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Idk if it the result of a patch. But I found out you can just switch the mesh on the SkinnedMeshRenderer just fine.
ОтветитьI just put a placeholder for all my skinnedmesh slots and then replace the mesh and material in renderer preserving the bones and roots etc.
ОтветитьHello Code Monkey - I really love theese videos. I would love to see the second video of character customization, but I don't know if there is one (was not able to find it on your page) Could you add a link if you have created the video <3.
ОтветитьHow would you go about saving the character customization in between scenes?
ОтветитьClicked this video hoping for someone to explain how modeling and rigging equipment for multiple characters works, and how to bring that into unity. Instead I got a video that basically said "download an asset pack that can already do the thing". Thanks. Super helpful.
ОтветитьDamn this is a bummer. I’m trying to find feature parity with some things I have set up in my unreal project. In there we can have multiple skeletal meshes parented to a master. The master leads the animation and all of the skeletal meshes can have their meshes swapped out. I can probably solve this since it’s a component that’s holds a mesh. That way I can just swap out the entire mesh in the renderer.
Ответить🐒
ОтветитьPlease make a part 2! Are the project files for this available somewhere? :)
ОтветитьHow About in Vroid
Currently researching and making my game using vriod models
the problem is the hair it has its own skinnedmesh data and bone set up
If I export only the hair and align it to the model it might work but the physic of the hair is not working
Hey Code monkey thank you so much for this! I am so happy there is an updated version as I recall seeing old versions, so this is def a huge need for me. :3 Btw could you make one on a creature that breeds and offsprings get traits? for example red bird and yellow bird, their offspring gets their color or a mix of design? ^ ^" I am making a game that has this kind of mechanic and realized I don't know how on doing this or getting an idea really how it's done..besides something like this, but I would be grateful and highly appreciate it if you make a tutorial on this. ♥ Really love your content btw, it's super helpful! ;3;
ОтветитьWhat if I want to add parts with MeshRenderer but the characters have differents sizes? (Height, weight, etc..)
ОтветитьDefinitely would love to see a part two.
Something where a user had an “inventory” they could equip at will.
For a monkey, you sure are superhuman. Like +1
ОтветитьHello. How can I make a melee combat system?
ОтветитьI’d be very interested in the second part of this you mention with the recursive function for removing the extra game objects! I will likely be able to figure it out though!
ОтветитьCould you do a tutorial on how to save custom characters?
I made a UI canvas for enabling and disabling all the parts of my character but then I can't instantiate them in another scene while in play mode