Fracturing Geometry by Material Types with RBD Tools in Houdini

Fracturing Geometry by Material Types with RBD Tools in Houdini

bubblepins

4 года назад

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@hannanhanid
@hannanhanid - 26.01.2020 03:39

damn girl your videos are sick very informative and also your voice is great as well

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@Reebert02
@Reebert02 - 26.01.2020 15:42

I love your tutorials and I've learned a lot from you; but if you're going to take a lot of time explaining how you created the crystal, maybe create it during the tutorial...? This coming from a noob that doesn't understand half the nodes in the crystal geo. ;-)

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@nizar34
@nizar34 - 27.01.2020 01:39

Thank you very mush , You are the best ever , You have taught me a lot , it was so difficult without you

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@notskinner2304
@notskinner2304 - 27.01.2020 21:19

wow nice tutorial. Can u pls explain the new sparse pyro workflow in SOP, I mean using flames instead of fuel. And how to used different vector fields to influence it in order to make different types of pyro effects

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@soyzomg7914
@soyzomg7914 - 16.07.2020 09:19

Thanks for the tutorial btw I love your voice you are so cute :D

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@vggprotfm8842
@vggprotfm8842 - 19.08.2020 23:57

Can't I use Redshift in Apprentice version of Houdini?

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@germancarballo9282
@germancarballo9282 - 25.11.2020 13:18

Thank you for this tutorial! Quick question here: When I apply "edge detail" to a semi-complex geometry it shows and calculates the internal planes it uses to add this detail. Any idea how to fix this?
Thanks

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