Комментарии:
You are amazing ❤❤
ОтветитьI figured it out, if you bake it, when you close it out it will turn into a cube , how do I know here's your answer: don't bake
Ответитьcould you reply my question, my fluid doman turn into an cube, when i try playing it , it stills remains a cube , is there a button or properties that to uncheck it, please 🥺🥺🙏🙏
ОтветитьHi i watch your it only worked once for me, is there any settings to fix the problem to solve this solution?🫤🫤🫤
Ответитьis there a way to import an image - to draw a path in perspective to a still frame of a video, so that after completing the tutorial demonstrated in this video, the baked simulation could be taken over to after effects and applied as a composition?
Ответитьi've been trying to sim Ketchup, this is the way. Thanks!
ОтветитьThank you so much!
ОтветитьPro tip : Beginners Follow your curve also
ОтветитьHi, I followed your tutorial and stuck in the step when I turn option Type:"All" of the Cache. After Bake All, nothing appear, pls let me know if you have any idea for this situation. Thanks for in depth Tut
ОтветитьRealflow is Winner
Ответитьwhen i use curve force field, and stop the flow in certain keyframe. i keyframe the flow from enable to disable, it stopped, but the liquid keep flowing from the start curve. can you solve this issue?
ОтветитьWhat are the specifications of the computer you are using?
ОтветитьI followed all the steps but I don't know why my hdri only affects inside the domain cube space and not all the scene, and when the water animation starts it only affects de object and not the space inside the domain
ОтветитьI first did it on 3.5 and got all the strange behaviors' described by others. When I switched to 3.4.1 it was just like your tutorial...so something changed in 3.5.0-stable version ??
ОтветитьWhy my fluid still can't follow path?
ОтветитьMight be impossible, but I"m trying to import this animation into a scene in Unreal Engine 5, would you happen to know how I'd be able to do that?
ОтветитьA curve doesn't need a Subdivision Surface modifier, you can set a higher resolution in the Object Data Properties of the curve under Shape > Resolution Preview U (the Render U uses the same value if left at 0).
ОтветитьIt was a pretty good tutorial for anyone looking to create that kind of animation. I think it would have been better if there were a reason given for choosing those strength and flow numbers for the curve and the consequences of picking other numbers instead (and maybe info about how to control the speed and volume of the flow animation). Still, a lot of info from this tutorial can be useful in other projects. 👍🏻
Ответитьhi. im having trouble. my fluid isnt going on the path of the figure 8. its going on a different path. how do i change that
ОтветитьLet's always do alot of good 🙏🌈
Ответитьthanks!!!🙌🙌
ОтветитьThanks a lot!
ОтветитьYou are doing great videos, thank you so much!!
ОтветитьI did follow your tutorial yet i do not know how to do to get the amount of particles that you have, my fluids are smaller, any tip?
thank u in advance and great content
Strange timing. I only designed the way a game object looks and acts yesterday, and you more or less pre-empted me by two days! lol
Gotta be worth a sub. I'm Over the Moon finding you. I managed to follow every step too. Excellent tut. Many thanks.
I activated the viscosity function on the fluid dommain, so wrong XD. incremented tha baking time from 1 minute to 40 min. LOL
Ответитьnice tutorial, thank you!!
ОтветитьNot just about fluid we learned so many things in this video thank you 👍, thanks for in depth Tut 🥳
ОтветитьAmazing 🔥
ОтветитьWaiting for this Tut 🥳 thank you so much sir!
Ответить