Getting Started with 3ds Max CAT - Creating Limbs

Getting Started with 3ds Max CAT - Creating Limbs

Miloš Černý Animation

4 года назад

7,898 Просмотров

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Комментарии:

@FictionCautious
@FictionCautious - 09.04.2020 09:07

I wish MODO had this.

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@ALINAGORI
@ALINAGORI - 01.01.2020 21:53

CAT is most underrated and the best Animation Tool i ever knew , and you are the best To The Fellow Animator that.
CAT is the reason i stopped using Maya.

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@shahzebkhan8789
@shahzebkhan8789 - 12.12.2019 13:17

Hi Milos thank you for the great tutorials they are really very helpful. I've used CAT quite a bit for game animations, my only problem with it is that CAT is good for cycles and loops but not for longer animation sequences. Whenever I do longer animation sequences in between animations the rig limbs (one of the limbs) moves erratically mostly its been the arm that starts spinning around. I've tried to fix it in splines it doesn't work. The only other way is to key the frames where the CAT limbs misbehave, it gets very tedious and the results are not that great. Its become a huge problem form me and what keeps me away from using CAT. I don't know if its the rotational values that are causing this or something else. I wanted to know if you have ever encountered a similar problem and how do you fix it. I will be really grateful if you can help out so that I can start using CAT again :).

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- 12.08.2019 19:06

Hi Milos!, im very happy that a 3d max expert Eloi andaluz put you in the list of best 3ds max artists. congratulations ant thank you for sharing your knoledge!

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@user-ie3uh3si9i
@user-ie3uh3si9i - 11.08.2019 18:26

Hi there, Miloš! First of all thank you so much for what you do! You are one of few to give us highly valuable information and popularize CAT! Secondly i want to ask a little of your help on some issue i got with character animation. The thing is i'm trying to copy a keyframe on a timeline that contains character's limb's both move and rotation information, but freshly duplicated frame only contains rotation information, limb isn't moving! Meanwile if i move and rotate limb using controller in autokey mode both rotation and position information storing in newly created keyframe just fine. I think the whole situation has something to do with IK target that can be created in limb animation tab. I think i've created such target, then removed it just by pressing delete, but it somehow continue affecting limb's movement. Can you please give me some advice on how to solve the problem? It's really pain it the neck!

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@MWassimMahfouz
@MWassimMahfouz - 02.08.2019 14:29

Thanks for your great efforts ... you inspire many ... I wish to see you talk about modeling and deformation ... what suit the rigging best in the modeling subdivision ... i saw your talent in modeling like your wolf and your bird ... I hope to see throw your eyes how you simplify things and make it art ...

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@robertmanchola888
@robertmanchola888 - 31.07.2019 06:25

Very useful, thanks!

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@ayaz1979
@ayaz1979 - 30.07.2019 18:42

Thanks

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@magnusrexus
@magnusrexus - 30.07.2019 18:06

can you please do a cat rig setup that can be use to in Unreal Engine 4

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@juansenic
@juansenic - 30.07.2019 17:47

Thanks Milo, the video is very useful

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@FishyBiscuits22
@FishyBiscuits22 - 30.07.2019 17:06

Every tutorial better than the last one! You are the best :D

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@aymanfatani
@aymanfatani - 30.07.2019 13:12

Like b4 Watch ❤️

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