Комментарии:
whats the OST to the battle music
Ответитьthose werent accurate even the moment this was recorded, like pyre is based on portals not fire, arcane isnt even that much of magic, it's ranged units potential is unexpected also wild is based on getting free units and decay is based on gathering your army by battle
ОтветитьWhat is the logic behind Flesh Wonder in Order? Holy humans with meaty abomination?
ОтветитьThe only problem I have with the faction guide: it isnt actually saying THE thing that makes the faction stand out. Pyre for example . . . sure fire is the damage type that makes them different than Enclave or other factions? The real reason to pick pyre is the teleport function built into their heroes and the infernal gate gives you potentially 1000s of gold worth of units EVERY BATTLE. Pyre excels in disrupting the battlefield by making it IMPOSSIBLE to play standard formations against them. They can for example AT WILL either teleport a melle flank right on top of your ranged units or do the inverse and pull them back OR send the front flank of the enemy across the map so YOUR units can plow into the backline. They also teleport around the map and can skip WEEKS worth of movement if they capture far away resource nodes depending on the map size over the course of a longer map.
Another example for Enclave: Hunt and Taming are a self contained minigame based on the map movement. It can give you dozens of additional units "rarely even a dragon week 1"or HIGH TIER ARTIFACTS depending on their skill level. Artifacts can help speed up the Great Hydra which is arguably on par with the BLACK DRAGONS at a cheaper power level because their AI doesnt have so many things to do at a LARGE aoe. Enclaves selling point is they have a lot of poison, disruption, and their best units scale well at all stages of the game with Leeches being one of their best units contrary to the misconception that T1 units dont stand out. The combination of either amassing a huge army or getting super juiced on artifacts which scales all of their units well into the late game is why you play them. Their stat values are all slightly above average for all their units . . . .a small horde of scamp arrows can completely decimate even t6 or boss level monsters.
These are just two examples, this is more of a AT-A-Glance faction overview which would help newbies pick their first starter race, incomplete as it is. Dont take it as an insult or an attack, it is just some of my examples were said but it wasnt the emphasis which is critical because they DEFINE the faction. Fire teleporting mechanics are THE reason to play pyre. The reason to play Wild is SPAM, they get hundreds of free units just for existing and those units arent bad units either. Wild is like a flood swarming over the battlefield. Orders main jist is that they get a lot of free stats depending on the hero type and all of their units play like a standard rts formation which means consistency, they are definitely the definition of ORDER. Decay's main selling point is DAILY unit growth, they overwhelm their enemies by converting active battlefield deaths into more units which can snowball into even more units.
Your Arcane section was fine, it was exactly what they are??? Except the Forge allows you to get free stats, units, or HIGH LEVEL SPELLS well before they should be available "higher level spells are more mana efficient, meaning greater effects and aoe" That needed to be emphasized.
These are only a few examples, going into the units would take even longer. Each faction could have a dedicated 30 minute video at the start screen alone, this game is that kind of level of DEEP.
Will there be a online pvp mode or it's not coming any time soon?
ОтветитьAnybody got any ideas for more factions? Just asking because after researching this it seems like they've covered everything.
ОтветитьWait about the other three factions? Is one of those a candy or dream faction or something?
ОтветитьThese basic descriptions should be in the game.... thanks for the vid!
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