Комментарии:
I jsut watched the other video for this lmao
ОтветитьYES! HES DOING IT! love this series bro
Ответитьthe messy blender hierarchy oh my god
edit: I bet a bunch of people have already suggested this but you should really make a discord server
Literally just discovered and watch this entire series yesterday! I watched you previous Track Revamps but missed this one until now!
Ответитьthe full delfino series video brought me to your channel, ive been waiting for this video!
ОтветитьOh my vegetables, half the video is troubleshooting a problem that got solved by changing the export format. That's how you KNOW it's a Blender video
Ответитьniiice!
ОтветитьBravo ! 👏🏻
ОтветитьFor reference, Blender 3.4 is the best version to use in modding 8 or 8DX, because it has the best baking settings and works in track studio
ОтветитьIf you need ideas for another custom track, can you please do wuhu loop from Mario Kart 7
ОтветитьAre you ever going to truly update the end of the track? Or did you do it without making a video for it? I feel like after your park addition in the town area you kinda just skipped the last 20% of the track and never touched it. Like you did right after the drawbridge but never showed us anything for the pier area/shortcut before it. That is a good portion of track and is gonna look weird if its just untouched while everything else is updated and revamped so much.
ОтветитьAmazing, love this video so much very entertaining and was nice to eat alfredo pasta to
ОтветитьI just recently found this channel and saw the delfino square complimation and honestly one of my favourite channels. Keep up the good work man.
ОтветитьThis looks absolutely great so far! Its hard to believe this started as the Wii model since it already looks pretty at home in 8 so far.
One bit of advice i would give is that for separating materials. its way faster and easier to merge all (Shift A then J) then separate by material by pressing P in edit mode. Will hopefully save you a lot of time in future projects. Excited to see where this version of the track goes!
I'm so happy I found this new video!!! I can't believe I hadn't subscribed before this, I watched your previous video and I loved it.
ОтветитьWhen this gets fully working, I'm going to figure out how to emulate MK8 to play this
Ответитьid love to see a full track that is just low poly vegetables
ОтветитьI wonder how you add in the baked lighting the game uses. Does track maker have a setting to allow you to make a baked lighting pass?
ОтветитьWOOOOOO!!!! And you finally got to use the Neural zoom function I commented about! Glad it actually came in handy!
ОтветитьOh crap! I found this series like 4 hours ago and binged all of your mario kart videos, and now there's a brand new video in the playlist! I just finished the twilight house revamp vid!
ОтветитьBeen here since the beginning of the series and I'm SO excited to see you not only continue to work on and improve it but actually learn how to make it into a proper working track as well!
ОтветитьI wish the section with the dock also had an optional underwater section. I always thought that’s something that could be improved on the original.
ОтветитьDude you have something with this series. I find my self bothered by how short the episodes are
ОтветитьLets go, it's here!
ОтветитьYou could've just use the "Separate by Material" command.
ОтветитьCharlie oh poor Charlie you can just press p and separate by material 😭(Also you should be able to use the latest version of blender, idk why squadaloos video said that)
ОтветитьThis series NEEDS a recap video once it's all done
ОтветитьMajor respect for facing so many struggles and solving every problem. Your work is very impressive, I really look forward to what you will do in the future, even if it may not be MK8DX related.
Ответитьthe track is now too big...
Ответитьthe segment setting up inputs in the emulator is unbelievably real, whenever i setup dolphin or ryujinx for friends to play im always fumbling around in menus for like 20 minutes
Ответить@charlie’s cafe, you’re missing the Mario Kart banner at the starting line.
ОтветитьSo stinking cool
ОтветитьThis is amazing! All the process of seeing how you started this from scratch to seeing it running in Mario Kart 8 is outstanding! Good job Charlie!
ОтветитьFor those inverted faces: My quick solution before resulting to manually flipping normals is to use L to select all connected geometry and Shift + N to recalculate the normals. if this makes them all wrong check the box to invert it in the bottom left pop up. Do note that this will mess up custom normals from imported models though, since it recalculates them from scratch, so maybe skip this on props from the game. Saved me a lot of time. You can also select geometry by trait to clean up or at least check to make sure geomtry is connected. Note that the type of selection (Verts, edges or faces) will change the behavior of the select by trait tab. Also, well done! I've done my fair share of modding games and the shot in the dark trial and error really hit home. Nicely done getting it working! Also, make sure to check for object attributes when exporting for potential crashes. It's a tab just below vertex groups if I remember right. It usuall has uv and positional data, but sometimes it can have random stuff from importing models. Also, in the same location sometimes models will have Custom Split Normals which may cause some really harsh shading on objects that otherwise should look smooth. Hope this helps save some time!
ОтветитьDaunting, but congrats!
Ответитьcongrats on 100 vids!
Ответитьi gotta admire ur dedication to troubleshooting when it comes to modding games. every time i’ve attempted to mod a nintendo game and stuff just crashes i try but i give up way too easily because of the amount of things there are you have to double check or fix. you actually sit down and dedicate yourself to trying everything you can to fix it and thats impressive 🙏😭
Ответитьto get textures that are in use. export as .dae into a folder and it will bring all the textures in use. i think thats what i do and works for me so i can remove textures that i dont need.
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