Комментарии:
Super pumped for this video! Hope you all enjoy watching and find it helpful. =)
Ответитьماچ به کلت
ОтветитьHey your video is amazing...I was wondering if you can help me out...I am try to use shader graph 2D but when i add my texture which had come with my water sprite from photoshop...the texture is not covering the full screen which is making the shaders to come out wrong...is there a way of resizing the texture...
Ответитьthe 2d lights work quite well, but its very difficult to exclude objects from being lit. especially if they are placed on a canvas. is there a way to exclude assets from being lit? sortinggroup/sorting layers do not work here
Ответитьits not working for tilemaps
ОтветитьCool!
ОтветитьThanks so much, this solves my problem perfectly!
ОтветитьWhat is the technique used for those trees animation?
Ответитьplease give us your instagram id for further references,doubts and for clarification..
ОтветитьDoes this work without needing unity pro? our team can seem to get this to work.
Ответитьhuge thanks for the crystal clear explanation
ОтветитьtNice tutorialngs going as tracks can be anytNice tutorialng and everytNice tutorialng and anywhere. I would like to ask you a question please? The reason that I
ОтветитьTyvm
ОтветитьQuestion: can you animate the 2dlight in sprite mode?
Like the light through branches, to add some "wind"? The light shapes move around in those cases, which we could mimic with an animation of the sprite, no?
Anybody know why my textures are indefinitely white? Sprite lit and sprite unlit. Regardless of what texture I apply to lit or what color I apply to unlit. The objects are just always white.
ОтветитьFor some reason my scene is always as bright as possible, unaffected by light at all.
ОтветитьI did all the steps and nothing really changed. I cant understand why.
Ответитьoraleee me gusto como explicaste paso a paso sin saltarte nada. Excelente tutorial me gusto mucho. sigue haciendo asi cortos y bien explicados paso a paso sin saltar nada
Ответитьfirst of all move objects to prefab section then apply 2d light
Ответитьwhen trying to select the shader for a new matrerial i created, the shader "Universal Pipeline Render/Lit" is missing, and i got this error when installed the asset:
Couldn't open include file 'Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl'.. Please HELP!!
Terrific..
ОтветитьWow I didnt know how easy but usefull lights in unity are!
ОтветитьNice video. Everything worked for me. but when i assign the 2D Render material to the URPasset file, my skybox disappears. Do you guys know why that happens or what could i be doing wrong?
ОтветитьBloodStreak material was not upgraded. There's no upgrader to convert Legacy Shaders/Particles/Alpha Blended shader to selected pipeline
UnityEditor.Rendering.Universal.UniversalRenderPipelineMaterialUpgrader:UpgradeProjectMaterials () (at ??
sykoo is working for Unity or what??
Ответитьthanks
ОтветитьRabbit.
ОтветитьI have a problem ,I did that but my particle system just appear as pink boxes ,what should I do?
ОтветитьVery useful video! Brilliant & clear tutoring.
ОтветитьNow there are light seams showing on some of my tiles that weren't there before.
Any ideas?
How costly is it for mobile power consumption?
ОтветитьBut why it doesn't work in URP Project ?
ОтветитьHow did you turn scene black?
ОтветитьHow do you make sprite sunspots?
Ответитьwhere is the asset now
ОтветитьIn 2d,
Can we change sprite size 512 to 2048 (in coding )while that particular scene loading.
To reduce apk, while building all sprites should be 512 and when needed, particular sprite alone to change 2048, in coding for clarity purpose.
is there a way to cast softer shadows? It would also be nice if I could change the length of the shadow. Right now they seem to go on forever.
Ответитьwhat laptop are you using? i'm going to buy mac mini M1 2020, does it work with Unity ?
ОтветитьFor some reason, my sprites are unaffected by lights in the screen. 3D objects work fine, but I can't make lighting(2D or regular) work with the sprites. Any ideas on how to fix it? I have my scene lighting on.
ОтветитьGod Bless you bro. Cheers
ОтветитьHelp, when I upgrade the materials, they just become black and when I light them they don't reveal the texture it's just whiteness
edit: I fixed it i just had the light on the wrong blend mode
How can I change shadow caster shape from a script?
ОтветитьHello! I am building 2D game using URP. After upgrading Unity from version 2020.3 to 2021.1 all 2D light start to glitching while I using Perspective Camera.
Is it bug of new Unity or I miss something in settings?
Awesome, was able to get 2d lights to work.
ОтветитьMostly curious how to implement that robust shadow caster system in a different project. Though, I think the fact that I have to even ask implies that I don't understand enough of its functionality to know all of the component parts I would have to "copy" over to my other projects. Much left to learn.
ОтветитьSkybox turns black when i do that and when i jump it just prints out my character everywhere... 100% working... this tutorial is not working like everytime tutorials from Unity...
ОтветитьThis immediately improved my games graphics. Great stuff; thanks a lot!
I do have a question though: Is there any way to compress the individual lights for better performance?
i am using a package to curve the world. and i have to apply that package material to my sprites.. so when i am using that material i can not use other packages material such as this one to use the lighting.. is there any solution ? i can not use multiple materials. it makes my sprite white!
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