Комментарии:
If anyone has issues with the volumetric lighting being completely white you need to set the Emission Strength on the Principled Volume to 0. Great tutorial!
ОтветитьIs there any ways to invert this animation???
Ответитьthanks mattpatt
ОтветитьAMAZINKK
ОтветитьCan you tell me how to change the size of the force field cz my force field is too small😅
Ответитьvery impressive
ОтветитьI love your energy man , awesome tutorial 🔥
ОтветитьThank you Mr. BlenderMania for the easy to follow and super useful tutorial
ОтветитьDuuuude, that is soooooo awesome! Tnx!
ОтветитьHello! Thank you very much for that tutorial because it is very clear. Nevertheless, I would like to try to make an egg explode for the game I am making, so it's like a very thin sphere because of the hole inside of it (I used boolean,maybe that wasn't a good idea?) . The problem is, it blows up instantly and is too strong even when I put the strenght of the forcefield to 0.001. Do you think there is a solution to that? Thanks in advance! 😄
Ответитьsuper cool as you said ! Thanks for your video !
Ответитьis there a way to time the explosion with key frames as the start and end ?
im trying to get a natural looking planet rotation as it explodes
how can i export that as a alembic file for render in keyshot ?
ОтветитьCan i set the timing for it to explode?
Ответитьhow to export this to unreal engine ?? thx before
ОтветитьThe cube bit didn’t work for me, it just made everything white
ОтветитьAny way to move this object around and then make it explod in later point in time
ОтветитьMonkey head shall explode
Ответитьmay u teach how to make egg break next time? thx
ОтветитьI adapted along the way, and as I added a texture displacement (rock like) on my sphere before to make the cell fracture, the explosion happens now super fast no matter the force in the forcefield .. I guess cause the chunks are hitting each other. Anyway to suppress that?
ОтветитьLooks like an mega evolution sphere I definitely wanna learn this :D
ОтветитьHow would you reverse the fracture, so it fractures then it joins again?
ОтветитьGreat tutorial. Thanks.
ОтветитьSay "Sweet" one more time, I DARE you !!!
ОтветитьI love your tutorials! Very informative and you crack me up!
ОтветитьThis is literally what I've been looking for for a long time, thanks
ОтветитьHi, I am making the switch from Lightwave 3D to Blender (Please don't laugh!). I just had one question. Right now my animation is stopping at frame 240. Is it possible to get the force to animate past this point?
ОтветитьWhen I put the material output of the principed volume in volume all the sphere and cube turns white, is it a problem of the rendering or it is ok?
Ответитьlooks like thr guy from fortnite
ОтветитьThanx for this video, how can I move this ball after I already added the rigid body to active and opend the ball fragments?
ОтветитьThank you, amazing :D
Ответитьgood sir how do I export this Explosion animation into unreal?
ОтветитьI manually had to get the same effect as forcefield a couple of years ago...painstaking.
ОтветитьOMG this is incredible
!!
Thank you so much
This was extremely helpful and easy to follow, thanks! Those force fields open up so many possibilities.
Ответитьhelp i need a realy QUICK fix! as soon as i start play every piece is getting smashed into universe... the whole objects/all parts arent falling down - they just get pushed away from each other - friction also on 1
ОтветитьI love how much this tutorial covered!
ОтветитьLooks like zero point
ОтветитьLove at first watch 😂😂 you r awsome broo.👍👍👍👍👍
ОтветитьThis is awesome!!! What I want to do is learn how it take a destroyed object like in this and then reverse the effect and fix it.
Think of it like this
You have a magic power like the Time Stone in marvel. You break a rock with a hammer and shatter it. Then you use your power and reform object to what it was like earlier (with maybe some cracks in it but never the less reformed.
Thank you. Amazing tutorial and very good effect. :)
ОтветитьThis is a little late, but I'm wondering if anyone can help. I've been able to follow this tutorial on this project I'm working on pretty much perfectly with some slight changes, my issue is that when I fracture the mesh, the insides of the pieces have this butt-ugly texture compared to the rest of it and I have no idea how to fix it. I've tried goofing around with cell fracture settings, adding a UV Project modifier and goofing around with it, all no dice. The mat im using consists of a color, metalness, roughness, displacement and normal part, if that helps at all.
Ответитьthis isnt fracturing this is voronoization which maya does perfectly blender is absolute shit
Ответитьand the universe was born this way - blender is the answer xD
ОтветитьThanks for very good tutorial, explained in very simple way, simple creation of nice explosion. Good good.
Ответитьdoes it only work for uniform objects?
ОтветитьYes
ОтветитьCan't we make the ball hollow..and make it look like only the outer shell is cracking?
ОтветитьHello, I want to add an effect like this to an augmented reality app I'm building. Can these type of effects be exported as USDZ files? Thank you.
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