Blender Boolean Cleanup: Topology Study #1

Blender Boolean Cleanup: Topology Study #1

Josh Gambrell

4 года назад

168,895 Просмотров

Ссылки и html тэги не поддерживаются


Комментарии:

@deewhite1979
@deewhite1979 - 18.01.2021 02:13

Great video! Thank you.

Ответить
@josephvanwyk2088
@josephvanwyk2088 - 18.01.2021 13:53

Thanks for this!! Makes sense! I gather that this is the general way in order to make sure your UV mapping is not f-up? Because, man the uvs around bevels are the MOST of my headache.

Ответить
@09ucef
@09ucef - 21.01.2021 17:16

nice video, but I have a question plz : can you explain to me how can u do to make (sharpen), I try to found this option on modifiers but no result :(

Ответить
@markferrick10
@markferrick10 - 24.02.2021 18:22

Excellent Josh. Thanks

Ответить
@kanecobe
@kanecobe - 25.02.2021 15:54

whenever I do a boolean cut and try to apply a bevel modifier it doesn't seem to be able to do it, the edge just stays sharp.

Ответить
@BlenderDaily
@BlenderDaily - 25.02.2021 23:07

useful as always, thanks

Ответить
@NoelAKABigNolo
@NoelAKABigNolo - 23.03.2021 05:19

Clean the shading, not the triangles. Dude, this is so valuable to realize early, thank you! I am just starting to learn 3D, and I already saw triangles as the spawns of the devil! Half way through the video, I was disgusted 😂😂 But by the end, I have a completely different way of seeing triangles. Thank you so much for this

Ответить
@bhaskarmistry4005
@bhaskarmistry4005 - 06.04.2021 11:40

What if you remesh the model??? with quad remesher, that will be a lot quicker

Ответить
@NameJeff21
@NameJeff21 - 16.04.2021 19:02

This video makes me a lot less scared of booleans

Ответить
@michaelgakanga
@michaelgakanga - 17.04.2021 19:05

If I saw this before making my Countach base mesh I'd be way better off

Ответить
@RunTheTape
@RunTheTape - 18.04.2021 17:32

Good, no doubt, but I find a lot less time consuming and with quite a good result just remeshing booleans with quadremesher and then fix the geometry a bit.

Ответить
@garybrashier3796
@garybrashier3796 - 25.05.2021 11:51

Brilliant!

Ответить
@shimmentakezo1196
@shimmentakezo1196 - 27.06.2021 16:05

How do you get this edge white-ish effect? The first cylinder you add seems to have worn edges, well not really worn but marked like on a curvature map. I thought it was due to a mat cap but I have tried every single one and cna't get it...

Ответить
@shimmentakezo1196
@shimmentakezo1196 - 11.07.2021 02:45

I feel so frustrated...I have a similar shape, made with a bool (I was not able to get it right with regular method and subdivision + bevel modifier), I have cleaned as you show here, but the bevel is completely invisible like it was deactivated (I've tried all range of distance, all kind of width type and angle method), and trying to move vertices, connect them etc never correct the shading. I feel like a windmill 😅 just moving air around me all day long.
And I've watched almost all your nice videos on the subject!

Ответить
@elizabethhamilton1166
@elizabethhamilton1166 - 11.07.2021 08:20

Your detailed explanations are really helping me take my hard surface modelling to a whole new level. Thank you, Josh!

Ответить
@arvetis
@arvetis - 06.08.2021 17:36

Whenever I have a convex area created by boolean, it seems like my normals are just random.

Ответить
@TauranusRex
@TauranusRex - 04.09.2021 13:22

What I do not get is, I started modeling with 3DS Max 30 years ago and bolean did not change since then in 3D modelling tools, except CAD like PTE Pro-E or solidworks. There you live from bolean literally. And there you do not have to care of anything and it is looking awesome. Why is this still different here?

Ответить
@Warlock90003
@Warlock90003 - 15.09.2021 17:09

Отличный ролик с применением платных инструментов. То есть, бесполезный мусор и трата времени, как по мне. Автор, зачем?

Ответить
@snyyx
@snyyx - 15.09.2021 23:34

Alternative title : How to make a finger with no nail in Blender

Ответить
@Othman66357
@Othman66357 - 19.09.2021 10:05

Nice explaining bro 😍😍😍😍
Can you tell me how to Train in modeling (like duties or missions) for training?

Ответить
@Fasteroid
@Fasteroid - 24.09.2021 08:13

Videos like this are satisfying in the same way power-washing videos are, except I also learn something while I watch. Cool.

Ответить
@mulanmiller5000
@mulanmiller5000 - 11.11.2021 21:43

Super helpful seeing you redirecting this loopcut around the bevel and how you used the matcap reflection to search for any shading issues. Great stuff.

Ответить
@jayy9887
@jayy9887 - 06.12.2021 23:45

how do I get hops please is it in add ons?

Ответить
@mqelbajri9828
@mqelbajri9828 - 10.12.2021 06:25

1 Question: why on the Mesh tools I not found "Dice" Can yo help me. Thank you

Ответить
@castletransport
@castletransport - 04.01.2022 01:17

it seems that if you don't have an expensive add-on for blender, you can't do proper boolean cuts

Ответить
@erikm9768
@erikm9768 - 15.01.2022 17:23

I dont mind paying for tutorials but i dont want to prop my blender up with tons of addons, I doubt even 5% of your viewers have or want these addons. For less experienced users they dont really add value when everything can be made with vanilla, albeit slower (which we are used to)

Ответить
@AkimboFennec
@AkimboFennec - 13.02.2022 21:16

A simple solution for this tedious after Boolean clean up is to use a quad remesher

Ответить
@glenn_r_frank_author
@glenn_r_frank_author - 22.02.2022 20:59

So... seems without hardOps this technique is not possible since we can't put the geometry in like the Dice Tool does?

Ответить
@randypower9317
@randypower9317 - 17.03.2022 22:50

Stop stressing?!! No way!!

Ответить
@yapanwolf
@yapanwolf - 08.08.2022 21:32

is alowed to have triangles and n-gons somewhere on shape for animation?

Ответить
@Mr_Steve3D
@Mr_Steve3D - 20.08.2022 00:08

TY Josh!

Ответить
@unclemonty9506
@unclemonty9506 - 27.08.2022 11:55

so many triangles

Ответить
@andresestevez2701
@andresestevez2701 - 24.09.2022 22:16

horrible el video si no tiene esos addons.....

Ответить
@militech-media
@militech-media - 10.10.2022 20:29

This was really helpful! Thank u so much 👍🏻

Ответить
@ComplexTagret
@ComplexTagret - 16.10.2022 16:26

On such difficult surfaces why don't you use Transfer Data or Srinkwrap modifier to those vertices? Is there any trouble with those methods?

Ответить
@alirezaghaemi5944
@alirezaghaemi5944 - 21.10.2022 06:08

hi josh...the alt x that you said is not working for me...how we can symmetrize our changes in blender?do we have to install a new addon for that?

Ответить
@TheWeftmen
@TheWeftmen - 09.12.2022 20:22

I ,would like to see fix N gons and triangles, but you don't

Ответить
@edmungbean
@edmungbean - 23.03.2023 16:07

you could auto-retopo the whole thing to get correct flow around the crease lines and then shrinkwrap mod to the original boolean result... getting flow correct early on is going to save you hours

Ответить
@randomshittutorials
@randomshittutorials - 07.04.2023 14:03

No biggie, just 25 minutes spent on a boolean on a tiny mesh.

Ответить
@IlyaArlenka
@IlyaArlenka - 06.05.2023 13:48

I was using 3ds max for some time and it looks like the same topology from the video would cause a lot of artifacts in 3ds max, am I correct? I mean Blender looks way more forgiving mistakes according to a bunch of videos I saw :) Want to try it in nearest future

Ответить
@randomancy
@randomancy - 15.06.2023 04:41

Why doesn't my boolean say "Apply"?

Ответить
@kcr58game
@kcr58game - 18.06.2023 07:58

Thank you for the detail explanations. I am very new to Blender and I have tried to made something for learning. Now I think I need to redo everything after seeing your tutorials 🤣 Plus, I can't find the Symmetry function, nothing appears too when pressing "Alt + X".

Ответить
@core36
@core36 - 23.06.2023 11:02

3d printing showed me that 64 vertices is anything but nice and smooth

Ответить
@Shadrax2904
@Shadrax2904 - 11.07.2023 18:07

Great! Tutorial: how do I fix this horrible grid, I'll use an expensive plugin!
Just a great tutorial! 😍

Ответить
@erikm9768
@erikm9768 - 12.10.2023 15:44

Plasticity ftw

Ответить
@shawnieleaf2277
@shawnieleaf2277 - 19.10.2023 04:00

I don’t think clean up as the right term to use for this video typically clean up start refer to redoing an entire project from scratch

Ответить
@user-bz1fy6ci7w
@user-bz1fy6ci7w - 23.11.2023 11:22

Thanks!

Ответить
@studiojohnny
@studiojohnny - 27.04.2024 19:19

Great tutorial. Thank you, Josh. I was stumped by some of those problems and impressed by how you solved them: particularly getting the flow correct around the corner. Appreciate you.

Ответить