Комментарии:
I don't wanna be this guy but... Irl axe has a hole in it's head where the handle is supposed to go. Great work nontheless.
ОтветитьEverything explains in video is working, but WHEN WE RENDER IMAGE WE GET LOW POLY VERSION ONLY, ITS JUST VIEWPOINT AND RENDERPORT, IT DISPLACE CORRECTLT BUT IN ACTUALLY RENDER IT SIMPLY NOT WORKING
Ответитьgood to see quality content form Indian people, thanks for this tutorial, hope u make more detailed videos on other topics
ОтветитьTHIS TUTORIAL HELPED MY MODEL I HAD TROUBLE WITH THE BAKING
THANKS Bro 3D!!!! 😃😄❤❤😇🤗
So good
Ответитьthis is fake detail. in 2023 is baking cheap solution
ОтветитьThanks! Thanks! Thanks!
Ответитьgreat video! thank you
ОтветитьThank you! Simple yet detailed tutorial, straight to the point.
ОтветитьDUDE THIS IS SO COOL. EVERYONE NEEDS TO KNOW HOW TO TURN SCULPTING INTO NORMAL MAPS
ОтветитьSo is it mandatory to make a cage object? Can't we get the normal map in substance painter without cage object?
ОтветитьThis was really helpful! Thank you.
ОтветитьLet me try this 😗
Ответить斧非斧也
ОтветитьThank you so much, I've been searching a lot of places for information about baking, but you're the only one who made it clear:)
Ответитьthank you very much baking guru
ОтветитьI hate to do it but thumbs down - because - I DO NOT wish to use any 'autodesk' program. I'm becoming a little frustrated that SP has that workflow pretty much locked down and it's the MAJORITY of what tutorials use. UGHHH.
Thanks anyway Bro.
*EDIT - changed to a thumb up cause I did get some value in the end.
Very good content ♥
ОтветитьI always use Simple Bake to do thi, but I was wondering how difficult was with Vanilla Blender. It turns to be very easy. Thanks a lot for your clear explanation.
ОтветитьI don't understand everything because actually, on your tutorial, the low poly is in front of the details of the high poly and for me, I need to have it in back to have the detail. I'm trying on my highpoly character and it's insanely slow so each test is so long
Ответитьhow to convert it to an image texture
ОтветитьGreat tutorial thanks.
ОтветитьBaked model will open in maya ? With low poly mesh
Ответитьhey bro, 3d , i have a model of scifi robot i want to bake the buttons and more small patterns how to do that??
ОтветитьWhat does the cage do??
ОтветитьManually orienting an object to match another object's coordinates is amateur at best, very bad practice at worse. Select a single vertex in edit mode and Shift-S to move cursor to selected. Then right click object in object mode and set origin to 3d cursor. Do same for other object then either manually(but precisely/exactly) match coordinates or other methods. Otherwise, "Damn good job" lol!
ОтветитьThanks bud!
ОтветитьBro thank you, that was really helpful!
Ответить"Invalid cage object, the cage mesh must have the same number of faces as the active object" i did have the low poly set to active and i didnt change anything in the Cage at all i even reaplaced it again and it didnt work
ОтветитьTYSM IT HELPED ME SO MUCHHH
Ответитьafter i bake the details into substance painter, how could i transfer the new low poly/high detail model back into blender
ОтветитьI have multiple textures and I was wondering how to bake one specific image from a higher poly mesh onto a lower poly mesh without copying/baking all the other image textures.
ОтветитьNice man! This is right to the point excellent job! thanks!
ОтветитьThank you for this tutorial! Quick tip to everyone: make sure to Apply Scale before doing the UV Unwrap to both low and by poly. To do that, while in Object Mode, select your object and press Shift+A and type scale.
ОтветитьThank you!
ОтветитьGreat video! This is exactly what I was looking for! I'm making a game in roblox right now, but roblox has a fairly small maximum tri count of 10,000, which means models like trees can't get very detailed. This video helped me make everything look so much better, since I could get so much more detail!
Ответитьgreat tutorial, thank you sir!
Ответитьin 3ds max, the cage is virtual and is in the setting area; Is creating a clone act as a "cage" in Blender the only way to do it? thanks for your time!
ОтветитьYou blurred out your screen because you have porn?
Ответитьmine says no valid selected objects
ОтветитьITS BEST VIDEO! YOU BEST MAN
ОтветитьHell yeah! Never knew knew about the cage option, worked instantly! thanks!
ОтветитьExactly what I needed, very good tutorial. thanks!
ОтветитьOne thing I'm confused on is what do you define as the cage is it as low poly mesh or a slightly bigger low-poly? Another thing I notice is that when you did it in substance the quality was a lot lower is that because he picked a lower map to back on?
Ответитьyou have a gift my friend.... Not many people know how to explain this very well and you broke it down like it was 3rd grade science class. Thank you for making this and making it easy to understand. I was always confused as to why exactly we would want to do this and now I understand it's really important if you're looking to save your cpu some computing power on rendering, or just trying to downsize the size of the file while keeping the same details to later put it in a game or something that involves low poly!
ОтветитьI just get a blank blue image for the normal. Followed everything you said. What do i do?
Ответитьeverything is fine up to getting the normal map and that looks good but when I connect the normal map to the BSDF nothing changes on the low poly. any ideas?
EDIT: I seems I was in the wrong viewport mode, you need to be in "material preview" or "rendered"
Hey, really appreciate you and the work you do. Subscribed!
Ответитьquick question: do you need to create a material for each object? you didn't mention anything regarding a material in the video and a lot of the things you do require one.
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