Комментарии:
every like this comment gets = 1 mind blown
ОтветитьCuando mueves el personaje como en una animación la curva lo sigue o se deforma el cabello
ОтветитьHey man can you please tell me how to stick hair to animated objects. I animated a spider with fur but upon applying rigid body physics and pressing spacebar, the spider falls, but the hair stays as it is. Can you please guide me how to make the hair stick to the spider? Thanks
Ответитьcan you make Tutorial for Blenders 3.6 Hair Update? please
ОтветитьIf the hair still looks kinky giggity 😂😅😂 That got my sub!
ОтветитьSubscribed, because he's funny.
ОтветитьThis is a cool method but is there any way you could bake in the shape of the hair from the forcefield? I'm currently trying to animate a character that has pigtails made with this method and it would be nice if the hair could keep its shape even when the particle emitter is moving.
ОтветитьBlender hair is a mess
ОтветитьThanks for the good tutorial.
ОтветитьI wish blender was multiplayer
ОтветитьThanks Dude! It's what I was looking for ... Great tutorial!
ОтветитьGreat tutorial! I wonder is there a way to simulate movement of such hair?
ОтветитьThank you so much for the amazing tutorial! One of the best I’ve ever seen, so helpful. I’m so grateful for your expertise! If my vellus and beard particle hair are sinking under the head mesh with certain facial poses, how can I make the can stay on top of the head mesh?
Ответитьserious help needed lets say im trying to make a fur rug, when I applay the hair though it always comes out both sides of the plane I know it must be something small Im missing
ОтветитьCame for the Hair tutorial. Subscribed for the Giggity
ОтветитьBROOOO WHAT THE FIK!!!!!!! Ive been studying hair tutes all week and this just shut it all down. THANK YOU SO MYCH
ОтветитьAny updates for Blender 3.1? Does this technique still work?
ОтветитьWould it be possible to use a curve like this to control fur flow along a body, instead of doing it by grooming? I like to keep everything dynamic whilst I'm working so I don't have to undo and re-do hard edits in particle mode when I wanna adjust certain things, so I like the idea of simply laying a curve along the center of character's body and limbs, and making the fur flow fall along that curve. I don't understand the settings well enough to create a result I can make sense of.
ОтветитьIt's almost like PolyGroup in Zbrush...
ОтветитьThought: For an easier way to do pigtails... use a circle instead of a curve. Just put her head in the middle of it, and you're basically there. Any kind of path will work. You're welcome
ОтветитьI love how your unique sense of humor makes a better impact than a lot of funny people I know.
ОтветитьMY MIND IS BLOWN.
ОтветитьHey I am stuck on getting this working, I got hair working with Bez curves, when I make two curves, it won't select each one, even after weight painting, The Collection bit seems confusing, as could do with a second more explain what to do here, am I doing something wrong here? as I can't seem to get them to separate between the two, it just follows the single one, no matter what I do, I have done tutorial 5 times now and over 4 hours of trying. Any Suggestions?
ОтветитьHi! maybe you can tell me why bald spots appear when i use comb tool? I need short fur. When using the comb, bald spots appear and the fur is collected in ugly groups, and is not evenly distributed.
ОтветитьThe pronunciation of hair shouldn't be 'her' ?????
ОтветитьThis is the best ever!
ОтветитьI... WHAT. THE. HELL. DID I JUST WATCH.
This just downright blew my mind
Have you got a bath in that room???
ОтветитьInstead of rushing to prove a point can you go a little slower it’s annoying having to put the playback speed at 0.25 bc ur speaking so fast and barely explaining
ОтветитьMind Blown! haha thank you so much!
ОтветитьSo, 2 mins of this video is just pointless filler?
Ответитьi really love your videos, you're making my life easier with each tutorial
ОтветитьHint: Select the hair source geo first and then shift-click the Bezier before switching on the Force Field Curve Guide. Note: turning the Bezier's Path Animation off will crash Blender.
Ответитьэто не работает.
Ответитьam I the only one that can't understand your accent LOL
Nice job man 👨 👏
Okay once I twisted the hair with control t how do I turn it into a bun?
ОтветитьVery useful information! Thank you for this! wanted to learn the hair in the thumbnail. Did you do this same method to get to that style?
ОтветитьHey what curve did u use? Path or Bezier?
Ответитьwtf? THANKS.
ОтветитьYOU ARE INSANE!!!! 🤯🔥❤️
ОтветитьHey, your genuinely funny and your tutorials are good but please can you turn that thing on so I can see what key and mouse clicks you are making, as they so fast it becomes a nightmare to actually know what you are doing? Thanks man
ОтветитьHi, Question : can we do that from importad curve?
ОтветитьEdit: Tried this in an empty project and it works fine. I cannot reproduce this bug, very weird.
This method actually crashes blender 2.92 for me consistently when I try to add a Bezier curve and then set the physics property from force field to curve guide. I'm going to try to recreate this bug in a new project and if it's doing it there I'll file a bug report.
This is a game-changer!!! why didn't I knew about this before
ОтветитьLiar its 6min video
ОтветитьHow do you animate these though and make sure theyre not just stuck in a single spot? Im trying to make a stylised hair style with this but look more realistic than just blobs.
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