Комментарии:
Awesome as always! Is it possible use the Substance Designer's mateirals directly to Unreal? Like the stylized water to do a Lake on unreal, for example
ОтветитьAwesome. Working on Greek stuff myself. I love to see you have a crack at a bust of a greek god
ОтветитьI'm going to assume you scrapped your first low polygon model and made a new low polygon model after re-importing the high polygon model back into Maya?
ОтветитьInsane job! Great to see you elsewhere than in stylized
ОтветитьAwesome. Love it. Will you do any interior modeling anytime soon?
ОтветитьHello there, thats great, do you know how to make hair cards in maya??
ОтветитьI want to receive 3dex_Rock_Material. Purchased from gumroad Where can I buy rock materail?
ОтветитьIncredible!!! I would like to see tutorials not just timelapses
ОтветитьWill there be more videos with creation in the style of realism?
ОтветитьWhat render engine do you use?
ОтветитьI've been following your work for awhile and have been really inspired by your workflow and process. I've been having a problem with my low and high poly baking though. Any advice?
ОтветитьInspiring work, Thanx. :D
ОтветитьThis guy's just flexing 2659$ worth of software
ОтветитьB E N D Y B O N E S
ОтветитьWhat would you say is better. Blender or Maya?
ОтветитьTo me, this process is sexual.
ОтветитьThank you for your great videos. I am new to ZBrush. I am looking for hardware for this software. Which graphic card do you recommended and how many RAM? Thank you
Ответитьwhen you rebuilt the column, as you put the normal map detailed to the new
ОтветитьDoesn't the high poly needs to be un wrapped?...
ОтветитьPlease visit my channel and subscribe I need your support 🙏❤️❤️❤️❤️❤️
ОтветитьJust found your channel , very nice , games creators are lucky to have you
ОтветитьCan i ask you. is it really matter. you write software names first then the actual Model name, you have already 121k subs.pretty famous. but what about beginner channels. Should they write software name first too then the actual Object name represented in the video. I am asking for a friend lol
ОтветитьWhy do you use this baking sequence (world normal, normal - curvature, thickness, position - at last ambient occlusion) and not all together? Thanks a lot.
ОтветитьOMG! Zblush is so powerful software, I wanna try these channel, Maya-Zblush-Substance Painter. That's awesome...
ОтветитьVery cool to see some non-stylized or maybe it's slightly a hybrid of stylized and realistic. Regardless, love your videos, especially in these quarantined times
ОтветитьThanks a lot..Inspiring work.. how you did the turntable. Which software for that?
Ответитьfascinating workflow! Is it possible do make the details in Maya instead of Zbrush? We don't get this program in our school licenses.
ОтветитьThis is really wonderful. I mean the level of effort you putted and steps you took is very logical and well planned.
ОтветитьIs it necessary to bevel low poly edges? And also how do you combine all the separate parts into one? Help!😭
ОтветитьHi! Did you do smooth before importing Zbrush? Because my Pillar doesn't look smoother than yours.
ОтветитьBROOO thankyou so much, this really helped and the tutorial was really easy to use as well :)
ОтветитьWow
ОтветитьHacked i guess
ОтветитьMlk, se pá que o canal foi hackeado
ОтветитьFor once, the software is actually really useful
ОтветитьThis is great, thank you!
Ответитьall workеd
Ответитьmerci beaucoup a toi :))
ОтветитьIf you could please go slower it would be very helpful. Thank you for your generous effort
Ответитьwhere I can buy your rock material ?
Ответитьsir how to take this details from substancepainter into maya
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