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So the analogy of NURBS & polygons in 2D design is:
NURBS models = vector graphics / polygon meshes = pixel graphics
Vectors/NURBS are non-rasterized paths whereas pixels/polygons are rasterized images
Or in the most general lingo—Illustrator vs Photoshop
it's like svg vs jpg
Ответитьthey're the same
ОтветитьI think the comparison for polygons is more like lines vs. curves, not pixels vs. vector graphics. Polygons are vector graphics. They're just ones formed by straight lines. They have infinite resolution just like a curve, but limited to straight edges. Pixels and voxels are discretized and have finite resolution in ways both polygons and NURBs curves do not.
ОтветитьWhat is the difference between a vector and a voxel model ? What does voxel mean ?
Btw thank you for the video, it makes it clearer !
Thanks for this. one thing: You mentioned the advantage of the NURBS model being that it scales well. But what are the advantage(s) of the polygon model?
I often wonder why a 3d program can't combine the advantages of both the NURBS and polygon models.
Thanks!
Thank you for categorical explanation, i really needed it. Ok so lets speak of this in term of production and machining… what would be the differences?
ОтветитьThanks / Really helpfull
Ответитьthanks for the subtitles
ОтветитьI had no idea about nurbs could a game be made? it would obviously be pretty basic since I imagine it is very computationally inefficient but I see no reason you couldn't
ОтветитьThanks for the explanation
It was really helpful! 👍
so are they made of the same components?
ОтветитьIt seems you say voxel graphics, but mean to say vector graphics. Voxel is the volume/3D equivalent of a pixel.
ОтветитьWhat about T-Splines vs Nurbs?
ОтветитьThanks. Very helpful!!!
ОтветитьThis was so simple and clear. Thank you very much
ОтветитьСпасибо, очень ясно и доступно. Thank you, very clear and accessible.
ОтветитьI want to model a car. Currently i use AutoDesk maya to model. What other software should i use to create car. I was thinking about AutoDesk alias, will it work.
ОтветитьIs this like the cad modelling in fusion 360 ...
Why this process isn't used in films and animation
Please reply me
Thanks for the explanation. Really helpful.
Ответитьwhy nurbs not used in games! for like the circular simple shapes, it does not work in game engines ?
ОтветитьThank you :)
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