Zbrush Trick : How to merge different parts topology without destroying everything

Zbrush Trick : How to merge different parts topology without destroying everything

Mandrin Gaudez

5 лет назад

57,253 Просмотров

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@kellygoodine9944
@kellygoodine9944 - 30.08.2023 06:40

A simpler way I just saw was using Remesh by Union Deformer .. when you are using the move gizmo, click on settings.. in the list you will find Remesh by union deformer. It keeps your topology but will connect all the intersecting geo and automatically delete the geo that is inside.

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@everbita1723
@everbita1723 - 20.07.2023 09:40

Please help, I am precisely modeling a whole body and feet with fingers very close together (as it normally should be) the problem is that when doing bridge, the fingers merge and many triangles appear around

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@user-yf5pp8oy5x
@user-yf5pp8oy5x - 18.02.2023 13:38

👍👍👍

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@kazan747
@kazan747 - 03.01.2023 23:38

Just don't use dynamesh

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@batuhantugrul1966
@batuhantugrul1966 - 22.08.2021 11:04

Great video thanks Mandrin !

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@chrisdixonstudios
@chrisdixonstudios - 19.08.2021 05:02

Awesome vid! Whoha slow down, I can't see the keyboard hehe..I think you said:
Mask, invert mask to cut only masked area >> Ctrl+W to make poygroup >> click to SELECT poygroup >> Ctrl+SHIFT+click to hide polygroup >> Geometry:>> Modify Topography>> Delete hidden!!
Polygroups>> AutoGroups to make seperate groups and find artifacts to hide by Select Brushes! and Delete by Geometry: >>Delete hidden!!
B,Z,M = ZModdler Brush: ZOOM in to Click Edge [Space] to select "Bridge" and Target: "Two Points" ..Boom!!
Thank you so much for showing me how, blessings!

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@vishalkumar-ci4nv
@vishalkumar-ci4nv - 29.07.2021 15:50

very good video .

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@sGabrielJ
@sGabrielJ - 13.06.2021 03:54

and yet this will destroy your subD, the best way to do this is make hands and feet in beginning of sculpt

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@hombre0leg
@hombre0leg - 01.04.2021 23:07

Excellent, have a nice day!

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@sodestroyed8364
@sodestroyed8364 - 31.03.2021 20:58

you are genious

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@MustafaBerkeGureltol
@MustafaBerkeGureltol - 12.03.2021 21:36

When the Sculptris Pro tool is op.

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@winglet3645
@winglet3645 - 14.01.2021 07:40

A friend and I accidentaly discovered this a while ago, but thank you a lot for reminding this awesome trick :D

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@gokux7856
@gokux7856 - 02.01.2021 18:07

Awesome tutorial I tried it and it worked but when I zoom into my model it seems like I’ve lost detail but when I zoom out it seems detailed ?. Will this effect my model if I 3d print?

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@createsamsvoulife6648
@createsamsvoulife6648 - 29.11.2020 14:15

thank you so much!

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@Sul_Shadw
@Sul_Shadw - 25.11.2020 09:11

you are french

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@fruppy
@fruppy - 01.09.2020 03:08

great video! thank you!

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@georgi166
@georgi166 - 28.07.2020 23:06

Thank you, well explained.

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@ComicsLegend
@ComicsLegend - 06.06.2020 06:37

I think another way you can do it is by merging the two subtools, then going to the move gizmo and click on the gear icon and select "Remesh by Union" It will merge the two pieces into one piece. Then you can use sculptris pro to add or fix the geometry in that area. There are many ways to do it.

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@ademdisbudak8972
@ademdisbudak8972 - 12.05.2020 11:03

Thanks

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@syllync.e
@syllync.e - 27.04.2020 12:35

Exactly what I've been looking for. Thanks a lot!

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@pur3pk317
@pur3pk317 - 17.04.2020 00:35

Thankyou so fucking much! was stuck on this issues for so long

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@noumaankhan9884
@noumaankhan9884 - 25.03.2020 14:47

Your voice is soooo loww had to watch 3 times

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@tarz1109
@tarz1109 - 17.03.2020 15:25

What did you do after masking the mesh? I don't know what hot keys you're pressing.

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@kairus1
@kairus1 - 02.02.2020 04:48

hi i merged two parts and after i merged them i realized that something disapeared a mesh part? in my subtool. i dont know why that happened?

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@kingdeanvfx
@kingdeanvfx - 14.12.2019 23:24

geniusss! ✌🏼 can u do tutorial on face or whole body topology? hope u can do a series with zbrush.

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@Juhukebox
@Juhukebox - 05.09.2019 21:48

+ 1 on the comment below, you SAVED me (and my model) after hours and hours of trying to fix it but just getting more and more problems... so THANK YOU <3 one thing that would make this trick even more useful though would be if you could say which hotkeys you are using when doing all these steps (I had to google how to delete hidden etc) since some of us noobs dont know them - OR maybe use one of those progams that let you show what buttons you are pressing or smth. Anyway, thanks!!!

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@honeybadgerftuw
@honeybadgerftuw - 16.07.2019 16:03

YOU DON'T EVEN FUCKING SAY HOW TO GET THEM BOTH IN ZMODELER JESUS

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@honeybadgerftuw
@honeybadgerftuw - 16.07.2019 15:57

you can't even say where delete hidden is ffs

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@Vaernim
@Vaernim - 14.07.2019 18:40

Wanted to thumb up, but noticed it already is. Thank you twice.

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@ravenemerald4638
@ravenemerald4638 - 05.07.2019 11:25

there is easier and faster way . You can put your parts together . make small border overlap over parts and then use boolean merge . mesh will be automatically unified . and then you use same trick with sculptris mode on border - this way you have to do like 5 time less work and if you make thin overlap almost no re-sculpting :D in some cases it will make some weird artifact between those two groups (if you will make it without good amount of overlap) then just select this artifact group > hide it , delete hidden and then use - modify topology > close holes . i do this all the time and this saved me a lot of work :)

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@rexmediapro4341
@rexmediapro4341 - 09.03.2019 19:36

Triple thumbs up man.
You really saved me. Thank a lot

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@Wyano
@Wyano - 07.03.2019 22:30

Is that possible with two separated subtools?

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@ImMacFly
@ImMacFly - 21.02.2019 00:57

thx

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@jvh927
@jvh927 - 09.11.2018 17:26

Thanks so much man this will definitely help me with the character I’m working on rn!!

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@ChillerBOyVideo
@ChillerBOyVideo - 01.10.2018 22:29

Thank you! Wtached other tutorials with other ways but nothing worked without dynamesh :( Your way worked for me! Sad that a 1000$ software lacks in these kind of functions

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