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Great stuff 🙌
ОтветитьThank you
ОтветитьExcellent,... a little too fast but still excellent.
ОтветитьI'd love to know how to use the collection origin offset settings properly
ОтветитьExcellent Tutorial!!!
Ответитьthis is an amazing tutorial. thank you!
ОтветитьGracias!!! Me salvaste!
ОтветитьExcellent tutorials! Thanks a lot!
ОтветитьInstance Collections are VERY frustrating. Things I HATE about IC: 1# You can't exclude Transition from IC, This means you really have to place the original's position exactly where it should be and predicting ware the other instance are in relation to the original IC. 2# The SIZE of the Empty is WAY too large, After making the first instance go in and scale down the Empty before making additional instance. 3# The IC folder becomes the default Linking destination of any linked import. So each linked item becomes as many instants you made of this collection. You have to drag the item out of the IC folder to undo this. IC is one of the functions in Blender that is valuable IF you know it's behaviors. IF you don't, you will have a bad day.
ОтветитьCurious if instances collections also update the f add a new object into the original instance.
ОтветитьMy only main concern is that it creates dupe materials (001. .002 .003 at the end) which creates lots of memeory. I discovered that way too late and it jumped from 200mb to almost 1gb memory. Deleting the dupe materials only cause one instance to go white. Its pretty infuriating lol. Not even the Material Utilities addon seems to fix it :/
ОтветитьHi there! I make flag waving and make around 100 of them. But my fps slows down, when I make instances, I can not change the material for each country. When I change, all flags turn into the flag of 1 country. How to solve? Thanks!
Ответитьinsanely powerful video. tysm
Ответитьthanks for the info... much appreciated.. .
Ответитьwow, this is amazing, thank you 🙏🏻
ОтветитьEverything i need to know! ;-)
ОтветитьI knew about the term object instancing but never figured out what it was. Thanks! Finally I know how people can have these huge scenes without having a to much memory
ОтветитьEach instance is still an instance, not an "instant".
ОтветитьThis was so useful and to the point!! Thank you!
Ответить🤯
Ответитьthis opens up so many options on blender! thank you!!
ОтветитьCan you instance an object along a path?
ОтветитьThat's mindblowing
ОтветитьI WISH you made this video back last october lmao
great content thank you for the tutorial
thank you
ОтветитьPlz make tutorials for 2D animation in blender
ОтветитьZero dislikes! This tutorial is really awesome. I didn't knew about instance before.
ОтветитьExcellent tutorial as usual, Can we give the instances different material than the original? for example creating chess sets where one is black and the other is white. Instances are very useful to create patterns, is it possible to use them to create a Barbwire fence? Please advise. Thank you.
ОтветитьSo much more could be added to this.
A single object can be in more than one collection.
You do not have to put the original objects at the world center. You CAN position the origin point of the collection wherever you want. The operator to do this is just in a very hard to discover location.
Hiding the original collection from view and from render without unintentionally hiding the instances is a confusing pain with several work arounds.
I knew about this feature, but this is THIS MUCH USEFUL! WOW
Ответитьawesomr tutorial
Ответитьawesome tutorial.
ОтветитьLove your TUTS ,,,,,,,,,,, Thanks mate
ОтветитьYou can also instance individual objects (not collections) by just using Alt-D instead of Shift-D. Less flexible, but handy if you don't want to make an entire collection for one object.
ОтветитьGreat. One trick I do is put the main collection in a new scene. So you don't see the main collection and that allows us to move the instances and the origin in the place I want instead the world center
ОтветитьI've been trying to figure oit how they do instances on the backend considering Blender is mostly built on Python. My C++ brain says use pointers, but I'm not aware of Python having the ability to do this. I wonder if it's done during a compute pass rather and all the file is doing is saying repeat this object instance at x, y, z, t in coordinate space
Ответить7th veiwer
ОтветитьFirst Viewer
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