = 1.7508
flake = 1.9321
tea = 1.0256

for ref, if you just planted and sold the leaves we get
smokeleaf = 2.3376
psychoid = 2.4675
so clearly if all you care about is silver/work, planting and selling leaves is actually the best and by a lot. actually drug leaves are not anywhere close to the best silver/work farming you can do...corn is. corn = 3.9285 and yes it's higher then devilstrand. so drugging up the world isn't actually the easiest way to become rich, feeding the world is.


actual math..........................

for example smokeleaf requires 2.83 + 3.33 work to sow and harvest and yields 9 smokeleaf leaves. so if we plant and sow 4 plants that's a total of 24.64 work and yields 36 leaves. to make one smokeleaf joint requires 4 leaves. so we can make 9 joints and 9 joints takes 67.5 work. together that is 92.14 work for 9 joints which has a market value of 99. thus our actual silver/work ratio is 99/92.14 = 1.07445.
lets do beer. we want a nice hop number that is divisible by 25. seeing how hops harvest yield is 8, lets go with 200 hops. 200/8 = 25 hop plants. that's 154 work. it takes 16.67 work to turn 25 hop into 5 wort. that's 8 crafts which is 133.36 work. total work is thus 287.36 and we are left with 40 wort which turns into 40 beer. (i don't see a work time related to putting wort into the barrels). 40 beer market value is 480 silver. thus our silver/work ratio is 480 / 287.36 = 1.6703.

each psychoid plant gives 8 leaves.
it takes 8 leaves to make one yayo. so we got 6.16 work + 5.834 = 11.994 work total. yayo sells for 21 silver thus we get 21 / 11.994 = 1.7508

it takes 4 leaves to make one flake. so we get 6.16 work + 8.332 = 14.492 work total. 2 flake sells for 28 silver thus we get 28 / 14.492 = 1.9321

it takes 4 leaves to make on psychite tea. so we get 6.16 work + 13.34 = 19.5 work total. 2 psychite tea sells for 20 silver thus we get 20 / 19.5 = 1.0256

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hyperion
hyperion - 15.11.2021 10:07

Your math is way off for beer. 25 hops (worth 32.5 silver) makes 5 wort, 5 wort makes 5 beers (worth 60 silver) and it only takes 17 work. So that should be 1.61 work per silver. Unless I'm missing something

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OblivionOtaku
OblivionOtaku - 07.11.2021 00:12

Mad to see such a game created a deep economic system and we are seriously discussing market plans. Last time I made a drug colony, my pawns broke the golden rule anyways: they binged on the product with all the bad events chains.

Thanks a bunch Randy. And thank you for confirming Flake is the profitmaker. I am still a Yayoboy though.

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JustLiving
JustLiving - 06.11.2021 22:20

I don't agree that smokeleaf is across the board better than psychite tea in the early game. The thing with smokeleaf is that it reduces consciousness, reducing the output of any pawn you put on it. Whereas with tea, you can give it to them for the mood boost and it won't result in any reduction to their output.

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Hungus Humongous
Hungus Humongous - 06.11.2021 09:03

loved the drug series, it helped to educate me on how role play the british selling opium to tribals.

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Pendant Blade
Pendant Blade - 06.11.2021 05:09

Thank you for your hard work, Walter White.

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Wills Irwin
Wills Irwin - 05.11.2021 21:59

not only does he give us individual videos but then knowing our rim infested minds couldn't process this further gave us something only a god would.... TABLES

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Tatsuni
Tatsuni - 05.11.2021 21:38

I know you've made individual videos on them, but it would be nice to have a concise video kinda like this one where you show drugs and their uses for consumption. I started a high life colony and looking to expand into other drugs than Psychite and Smokeleaf, so if you could make a video like this one but you instead maybe have columns saying like:
% Chance of dependency per hit
Days 'till drug induced afflication happens (like ashtma for smoking weed)
Mood buff provided
Etc etc

You don't have to, but much like all your drugs videos where you summed up everything into this one, it might be nice to add all their pros and cons into a single video to know which one is better for consumption.

This was just a random idea, I really enjoyed this video, keep up the good work!

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Mr. Chopsticks
Mr. Chopsticks - 05.11.2021 21:38

Top shelf drugs my man

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TheTSense
TheTSense - 05.11.2021 21:15

Sell Flake, Drink Tea, Easy

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C'tan
C'tan - 05.11.2021 21:14

You can see the effort in this video. Thumbs up to you

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D S
D S - 05.11.2021 20:58

How are you not more successful? Maybe I dont understand the subscriber/time/video curve, but your shit is top-notch and has made me rethink my personal Rim meta. Much love.

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