Unity | How to make a simple AI Navigation System - 2023

Unity | How to make a simple AI Navigation System - 2023

DarkWing

7 месяцев назад

14,697 Просмотров

Ссылки и html тэги не поддерживаются


Комментарии:

@trix_dev6088
@trix_dev6088 - 30.05.2024 03:54

PLEASE MAKE SURE YOUR GIZMOS ARE ON!!!! If when baking your nav mesh the blue overlay doesn't show up, that's likely why

Ответить
@jugglingjoestudios3338
@jugglingjoestudios3338 - 12.05.2024 16:25

v helpful - thank you! :)

Ответить
@user-gg8yy2yf4p
@user-gg8yy2yf4p - 28.03.2024 18:53

blue area is not showing plz help

Ответить
@ecenjoyer
@ecenjoyer - 15.03.2024 17:56

cool but what about dynamic obstacles that are moving? how can you bake the surface then dynamically all the time the object moves

Ответить
@risingforce9648
@risingforce9648 - 12.03.2024 21:55

I do not know how to deal tdamage betwenn 2 entitites when I use this navmesh, any idea? my entity use tod have childs inside the parents, and only the parents have the navemshh and the colliders.

Ответить
@PierreHaou
@PierreHaou - 11.03.2024 23:30

best tutorial ive seen on ai nav in unity, well done sir 🙏

Ответить
@raxacoricofallapatorius8484
@raxacoricofallapatorius8484 - 17.02.2024 20:03

turn this into a series. more videos means more traffic, means more awareness of your excellent work.

Ответить
@citycritteradventures7427
@citycritteradventures7427 - 11.01.2024 03:13

Really great job. Clear, and powerful. You also introduced navmesh offlinks, which is something I’m trying to code to my ai characters (jump). All in all, keep these coming. Wishing you all the best. Liked and subd

Ответить
@juleswombat5309
@juleswombat5309 - 10.01.2024 17:50

Awesome.
I would like to know a little more on how to implement Nav paths, that represent AI Agents using going up and down lifts/elevators. I guess the Links method would work. But I would have to intercept the Agent, entering into the lift, stop the Agent, Animate the Lift an Agent as lift Manoeuvre, then enbable the Nav Agent again.

Ответить
@MrRikunaru
@MrRikunaru - 30.11.2023 02:13

Nicely quick compact and still extensive! Very well done - thanks for this! Perfect for my next prototype :D

Ответить
@bpro5848
@bpro5848 - 26.11.2023 23:36

Thank you!!!

Ответить