Комментарии:
very difficult and inconvenient to use
ОтветитьHAy.. Thank you. thank you.
ОтветитьMany thanks, Can we deploy Meerkat on iOS app with fur ?
ОтветитьCan we get an app on Android please?
ОтветитьI made a new meercat video in UE5:-)
ОтветитьWow! Super-cool! Thank you!=)
ОтветитьHow to steam audio ?
ОтветитьI don't understand why Unreal Engine would push tech onto Apple platforms. What if Epic and Apple fall out?
Ответитьawwwowoo thats great
Ответитьlol
ОтветитьYes, yes and YES!
Ответитьbut how can we control the eyes? can we see and rotate our eye balls?
Ответитьi dont have an iphone :v
I guess my game will feature expressionless dialogues :3
When I add the new curves to rotate the head they have X's next to them instead of a check, and the rotation doesnt work, even though I have it turned on in the app.
ОтветитьThis meerkat demo has consecutively solved all the problems I've been looking for solutions for
ОтветитьMuchas gracias Christian! Eres muy inteligente y muy bien explicado, ojala despues subas un tutorial para animar los ojos tambien!
Saludos!!!
If only Epic put like 1% of this effort into improving their game store, it too would be amazing. Now it's a clunky mess.
Seriously impressive stuff shown here.
Wtf is he saying? 😛
ОтветитьUe5 pls
Ответитьthis is What happen To Vtuber Code Miko and AI Angel
ОтветитьDo you have to have iphone 12 or can you do this with iphone 10 also?
Ответитьso far this is UE4 best features that do not need to rely on other external tools. This is then the right concept of selling UE4 apart from the recent short film event in Australia.
ОтветитьGreat tutorial. Very clear and easily understood. Very creative.
ОтветитьYou should've included that it used an iPhone in the title.
Hype == LetDown = true
when I create a human character to animated with blendshape and Niagara grooms,and the model are poke,grooms cannot drive correctly with blendshape, how could I fix this issue?
ОтветитьDoes this work with a webcam?
ОтветитьBy the time you retarget the blendshapes/morph targets to the character, it looks like you get 5-10% movement. In order to fully take advantage of this tech, you need to blow out the blendshapes to 200% or more (play with it). So by the time you have it retargeted, there's a closer 1:1 ratio of movement on the character.
ОтветитьThis is awesome!!! I just followed along. Is there going to be a continuation of this?
ОтветитьComparetheMeerkat.
Now made even more Simples.
The instructor has a funny accent.
Ответитьwaow..i'm impressed :) too bad i don't have the latest iphone :(
ОтветитьWell, I don't have an iPhone :-/
ОтветитьVery easy to understand. Good Tutorial 👍🏼
ОтветитьUnreal... making meerkats talk! 😅
ОтветитьDidn't Epic Games acquire Hypersense? Wasn't Hypersense working on something like this that worked on Android?
ОтветитьWow! Super-cool! Thank you!=)
ОтветитьVery cool info and funny 😆😆
Ответитьhahaha it's really good
ОтветитьEveryday, I get more and more scared. Unreal has meerkats now... and they can talk 😳
ОтветитьLips do not match the words
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