Комментарии:
What inch minitor does elige use?
ОтветитьI use 4:3 because native and black bars are way too narrow and doesnt look right compared to other games, i believe the native field of view is way highee thats maybe why..
ОтветитьI want my Game To start BB, i did everything Right in amd Settings. It Starts BB and as Soon as i tap ingame it Stretches. Can somebody help me? Sometimes Even my amd Settings change
ОтветитьI use black bars cauee ui offset option is too limiting
ОтветитьI like 2:1 or close to it.
Ответить1440x 1080 4:3
ОтветитьBlack bars are so much better, makes you better with the negative 😂
ОтветитьI love 1920x1440 (stretched 2k) but the gamw feels less responsive, so im stuck on 1280x960 now, idk feels more smooth and responsive… i still have 300+ fps on both tho
ОтветитьFrom 4:3 to 16:9.
I started playing every game on native since scaling on other games are horrible.
4:3 isnt outdated. Its like saying some x by x resolution is outdated.
ОтветитьYes it is
ОтветитьSomething important to point out is that 1080p 16:9 pixel density just isn't enough for long range fights like mirage window to top mid, or dust2 long. You will lose fights because of this. Higher resolution or some other aspect ratio is the future
ОтветитьWhat about 21:9 monitor so ut would be stretched and with 100% FOV? And what about black bars above and under the picture?
Ответить5:4 users 😂😂
Ответить1280x960 is my main res but 1440x1080 is very solid as well. Id also like to try a smaller monitor to see if that makes a difference. 32in feels awkward
Ответить4:3 stretched looks better and feels faster which I like.
ОтветитьLong video for saying absolutely nothing of value
ОтветитьI thought it would be time waste but it was really decent video
ОтветитьOne very important thing about 4:3 stretched on a 16:9 monitor is that modern LCD displays are 100% digital with a fixed pixel matrix that is native to them, once you go out of that native specification, the pixel matrix has to first render your desired grid and then render it again to the native grid, which means increased input lag and response times, the absolute best Zowie Monitors, at the cost of everything else, have managed to get this increased input lag greatly reduced, very close to the native level of responsiveness (though it will never be as responsive), but if you are extremely suseptible to these issues to the point where you're the type of guy that bought the 1080p 540hz Zowie TN panel and you refuse to turn dyac on , you will want to play on native with your monitor connected to your gpu through DisplayPort for the absolute most raw and responsive experience possible with modern hardware counter-strike.
If you are on an OLED monitor, then it doesn't really matter as much, the thing is the manufacturers didnt even put time in to try to reduce the input lag increasement that comes with scaling lag because OLED response times are already ridiculous , your native lag is like 0.003ms , if you are stretching in oled it may grow to something like 0.06ms , effectively doubling, all the same dont worry about it.
21:9 works fine for me 😂
ОтветитьI prefer to play 16:9 in 4k in cs2...i tried also 4:3...like 1440x1080....that they said is the best resolution for cs....but i don't noticed big difference..........
Ответить1152 x 864 - love it
ОтветитьBruh, even in other E-sport title that does not truly stretched 4:3 (Valorant and, R6S) I just can't let 4:3 boi left out.
ОтветитьYou can say whatever you want, but it won't change anything.
Players use 4:3 stretched resolutions, because they prefer it for the stretched look, because they want to and because they can.
Your opinion is irrelevant and nothing you say will change that.
tldw: title is clickbait. the CONSENSUS among CS players is that 4:3 stretched IS the best setting, regardless of the resolution (1280*960, 1024*768 or 1440*1080), and the uploader has never actually used 4:3 stretched. facepalm
Ответитьthe real reason is because fps boost even tho its barely a 15% increase. CS2 is not as well optimised as CSGO was.
Ответить4:3 kings where you at? they don't understand, we're built different baby
ОтветитьInplay 2:1
ОтветитьI use 1080x1080 on mobile cs2 rip off
ОтветитьI was playing native for my first 2 years, I swore by it, than I had a really bad month so I figured, maybe I'll try something new, and my first game after switching to 5:4 stretched I did 30+ kills. I wanted to go back last year, but my pc can barely push out 150fps on stretched on some maps in cs2, so I haven't even tried native because of performance issues. (I have a 240hz monitor so it does matter)
ОтветитьI only get 300+fps on 1024x768 resolution so I will stick with it.
ОтветитьNah, 4:3 better
ОтветитьI like to mess with settings. I'm native guy but I sometimes go stretch just for fun, like in mirage or anubis. In bigger maps like inferno, vertigo or nuke, native is lifesaver. scientifically native is better in vertical and horizontal mouse movement wise since your x and y axis inputs on the mouse and enemy movement will be the same all the time.
habits die hard but if you give native a try for like couple days you will notice the difference on you and your wrist will feel a bit more relaxed.
The reason why i still use 4:3 is because the enemies look thiccker. And it is easier to adjust my crosshair to them.
Ответить16:9 since cs2 release and never changed it. its all about Habits, muscle memory etc. guys stay on one res. Wtf
ОтветитьOne thing that I think I cannot understand is when people say black bars is useless. They claim it has no advantages, and that is just straight up not true. While sure it doesn’t have the advantages of stretched, it also doesn’t have the disadvantages of stretched. Black bars has 1:1 x and y sensitivity. Sure it has the disadvantage of cut off sides with less vision, but it also has the ADVANTAGE of cut off sides. How is that an advantage? I think it is NO coincidence that kennyS and Guardian were absolute gods on black bars. As an awper myself, I can 100% confirm having less screen real estate taken up by peripheral view makes both noscoping and quickscope flicking way more consistent. It’s easier to line up your awp viewmodel for the noscope. And it absolute is easier to have a sense of where the center of your screen is is a smaller square than when it’s a larger rectangle. I think this is why awpers could dominate on black bars. I still personally think the stretched models have allowed for more consistency and high level awping because of larger targets, but I simply cannot agree that black bars does not have advantages whatsoever.
Ответить1080x1080 is best res
Ответитьany setting at all in Counter-Strike you should always decide if you wanted to play like that or not it's up to you it's not up to a professional player you should never rash to a professional player how he plays with that settings you will not professional you're never going to be professional if you are professional you're not watching this video in summary you basically decide what settings she wants to use nothing is concrete you can switch your settings on multiple just find the settings
comfortable with you
They use stretch because it stretches the hitboxes, it's that simple. Larger hitbox = easier to hit your shots.
Ответитьwhat a shitty title, expected better from refrag, i guess 75% of pros dont know that 4k with blackbars is the best resolution
ОтветитьI’ve played with 4:3 and honestly it’s pretty good but then I changed it back
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