How to do Character Customization! (4 Methods, Unity Tutorial for Beginners)

How to do Character Customization! (4 Methods, Unity Tutorial for Beginners)

Code Monkey

2 года назад

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Taliyah Pottruff
Taliyah Pottruff - 01.09.2023 21:15

Idk if it the result of a patch. But I found out you can just switch the mesh on the SkinnedMeshRenderer just fine.

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NoCultist
NoCultist - 24.08.2023 18:18

I just put a placeholder for all my skinnedmesh slots and then replace the mesh and material in renderer preserving the bones and roots etc.

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Lucas Bonde
Lucas Bonde - 19.08.2023 12:57

Hello Code Monkey - I really love theese videos. I would love to see the second video of character customization, but I don't know if there is one (was not able to find it on your page) Could you add a link if you have created the video <3.

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zan
zan - 06.08.2023 21:54

How would you go about saving the character customization in between scenes?

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Adrift
Adrift - 10.07.2023 08:46

Clicked this video hoping for someone to explain how modeling and rigging equipment for multiple characters works, and how to bring that into unity. Instead I got a video that basically said "download an asset pack that can already do the thing". Thanks. Super helpful.

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Dev Gods
Dev Gods - 23.06.2023 10:01

Damn this is a bummer. I’m trying to find feature parity with some things I have set up in my unreal project. In there we can have multiple skeletal meshes parented to a master. The master leads the animation and all of the skeletal meshes can have their meshes swapped out. I can probably solve this since it’s a component that’s holds a mesh. That way I can just swap out the entire mesh in the renderer.

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BlortNet
BlortNet - 18.06.2023 02:49

🐒

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Firstname Lastname
Firstname Lastname - 15.05.2023 10:36

Please make a part 2! Are the project files for this available somewhere? :)

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Charlo Cabural
Charlo Cabural - 12.05.2023 15:16

How About in Vroid

Currently researching and making my game using vriod models
the problem is the hair it has its own skinnedmesh data and bone set up

If I export only the hair and align it to the model it might work but the physic of the hair is not working

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AngelCnderDreamer
AngelCnderDreamer - 09.05.2023 09:57

Hey Code monkey thank you so much for this! I am so happy there is an updated version as I recall seeing old versions, so this is def a huge need for me. :3 Btw could you make one on a creature that breeds and offsprings get traits? for example red bird and yellow bird, their offspring gets their color or a mix of design? ^ ^" I am making a game that has this kind of mechanic and realized I don't know how on doing this or getting an idea really how it's done..besides something like this, but I would be grateful and highly appreciate it if you make a tutorial on this. ♥ Really love your content btw, it's super helpful! ;3;

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Jonn Jordan
Jonn Jordan - 23.04.2023 21:57

What if I want to add parts with MeshRenderer but the characters have differents sizes? (Height, weight, etc..)

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Justin Nipper
Justin Nipper - 22.04.2023 01:12

Definitely would love to see a part two.
Something where a user had an “inventory” they could equip at will.

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Roy Gatz
Roy Gatz - 20.04.2023 07:57

For a monkey, you sure are superhuman. Like +1

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ZAYMAN GAME STUDIO
ZAYMAN GAME STUDIO - 08.04.2023 12:06

Hello. How can I make a melee combat system?

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Ultramelon
Ultramelon - 02.04.2023 20:14

I’d be very interested in the second part of this you mention with the recursive function for removing the extra game objects! I will likely be able to figure it out though!

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Gus Town
Gus Town - 28.02.2023 05:28

Could you do a tutorial on how to save custom characters?
I made a UI canvas for enabling and disabling all the parts of my character but then I can't instantiate them in another scene while in play mode

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