How to Transfer High poly details to Low poly object in Blender

How to Transfer High poly details to Low poly object in Blender

Bro 3D

1 год назад

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Comrade Boris
Comrade Boris - 07.08.2023 13:45

I don't wanna be this guy but... Irl axe has a hole in it's head where the handle is supposed to go. Great work nontheless.

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Ashutosh Kumar Patel
Ashutosh Kumar Patel - 17.10.2023 02:53

Everything explains in video is working, but WHEN WE RENDER IMAGE WE GET LOW POLY VERSION ONLY, ITS JUST VIEWPOINT AND RENDERPORT, IT DISPLACE CORRECTLT BUT IN ACTUALLY RENDER IT SIMPLY NOT WORKING

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Suraj Prakash
Suraj Prakash - 04.10.2023 09:17

good to see quality content form Indian people, thanks for this tutorial, hope u make more detailed videos on other topics

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Cthulhu903
Cthulhu903 - 29.09.2023 17:23

THIS TUTORIAL HELPED MY MODEL I HAD TROUBLE WITH THE BAKING
THANKS Bro 3D!!!! 😃😄❤❤😇🤗

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shbarz
shbarz - 25.09.2023 09:45

So good

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LParadan
LParadan - 08.09.2023 01:31

this is fake detail. in 2023 is baking cheap solution

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mikel mendizabal
mikel mendizabal - 30.08.2023 15:12

Thanks! Thanks! Thanks!

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Sara D
Sara D - 30.08.2023 15:02

great video! thank you

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Tanushree Patil
Tanushree Patil - 29.08.2023 22:51

Thank you! Simple yet detailed tutorial, straight to the point.

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coolestardude
coolestardude - 28.08.2023 17:33

DUDE THIS IS SO COOL. EVERYONE NEEDS TO KNOW HOW TO TURN SCULPTING INTO NORMAL MAPS

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PING
PING - 27.08.2023 15:34

So is it mandatory to make a cage object? Can't we get the normal map in substance painter without cage object?

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Jack Cleveland
Jack Cleveland - 24.08.2023 19:20

This was really helpful! Thank you.

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Review Stand99
Review Stand99 - 24.08.2023 12:04

Let me try this 😗

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zombies
zombies - 18.08.2023 11:25

斧非斧也

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RedFi6h
RedFi6h - 10.08.2023 17:42

Thank you so much, I've been searching a lot of places for information about baking, but you're the only one who made it clear:)

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Cerealette
Cerealette - 04.08.2023 19:12

thank you very much baking guru

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REDpill BLUEpill
REDpill BLUEpill - 04.08.2023 06:34

I hate to do it but thumbs down - because - I DO NOT wish to use any 'autodesk' program. I'm becoming a little frustrated that SP has that workflow pretty much locked down and it's the MAJORITY of what tutorials use. UGHHH.
Thanks anyway Bro.
*EDIT - changed to a thumb up cause I did get some value in the end.

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Pixel Life Studio
Pixel Life Studio - 30.07.2023 15:17

Very good content ♥

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Yonlay Cabrera
Yonlay Cabrera - 27.07.2023 19:29

I always use Simple Bake to do thi, but I was wondering how difficult was with Vanilla Blender. It turns to be very easy. Thanks a lot for your clear explanation.

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Skilat Tutos
Skilat Tutos - 27.07.2023 11:58

I don't understand everything because actually, on your tutorial, the low poly is in front of the details of the high poly and for me, I need to have it in back to have the detail. I'm trying on my highpoly character and it's insanely slow so each test is so long

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Yal
Yal - 23.07.2023 14:43

how to convert it to an image texture

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Jason H
Jason H - 21.07.2023 05:39

Great tutorial thanks.

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Neeraj Creations
Neeraj Creations - 15.07.2023 19:58

Baked model will open in maya ? With low poly mesh

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Valt Aoi
Valt Aoi - 03.07.2023 22:37

hey bro, 3d , i have a model of scifi robot i want to bake the buttons and more small patterns how to do that??

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Edward Martinson
Edward Martinson - 02.07.2023 13:06

What does the cage do??

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The Weird Side
The Weird Side - 30.06.2023 04:36

Manually orienting an object to match another object's coordinates is amateur at best, very bad practice at worse. Select a single vertex in edit mode and Shift-S to move cursor to selected. Then right click object in object mode and set origin to 3d cursor. Do same for other object then either manually(but precisely/exactly) match coordinates or other methods. Otherwise, "Damn good job" lol!

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Daniel Marqusee
Daniel Marqusee - 29.06.2023 07:16

Thanks bud!

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черешня :3
черешня :3 - 28.06.2023 23:48

Bro thank you, that was really helpful!

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Xnnocence
Xnnocence - 11.06.2023 12:38

"Invalid cage object, the cage mesh must have the same number of faces as the active object" i did have the low poly set to active and i didnt change anything in the Cage at all i even reaplaced it again and it didnt work

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Nuvisor
Nuvisor - 10.06.2023 10:31

TYSM IT HELPED ME SO MUCHHH

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LLoving Kenny
LLoving Kenny - 07.06.2023 06:16

after i bake the details into substance painter, how could i transfer the new low poly/high detail model back into blender

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Kat
Kat - 03.06.2023 01:39

I have multiple textures and I was wondering how to bake one specific image from a higher poly mesh onto a lower poly mesh without copying/baking all the other image textures.

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Lebronze James
Lebronze James - 19.05.2023 22:40

Nice man! This is right to the point excellent job! thanks!

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Anerus90
Anerus90 - 14.05.2023 11:25

Thank you for this tutorial! Quick tip to everyone: make sure to Apply Scale before doing the UV Unwrap to both low and by poly. To do that, while in Object Mode, select your object and press Shift+A and type scale.

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5th Vertex
5th Vertex - 06.05.2023 05:59

Thank you!

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Terra Print
Terra Print - 06.05.2023 00:40

Great video! This is exactly what I was looking for! I'm making a game in roblox right now, but roblox has a fairly small maximum tri count of 10,000, which means models like trees can't get very detailed. This video helped me make everything look so much better, since I could get so much more detail!

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Keith Tam
Keith Tam - 28.04.2023 13:29

great tutorial, thank you sir!

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Keith Tam
Keith Tam - 28.04.2023 13:25

in 3ds max, the cage is virtual and is in the setting area; Is creating a clone act as a "cage" in Blender the only way to do it? thanks for your time!

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MaGestic
MaGestic - 27.04.2023 22:24

You blurred out your screen because you have porn?

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Liridon Cani
Liridon Cani - 17.04.2023 19:33

mine says no valid selected objects

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Multik
Multik - 16.04.2023 14:09

ITS BEST VIDEO! YOU BEST MAN

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Tovenaar01
Tovenaar01 - 16.04.2023 13:52

Hell yeah! Never knew knew about the cage option, worked instantly! thanks!

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Bassalicious
Bassalicious - 07.04.2023 17:59

Exactly what I needed, very good tutorial. thanks!

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Alpha_Nerd
Alpha_Nerd - 06.04.2023 03:27

One thing I'm confused on is what do you define as the cage is it as low poly mesh or a slightly bigger low-poly? Another thing I notice is that when you did it in substance the quality was a lot lower is that because he picked a lower map to back on?

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Brian Russell
Brian Russell - 21.03.2023 19:07

you have a gift my friend.... Not many people know how to explain this very well and you broke it down like it was 3rd grade science class. Thank you for making this and making it easy to understand. I was always confused as to why exactly we would want to do this and now I understand it's really important if you're looking to save your cpu some computing power on rendering, or just trying to downsize the size of the file while keeping the same details to later put it in a game or something that involves low poly!

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Jake O'Neal
Jake O'Neal - 14.03.2023 14:21

I just get a blank blue image for the normal. Followed everything you said. What do i do?

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Zim Zimmerman
Zim Zimmerman - 12.03.2023 10:54

everything is fine up to getting the normal map and that looks good but when I connect the normal map to the BSDF nothing changes on the low poly. any ideas?
EDIT: I seems I was in the wrong viewport mode, you need to be in "material preview" or "rendered"

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Sebastian Basaldua
Sebastian Basaldua - 12.03.2023 03:19

Hey, really appreciate you and the work you do. Subscribed!

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EpicFishBowl
EpicFishBowl - 10.03.2023 03:31

quick question: do you need to create a material for each object? you didn't mention anything regarding a material in the video and a lot of the things you do require one.

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