Комментарии:
The unlaiden version is not 'totally' useless, you could fill it with JT drugs! albeit a PIA
ОтветитьWhen I watch the different features your inspecting, a thought came to mind. What about space mines? I remember reading a halo book, I think it was ghosts of onix or something where the UNSC prowler ship deployed stealth mines to cause havoc with the Covenant.
The thought was whether that would be able to be used during your combat events with other players.
The Tali with cargo seems to work well for me it's fast enough and tanks enough. I took off under fire and still got my cargo to the destination. It may not work every time but someone the time is still good. I upgraded my c1 to the Tali and I'm very happy with the choice. As everyone else is thinking I'm getting really excited about the possibility of the caterpiller with modules. Oh and gun slings so you can be in a uniform and carry a weapon stowed.
Ответитьballistics suck now they had there dps cut in half
ОтветитьHey Kate, I read that on the PTU 3.23.1a patch there are more updates for the Retaliator, including now size 3 turrets. Any idea if the issues you folks experienced got fixed on the PTU?
ОтветитьHow do you have it running so smoothly I have a 7800x3d 64gb of 6400 ddr 5 and a 3080 and a nvme and it runs like hot dog shit does my rig suck ?
ОтветитьCitizen Kate nicely done on this video and I found the entire thing enjoyable and I'm looking forward to seeing part two.
As for the modularity of the ship and its ability to enter change from each module there is something that you may not be fully aware of or you have not thought about.
For example, the module for living quarters is not something that isn't intended for the crew but is actually intended for transporting a high valued VIP who wants to move secretly from one location to the next and would give you a huge reward for doing it by getting them there safely.
The drop module could be combined with the cargo module so that the crew in the drop module would have additional ammunition or possibly a bump in the cargo module to take to the intended target.
this is why this ship will be very versatile if people think out of the box and try to be a little more creative in using the value of the ship to its up most capable abilities.
This is why I have this ship in my fleet because of its versatility and capabilities which will be used for transporting those very rare items from one point to the next in a heavily armored heavily protected vehicle they could pretty much hold its own in a fight.
nice use of the package to get back on ship! Puzzle gameplay! lol
ОтветитьI literally have the original vanguard modules. Not sure if they will just disappear them, sell them back to me, or replace them with the new versions when they come up with them.
ОтветитьThe Retaliator with cargo is for high value stuff only. It's a gunship first with good protection... ideal for punching through somewhere maybe.
ОтветитьA Cutty started shooting at my cargo Tali at an outpost. With it being empty and having no pilot guns I got a little red behind the ears and challenged the perp to land and fistfight me on the ground. It turned out to be an NPC so I took off and left it at full throttle and hopped into my top turret and killed him. Great video.
ОтветитьHere's to hoping that C.I.G. doesn't with-hold module-swaps from the in-verse stores for each that's made available down the line; those currently flight-ready & those to-be.
Especially after 1.0, beta or official; relying on such an impeding practice after such a point wouldn't be very stellar when weighing player-base satisfaction w/ financials.
Awesome to see the long-discussed features come to fruition, nevertheless.
Still looking forward to the carrack gold standard… it should be able to carry larger cargo boxes; but to manually load them is impossible right now, due to small doorways an no way to load them directly into the cargo bay from outside… the carrack should have deployable modules including openable cargo modules, AND it should have a metal shield that can cover over the cockpit/bridge glass based on the OG concept art, but sadly it seems to have no further progress on the play style it is ment to fill, and theres no way to swap the modules so you cant adapt it to another.
The Carrack is in a sad state… being dominated in its current role by the Polaris with no updates on the horizon. The Polaris has a larger hangar, more space and more modularity by the looks of things; while the Carrack seems to be forgotten with the vast features it should have but simply doesn’t. It should have been thinner, and was released chunky with next to none of its vast features working.
I love my Carrack, and i will forever, and i hope it gets the love it deserves in the future.
The game has been really buggy as of lately, I encountered 2 fps in the game a few hours ago and had to restart the game.
ОтветитьI always enjoy your videos. I bought the Tally base model a long time ago just for the future modularity. I used the loaner torpedo bomber quite a bit. With the gold pass and the modules that came out, I had an empty ship with no real purpose now and worst of all no pilot weapons. So I bought the cargo modules for it but with such a small cargo capacity and no pilot weapons, I still found little use for it unless I wanted to crew it for very tiny cargo runs of maybe valuable cargo. So with a price tag of $185 for all the modules, making the modules cost more than the price I paid for the original ship, I sadly CCU'ed my beloved Tally and melted the two cargo modules to an Ironclad. With that and a little store credit, I got the Ironclad for $185.
ОтветитьFu...yeah !!! Galaxy i hear you coming...Closer & Closer...Woohooooo...Finally.
We wait so long for that Baby Now..Hopefully comes she This Year as well.
glad to see the tali get some love but there needs to be a slight interior rework to make it more cohesive
ОтветитьCargo variant was really nice, but sadly the size of the cargo bays is meh... Still, nice ship! :D
ОтветитьThe ship looks great, can’t help but get the impression of a Star Wars stealth ship form it.
Ответитьhover bikes for scouting & quick bunker sttscks would work with thie bay elevator
Ответитьthe fact that the lighting changes not instantly looks so cool
ОтветитьThe Retaliator is REALLY durable...
I hope the Ironclad ends up being at least close to that tough, since it's supposed to armored.
Modular or not, still dislike how labyrinthian the interior is on the tali
ОтветитьThe workaround for the turrets firing off angle - turn off pilot weapon power (P). Warning that you lose the ability to fire chaff and flares while it's off.
Ответитьmelted my retaliator and galaxy too due to CIG shit into our face and not let us buy modules ingame but only for cash and not even LTI so CIG go and f yourself i wish didnt buy any shit nor game its uplayable trash anyway after 13 years ITSA SCAM
ОтветитьAnyone know when the Carrack is due for modularity?
ОтветитьI am hoping this comes to the Carrack soon. Modularity will really make ships a home away from home in due time. As they could really make all manner of modules. Recreation, science, medicine, etc. Possibilities are endless when a ship can have modularity.
ОтветитьThe Retaliator went from mid to very interesting.
Ответитьhello, i love the video's you make and Star Citizen is awesome
ОтветитьI hear rumors of a turret buff. Imo, the retaliator is the last ship you'd really want for cargo, but it is a great addition since it's so tanky that you could run into trouble and get out alive Maybe in the future, we can get more dynamic modules that will serve the retaliator better.
Source: I own one for ERTs.
With one cargo and one torpedo module, it kinda feels like a hacky pirate ship...
ОтветитьStill my first love.
Ответитьinteresting to see the modularity coming. kind of a weird way to implement it though. thought it was going to be more of a tactile plug and play. like with shipping containers.
ОтветитьThe reclaimer is such a beautiful ship!
ОтветитьSeeing you playing around with the modularity is too funny, even it is way too small for anything. I really hope I can find a fun team like you gues at the end of the year. Also I am not sure, that I like the ship with the modules. I love those colored floors, but the rest didnt convince me. Lets hope your second video will convince me more hehe Stay aweseom and have fun! <3
ОтветитьBest cargo ship in the game! For real though, excited to see what modules we may get down the line. After watching a few retaliator videos I couldn’t resist buying myself one 😂
ОтветитьYou do have the advantage of a higher lvl radar in 3.23.x, now that radars do have different range based on the level, so you can spot sniper or bomb stealth builds before they get too close
ОтветитьThe ship certainly requires another gold pass look. There are some obvious misses in the Gold Pass.
Upper turrets clipping through the frame?
Vehicle loading is awkward.
O2. Bug when removing helmet.
Upper current aim calibration is off.
Turrets don't share the ships atmosphere.
No landing flood lights.
Nice to haves-
Faster top speed
Medical module
Pilot guns
Bomb module ( love to see a bomb carousel / or 2 size 10's I per module).
Electron warfare module.
No pilot weapons is so impractical, but I'm still falling in love...
ОтветитьI can’t help be in love with this ship, in theory. I don’t know anybody that owns one and it’s kind of the only multi crew ship I want to be a crewman on
ОтветитьI thought the captain's quarter was actually a brig. Makes sense it's the captain's quarter.
ОтветитьAll ship variants should be made this way. It makes sense to make one ship and customize it with modules.
ОтветитьClearly the rear cargo is not thought for cars. Only bikes or cargo.
Ответитьthere's no way you would have 2 corridors wasting space on any functional star ship
Ответитьis this pu 3.23.1 game play ?
I bought a STANDALONE SHIP - RETALIATOR – TORPEDO-ENABLED and stil no comp with torps ?
I was crazy and bought the $360 retaliator over ILW. Hopefully that money was well spent!?! Can't wait for CIG to fix the bugs you all found.
ОтветитьWe just gonna ignore the aurora that was upside down on the pad?
ОтветитьThe Tally was always a weird ship, by layout, to me. Now it's even more weird in layout with the cargo modules
ОтветитьThis ship being sold as empty instead of cargo by default should be a major issue for the community
Fully crewed it’s worse than the pilot DPS on a Corsair as well, the cargo variant should come standard