Create a Space Scene in Unreal Engine 5: The Tutorial You Need to See! - Part 2

Create a Space Scene in Unreal Engine 5: The Tutorial You Need to See! - Part 2

Arghanion's Puzzlebox

2 года назад

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BadAtGuitar
BadAtGuitar - 07.10.2023 20:37

One of the best tutorials I've ever seen for literally anything. Your ability to inform people on remedial stuff while also keeping your video from extending longer than it needs to was very nice.

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prashanth c.m
prashanth c.m - 14.09.2023 13:57

hi , i just tried following this tutorial exactly as shown but i am not getting anything on viewport after giving values
can someone help me where i am doing it wrong

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ActualStevie
ActualStevie - 31.08.2023 00:41

UE5 just crashes to desktop when clicking play no matter how many or how little astroids i make it show. Any idea why? error is 'Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000178'

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48 Snehashis Pramanik
48 Snehashis Pramanik - 13.07.2023 10:06

A VERY GREAT TUTORIAL TO LEARN AND BEGIN WITH IT'S VERY HARD FOR BEGINNER TO DO THINGS LIKE THAT, BUT AFTER FOLLOWING THE TUTORIAL AND DOING SOME ADJUSTMENTS I AM GETTING SOME SERIOUS GOOD RESULTS. THE OUTPUT SCENE OF ASTERIOD TRULY TELLING BOOSTED MY PRODUCTIVITY LEVEL TO DO MORE SUCH STUFF.
THANKS A LOT! WILL FOLOOW YOUR SERIES COMPLETELY.

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Master Cornchip
Master Cornchip - 09.07.2023 06:44

This is absolutely amazing! I love it and was able to follow along easily. I only have one issue and that is my asteroid belt while it is rotating, the whole belt is shifting ever so slightly as if the pivot point is not completely centered. Any idea how to fix this? Also I have already tried to set a new pivot point for the actor and it still does it. Thank you!

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Tamás Fülöp
Tamás Fülöp - 30.06.2023 13:12

Thank you so much! I have created a space scene, but i couldn't figure it out how can I create a nice volumetric light in space without wierd exponentional height fog effect. Thank you again!

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Smrithi Marene Jacob
Smrithi Marene Jacob - 26.06.2023 18:52

Hi, new to Unreal Engine, everything is working fine in the viewport, but when I hit play, unreal crashes. Do you have any tips on how to solve this issue? PS- your videos are amazing!

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Julia Silkina
Julia Silkina - 09.06.2023 21:39

Thank you so much for these informative tutorials!
Experience UE 5.2 crash each time I put in rotation speed and make the simulation play, have you experienced anything like that? Would you recommend me going to a previous UE versions?
Also, is there any content where you share your approach for learning blueprints?

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Andreal Vox & The Box O' Vox
Andreal Vox & The Box O' Vox - 02.06.2023 12:06

Question:
How would I add the Asteroid Blueprint to a Movie Render Queue Sequencer?

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Ashran
Ashran - 18.05.2023 01:36

So I got it to work but the moment I press play I get a memory access violation and instant crash to desktop?
Is there some known fix for that kind of thing?
I know its the asteroids because if I delete the blueprint from the scene it works just fine

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Márton a György
Márton a György - 10.05.2023 13:26

I did everithyng like you, but nothing show up, no one asteroid

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Tejybones
Tejybones - 23.03.2023 20:03

for some issue when I am trying to create the node structer at the begining with the random stream (transform), I am getting the error Only exactly matching structures are compatible, is there a quick fix for that?

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steven lovell
steven lovell - 10.03.2023 13:02

Hey this is fantastic and i have done everything you have done but when i drop the blue print in my scene my details for the blue print are not matching what it is in your video or in my blueprint if that makes sense. Has anyone else had this issue?

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A P
A P - 27.01.2023 13:11

Thank you...thank you...thank you. You rally helped me create an awesome scene in Unreal...

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coffeediction
coffeediction - 20.01.2023 20:04

its good but good luck lighting large scenes with this xD unreal is just bad at this, specially lumen only being good for small indoor or large outdoor scenes, such limitations make it very restrictive in the world design, which epis should adress tbh

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Sergey Filinsky
Sergey Filinsky - 20.01.2023 19:18

I'm not sure if that's me only, but I find sound somewhat quiet in your videos, makes me crank up volume on my PC to max :(

Other than that - amazing series, it's unbelievable that you show how to create such high quality content for free 😱

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Dr Genesis
Dr Genesis - 29.12.2022 01:35

sooo... I've got to the step in the construction script where you use the Add Instance function to spawn the Hierarchical Instanced Static in....but I don't seem to have that command (Add Instance) available to me in the function library! Any ideas??? I should mention that I've already tried turning off the context filter and that I'm using Unreal 5.1

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RTR Gaming
RTR Gaming - 04.12.2022 12:08

How do you get the asteroids to move in the sequencer?

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Safuri
Safuri - 24.11.2022 07:41

I did everything right but still my asteroids are in a straight line :c

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Nyelle
Nyelle - 14.11.2022 20:49

If you want to add a 'tilt degrees' to the system follow these steps:
• Make new integer variable 'Tilt Degrees'
• Go to Event Tick> Rotator from Axis and Angle> split the axis vector into x/y/z floats then connect 'Tilt Degrees' into the 'Axis X'
• Then go to Asteroid Function>Rotate Vector Around Axis>Axis connector>Make Vector> connect 'Tilt Degrees' into the 'X'

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Youngwon
Youngwon - 09.11.2022 19:45

My asteroids aren't showing up even though I followed exactly what u did

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Ishant Saxena
Ishant Saxena - 06.11.2022 15:53

My asteroid are formed in group in the ring radius. Please let me know what could have been wrong

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Flockers Design
Flockers Design - 30.09.2022 01:04

seems the cull distance doesnt seem to work

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Алексей
Алексей - 21.09.2022 02:19

Hi. You are using a very strange formula to get random XY.
I use only one Loop with "Density" integer variable as index for loop.

theta = RandomInRange(radius-ringwidth, radius) * 2 * pi
r = RandomInRange(radius-ringwidth, radius)
x = r * cos(theta)
y = r * sin(theta)

It's all
ps. if you change "radius-ringwidth" to 0 then you get a disk with seal in center.
and if you change r = RandomInRange(0, radius) to r = sqrt(RandomInRange(0, radius * K)) then you get a uniform distribution in disk.
K - coefficient depending on the dimension of the universe, restores the disk diameter after sqrt, in my case 10000

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CloverPie
CloverPie - 07.09.2022 10:00

how can i add fog to only one planet specifically rather than the whole universe..? i am trying to give my planet a foggy atmosphere but i am not able to..

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Ubreakable4046
Ubreakable4046 - 25.08.2022 07:04

Great Stuff cant wait to work on the other learning material u provided big THANKS!

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Meyhem
Meyhem - 07.08.2022 12:08

Hey this is a great tutorial, i leart alot from it! But i think you forgot to setup the "InstanceRotationSpeed" in the video, so the astroid instance can not self rotate yet, any further explain of how to do it?

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Daniel Brewer
Daniel Brewer - 02.08.2022 12:15

I love this tutorial, but how could we copy the variables if you speed the video up?

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pm X
pm X - 25.07.2022 17:31

I'm so confused, I had the same problem, and checked the nodes against your video, still didn't find anything wrong, the mesh is just on a straight line

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Professor Penguin
Professor Penguin - 20.07.2022 05:28

Is it possible to have each individual asteroid rotate around its own axis as well as orbit the planet?

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Karolina Chruszcz
Karolina Chruszcz - 19.07.2022 20:37

I followed the tutorial exactly but the rocks don't spawn in a circle but in the same spot, I am using Unreal 4 still so maybe that's the problem but I did all of the blueprints correctly and exactly the same as in the vid not sure what to do

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Svanhvit Asta
Svanhvit Asta - 04.07.2022 19:36

Amazing! Thank you so much for the tutorials. :)

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MN
MN - 25.06.2022 23:22

Brilliant tutorial, Thank you.

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Robbie Still
Robbie Still - 30.05.2022 00:24

Love this Tutorial bro! Can't wait to work on part 3. How do I make it so my mesh doesn't receive shadows?

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Kareem Nems
Kareem Nems - 25.04.2022 06:52

Great tutorial ! I just have a Question, The Shadows on asteroids does not show

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Edwin Daboub
Edwin Daboub - 19.04.2022 11:37

hey brother, new to UE5 here, how did you export the video with the astroids in motion? thanks!

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Racerx
Racerx - 27.03.2022 22:15

yeah now goto the surface of the planet. you cant! This is yet just another "pretty picture" tutorial. THE PEOPLE WANT THE WHOLE PLANET AND TERRAIN GOD DAMN IT

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Ruben Moor
Ruben Moor - 27.03.2022 20:05

I'm not very good with these noodles, either. thumbs up

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JCPro_O
JCPro_O - 27.03.2022 15:55

sitting in front of the PC and watching this part the whole day🤣

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Cosmos United
Cosmos United - 25.03.2022 13:33

Hi! I can't seem to connect Random Float from Stream to the Subtract Function, it keep saying "No matching subtract function for float(single-precision)"...am i doing something wrong?

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adoculos
adoculos - 19.03.2022 12:05

ı did all the thigs you did in the same way and when ı add my bp class for asteroid to the scene, variables doesnt show up on the detail panel. Do you know how to fix it ?

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zofo
zofo - 16.03.2022 02:03

This would be fun to look at in VR.

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아이고소니야
아이고소니야 - 01.03.2022 12:14

Awsome tutorial! Thanks!

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Arghanion's Puzzlebox
Arghanion's Puzzlebox - 26.01.2022 12:22

Full support for anybody that has questions or feedback to provide about this tutorial or Project Files.
You can now get the project files from Gumroad or from my Patreon Page.
@t

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Valentin D'anclaude
Valentin D'anclaude - 20.01.2022 19:00

Thank you for the second part of your tutorial series. It was easy to understand, but i run into one issue. The asteroid field does not rotate. I changed the Event Graph from "Rotator from Axis and Angle" and "AddActorLocalRotation" to a "Make Rotator" and "AddRelativeRotation". I could not find out what the problem was. I would like to make a small suggestion, maybe you change video title from Unreal Engine to Unreal Engine 5. That could possibly bring you more viewers. Live long and prosper ;-)

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Maxime Brachet
Maxime Brachet - 20.01.2022 12:24

Nice tutorial again ! Thanks :)

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