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Default input action does not exist.
ОтветитьExcellent tutorial, thanks a lot !
ОтветитьIn 2021 version, you can set the first selected button by dragging your primary button into "EventSystem" game object -> "Event System" component -> "First selected"
ОтветитьShort and informative, thanks!
ОтветитьIm having 2 issues. 1 when I try to use this method and have a button for a settings menu(which disables the main menu and enables the settings in the same scene) the setting button remains permanently selected after that. 2 If I try to also add highlighting for mouse hover it doesn't change the selected button. I mostly need a fix to the first issue but all help is welcome.
ОтветитьIs there a way to start with no button selected until I press a key or something?
ОтветитьThanks, much easier than the old system.
Ответитьbottom button
ОтветитьSimple, effective. Greatly appreciated.
ОтветитьWould you happen to know how to configure this to navigate with an Oculus Quest controller joystick? I have replicated this video's directions but the first button will not highlight by default or respond to any VR controller joystick input.
ОтветитьSolved all of my problems in 7 minutes, so glad I've stumbled upon this video
ОтветитьThank you so much I spent like 30 minutes trying to figure out why I couldn't swap selections on a dialog menu. Just had to change navigation to explicit lol.
ОтветитьGreat explanation! This video saved me so much work.
ОтветитьThis tutorial sucks, it doesn't take into consideration multiple menus (for example, an options menu or something)
ОтветитьLove your tutorials! Great job!
ОтветитьThanks a lot for the tutorials ! I stumbled upon your channel after some time of unsuccesful research and you brought solutions to all the problems I encountered at once 😄
ОтветитьIn this video, you hit all the right budons.
ОтветитьAmazing video! Thank you so much! Instant subscription!
Ответитьlove your tutorials, thanks!! :)
Ответитьnew input system, but old UI :(
ОтветитьHey, do you know how i can use the scroll wheel to cycle through the buttons?... i tried looking through the new input system but every time i tried to save what i thought would make it work.. i got an error that reverted back to default settings.. any clues?
ОтветитьVrey clear, and straight to the point, love your tutorials
Ответитьur so cute
ОтветитьI Love You
Ответитьuseful🥰
ОтветитьFantastic and clear tutorial, thank you!
ОтветитьEvery time I’ve looked up a specific video on the input system, it’s always your videos, lol
ОтветитьVery good video, this is exactly what I need!
Ответитьthanks love
ОтветитьThis is super helpful thank you!
ОтветитьHow would this be done with the new input system?
ОтветитьTHANKS!!!!!!!!!!! :)
ОтветитьI don't have a UI action map, but it still works. Why is it so?
ОтветитьGreat video!
ОтветитьJust started using the new input system for the first time. What a massive improvement over the legacy system, which has become tiresome! This is one of the best Unity tutorials i've watched. Clear and to the point. Thanks for your help!
ОтветитьIs not frequently that I find just exactly what I needed, but this video is the rare exception, many, many thanks!
ОтветитьExtremely cool. Very detailed tutorial. Thanks a lot. :)
ОтветитьYup, every time I go searching for guidance on my next Unity task, I find a samyam video! Thank you!
ОтветитьThank you. I was having trouble having the menu be controlled using a controller. Turns out I just needed to select a button to be 'First Selected'.
ОтветитьReally helpful and straightforward! Thank you!
ОтветитьGreat work! I searching for a way to navigate my end game menu with controller/keyboard. But i can't get it to work without using my mouse pointer first. You got any solution or tips for that?
ОтветитьThank you so much!This video is the best for Unity UI navigation!
Ответитьyour tuts are always the best ones!!! thanks!!
ОтветитьEasy and clear! just perfect to continue my game!!! Thanks so much!!
ОтветитьThank you so much!!!
Ответитьwould this work with a dynamic menu? (i.e. like inventory)
ОтветитьThis video was super helpful! Most other ones I've found dont seem to use the new input system, or are just a lot harder to understand XD
My question though is when I have a button from the initial menu lead to another menu thats in the same scene, how do I make a button from the new set of buttons be highlighted? (P.S. Hope I described this in a way that actually makes sense:P
Thanks so much, been using Unity for years and I never knew this. Huge help! :D
ОтветитьWhat if i want to have multiple menus, but I can have only one event system. For example- I want to have game end menu and a main menu but I can "first selected" only one object.
ОтветитьI knew there was an easy way to do this. Thanks, you helped me understand how to loop the selection and more!
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