Комментарии:
"Now the sun light is not getting used as much as it was getting used"
Me laughing because I have it in every project for the literal slightest amount of light to support the HDRI
P.S
I use Eevee, don't got a GPU, and our sky texture options are.... well they're not as dynamic as the cycles one. Not bad though
I love how you refused to read the official Blender sentence at the beginning, but then you went into this long process on Watts. LOLOLOL
Ответитьthis is good man.. thansk for making the vid and sharing knowledge ✌
ОтветитьDucky, I follow you but my "problem" is accessihg the properties for various lights in blender ver 4. Egsample where do I change th strength og for lights or size ets. It is quitr different from ver 3:6
ОтветитьNice vid - clear, get it done.. not too long
ОтветитьThis are so helpful. thank you
ОтветитьWhat should we do if we want the lights on the stage not to touch the plane?
Ответитьun😊😊😊😊
ОтветитьMake a video how to make a text from a preview 🙏
ОтветитьThanks for sharing!
Ответитьsomehow my light not working like no light came out.
Ответитьtysm
Ответитьhey does anyone know why the lights won't work? I'm working on a project rn and for some reason the lights in this specific project refuse to work, so when I render the image, everything is completely dark. I think I may have messed with the default settings at one point (but idk fs), because when I start a new project and play with the lights, it works fine in the new project. Does anyone have any idea what I should do (and no I can't restart because I've worked on this project for a really long time so it'd be hard for me to restart completely)?
ОтветитьI heard once, that some lights are more heavy to process than others, is that right? is area light more lightweight for our processors than spot light (or viceversa) ?
ОтветитьCustom mesh lights and HDRIs would be amazing!
ОтветитьThey need to make a “Strobe Light” in Blender also.
ОтветитьI wish Blender offered the ability to set the power of the lights in foot candles.
ОтветитьThe automatic Sky at the end was awesome and all I needed, thank you.
ОтветитьThanks Ducky this was useful. An idea for a future video - how to make and play with fog (principled volume boxes)?
ОтветитьThanks for this. Really like your tutrorials.
Please do the mesh lights and HDRI lights with reflections video!
in some occasions i crank up the wats to 5000000 (5 mil), wonder how it translates to real life object hahahahaha
ОтветитьThere is no such thing as wattage. In physics, optics and electrical engineering, there is Power Rating, in units of Watts. "Wattage" is a non-scientific colloqualism.
ОтветитьGreat tutorial! I recently switched from Cinema 4D to Blender and so far I'm very happy with it. One thing I haven't been able to manage is how to include/exclude lights from hitting objects. If you want for instance 8 different spotlights to hit only one specific object - not other objects (they are hit by other lights) next to it in the scene. A tutorial about how to solve that would be appreciated. Best regards from Denmark 🙂
ОтветитьAs a photographer my knowledge of light's helped me a lot in 3d design
Ответитьgreat recap
Ответитьdude this is why you are the best. first minute in: "point light is blah blah blah let me give you MY definition" simplifying it for us and making this program so much easier to understand
ОтветитьNice
ОтветитьLove all your tutorials! Thanks a TON! I'd love to see more tutorials about lights and particles, volumes, and everything about super cool lighting. Also bought your "realtime materials" and they are FANTASTIC! but ))) I am having a problem with animated subjects, my principled texture shifts, please be kind to do a tutorial on how to bake principled textures ;) Thank you!
ОтветитьYou can actualy use negitive values to take light out of your scene... can be a sort of cool effect sometimes :D
Ответитьcan you make a follow up video to this by making a realistic day time and night time city render? maybe even show a day/night cycle as a bonus? the information in this video really helps🙏🏽 thank you
ОтветитьHow do you make the light itself be visible? Your cone and point lights seemed to show on screen.
ОтветитьYeeeah we want a vídeo for mesh and hdri lights❤
ОтветитьI want to thank you for all the Blender videos. For me they are the best teaching videos. You don’t rush through and you explain the how and why’s ❤
ОтветитьWhich GPU do you use? Thanks
ОтветитьPlease do make a video on those HDRI's
Ответитьyes plls Mesh lights, reflections, HDRIs... awesome videos
ОтветитьIt just helped me a lot specially the real world calculations that I didn't know about them, Thank you so much I appreciate it.
ОтветитьWhy are negative values discouraged?
ОтветитьWhy do you wearing that funny heat?
ОтветитьI noticed there's a "use nodes" option for lights in cycles but I've never used it, would be cool if you covered that.
I also find the sky texture really useful.👍
Are emission shaders the same as an area light?
ОтветитьPlease make tutorial for product modeling texturing and lighting
ОтветитьIronic how Ducky has actually shifted to using Spotlights, meanwhile I hate spotlights with a burning passion because that's all you have in Source Filmmaker
Update: I meant meanwhile, not meaning!
Okay, I haven't even watched this yet, BUT GREAT JOB ON THE THUMBNAIL! ITS SO GOOD, LOL
ОтветитьI'd say mesh lights and emissives is pretty important followup to this. There is a lot to learn there.
Ответить