How to Use the DISPLACE MODIFIER In Blender! (Step by Step Tutorial)

How to Use the DISPLACE MODIFIER In Blender! (Step by Step Tutorial)

The CG Essentials

2 года назад

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@TheCGEssentials
@TheCGEssentials - 04.04.2022 20:04

Hi everyone! Let me know if you have any questions about the displace modifier in the comments below! :)

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@MatthewBrauchli
@MatthewBrauchli - 04.01.2024 02:22

(Sorry for commenting on an older video) Is there a route to apply the displacement map and convert to geometry, that takes advantage of the adaptive subdivision so you get a leaner 'pre-decimated' model, rather than the method I'm currently using for creating 3D Print ready models: create high density meshes via subdivision or remesh modifier -> Displacement modifier -> Decimate? I'd desperate to find a solution that basically adds geometry only where needed to create clean mesh Displacement

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@lostartsstudios1679
@lostartsstudios1679 - 20.12.2023 12:53

Really helpful walkthrough thanks. Question, when I've tried to use my own height maps the texture comes out way too small. Is there a way to enlarge or "zoom in" on the texture used so the portion you see on the model is larger?

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@woohyunkang6965
@woohyunkang6965 - 15.12.2023 17:58

please don't start video like that

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@nescincredible4822
@nescincredible4822 - 13.12.2023 22:22

Cool video

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@Silver_Fox_Weirdo
@Silver_Fox_Weirdo - 08.10.2023 17:02

how use texture nodes if i want modify parametric texture?

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@pablog.511
@pablog.511 - 22.09.2023 01:51

Ok so how can I make this with my computer avoiding the cpu to explode

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@hytalegermany1095
@hytalegermany1095 - 18.09.2023 01:17

Nice video!
The problem I have is that I have a very complicated mesh. In a few regions there are enough subdivisions, in other areas there are not enough polygons. But adjusting the amount of polygons in each area for the amount I need without having too much or too few in one or the other area would take hours of picking polygons and subdividing them. Is there a faster way?

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@PrinceWesterburg
@PrinceWesterburg - 29.08.2023 19:17

Displace - Are com'in like a ghost toon!

Every time I use this modifier I get The Specials singing that in my head, sometimes for days.... Aaauughhh!!!!

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@hirokiarai5741
@hirokiarai5741 - 24.08.2023 20:51

Thank you for this really helpful tutorial. I have been looking for how to make displacement map in Blender for couple days and I finally found what I wanted. I'm relieved lol.

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@snookofficial7211
@snookofficial7211 - 23.08.2023 17:21

When I try and do this it tiles the displacement texture a lot smaller than the actualy UV mapped iamge texture so the displacement doesn't line up, any ideas?

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@AntoineVanGeyseghem
@AntoineVanGeyseghem - 09.08.2023 03:17

=D

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@vycute9685
@vycute9685 - 22.07.2023 19:59

Thank you so much<3

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@Vantun2012
@Vantun2012 - 01.07.2023 18:12

thank you so much bro

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@derrickdouglass
@derrickdouglass - 28.06.2023 17:52

Thank you CG E...

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@ronr6450
@ronr6450 - 10.05.2023 03:16

Fantastic! Just what I was looking for. Thank you.

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@edwardrobison3684
@edwardrobison3684 - 16.04.2023 19:47

Thanks for the video! I would like to displace a texture all around a complex shape that is just a thin hollowed out shell , however, I would like it to only displace the texture outwards. When I apply the displace modifier, it bumps the texture both inward and outward on the object, but I want the inside smooth. Is there an easy way to accomplish this? Thanks!

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@lsneiva
@lsneiva - 25.03.2023 05:12

Excelent!!!

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@ramduar
@ramduar - 08.03.2023 11:44

I got a goosebump everytime he said "use subdivision modifier" and "I'm gonna subdivide"

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@issac7787
@issac7787 - 21.02.2023 09:59

is there a way I can create a TIF (Tag Image File) Format of my own?

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@guidodingemans
@guidodingemans - 06.02.2023 23:10

Excellent tutorial. Very informative, to the point and at just the right pace. Thank you!

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@thebruhstyle
@thebruhstyle - 03.01.2023 03:42

Hey man! I love you're tutorial.. It was super awesome and detailed. I wanted to ask, can't you bake the displacements to save on processing? I'm still learning Blender so I could be wrong. Would love your help. Thanks!

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@JonBrowning760
@JonBrowning760 - 02.12.2022 20:15

I'm using Blender to create 3d print mold for concrete pots. I have created a cylinder with an inner wall, I select outer wall and apply noise but it applies to inner wall as well. I just need the texture on the outside of the container, how can I do this?

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@lucaslindgren3237
@lucaslindgren3237 - 29.11.2022 18:02

Have anyone ever told you that you look like Mark Zuckerberg?

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@christheother9088
@christheother9088 - 14.11.2022 00:45

Very useful. Thanks!

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@jonsk1402
@jonsk1402 - 06.11.2022 20:58

Is there a way to use the displace modifier with a shader? Otherwise it seems limited... and if you use the shader displacement the modified geometry only exists in the render... not useful for physics etc, is there a way to bake the displaced geometry from a shader into a real geometry? Thanks!

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@MarkOfArgyll
@MarkOfArgyll - 23.10.2022 15:50

Awesome video! I was looking for this a year ago... lol

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@juliekayeart
@juliekayeart - 18.10.2022 16:10

I could not get this to work. Tried following 3 times.

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@shadowdemonaer
@shadowdemonaer - 06.10.2022 20:55

I am looking so forward to trying this out later!!!

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@LexDreem
@LexDreem - 03.10.2022 21:35

Красавчик, Спасибо большое. Удачи тебе в жизни.

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@oscarsalesgirl296
@oscarsalesgirl296 - 13.08.2022 23:56

I dont want to look at you

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@DrPsychNado
@DrPsychNado - 03.08.2022 06:07

Thank you for a very helpful tutorial

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@bonce8022
@bonce8022 - 17.06.2022 03:20

It would be much more efficient if you use adaptive subdivision with Cycles (in experimental mode). Then you can fine tune dicing values to get results you need.

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@xDaShaanx
@xDaShaanx - 27.05.2022 18:45

A much needed tutorial. Thanks for this. :)

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@DaToTao
@DaToTao - 16.05.2022 17:32

Man, this tutorial is just what i need!

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@gabisaintro1087
@gabisaintro1087 - 14.05.2022 10:06

I love how you open intro in every video.. unique. ❤❤ like a witcher but nice

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@iamvartist
@iamvartist - 25.04.2022 00:30

thnaks a lot

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@Frostensen
@Frostensen - 20.04.2022 02:55

Interested about mixing subd modifier and subdivde. They seem combined. Can I use just one? For instance can the subd modifier be used by turning up preview resolution or is it better to combine mesh subdivision together with a bit lower subd modifier value?

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@jbanimations8475
@jbanimations8475 - 11.04.2022 20:08

Thanks for the great tutorial!!

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@eduardo0250
@eduardo0250 - 06.04.2022 18:32

Hi, nice tutorial! When using the texture "wood" the menus, size, turbulence and Nabla are grey i don't change anything, do you know how to enable this menus? Thanks again.

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@ChrisHuck
@ChrisHuck - 05.04.2022 20:15

This is really great for adding textures to 3D printed parts. I’ve added hammered finishes to parts using image textures. The output STL was 1GB because of the subdivisions needed to get the detail, but the printed part was amazingly accurate to the original metal part.

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@Jacob-dg7vk
@Jacob-dg7vk - 05.04.2022 19:51

Good job i like this modifier

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@bobabooey8367
@bobabooey8367 - 05.04.2022 12:13

Yoiu're a good Man Justin...Thanks

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@maloro5189
@maloro5189 - 05.04.2022 12:12

Awesome tutorial as usual, Justin! I've got some sort of display issue.. so when I want to use the procedural textures in the displacement modifier I cant see the preview of it, does anyone know how to fix that?

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@m.s.1526
@m.s.1526 - 05.04.2022 11:07

How to export after colour completed character in blender

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@macnavi
@macnavi - 05.04.2022 09:04

Gear video, as usual. Now it would be nice if you can follow up to your remark at the end, where you say this is “expensive” for the processor. A tutorial on how to build a displaced wall texture more efficiently would be very much appreciated.

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