Unity3D Fast Tips - Using RenderTexture to show a 3d object in UI

Unity3D Fast Tips - Using RenderTexture to show a 3d object in UI

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2 года назад

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Комментарии:

David Sedrakyan
David Sedrakyan - 29.08.2023 15:33

Great video! Saved me ton of time! :)

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Andrew Sutton
Andrew Sutton - 21.06.2023 00:29

thankoo

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Fadi Abu zant
Fadi Abu zant - 09.06.2023 02:21

Simple and direct to the point. Thank you

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Kuroyza
Kuroyza - 27.05.2023 16:09

Excellent tips Keep it up man!

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ARAVIND A
ARAVIND A - 27.05.2023 13:52

thank you

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Diary of a Robot
Diary of a Robot - 13.05.2023 18:15

thanks bro nice job, I subscribed to your channel

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Ali Soroush
Ali Soroush - 12.05.2023 18:02

Thank you so much for this tutorial. It helped me a lot

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Darius Huang
Darius Huang - 29.04.2023 07:26

so cool!!!

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Paris Luhv
Paris Luhv - 25.04.2023 18:31

what if i wanted to display a full inventory, with say 24 items displaying. would you create a camera for each item? or is there a way to make some sort of map?

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Zhanxi Shi
Zhanxi Shi - 13.03.2023 18:05

I was trying to render a tilemap on the UGUI an it just solved my problem! Thanks for your excellent work~

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I dont understand Nihongo QwQ
I dont understand Nihongo QwQ - 23.02.2023 17:08

You are my lifesaver Thanks!

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Alex meem
Alex meem - 14.02.2023 03:43

works well. any way to up the quality of the camera tho? very pixaly on the edges

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☆   𝓐𝓰𝓾𝓼  𝓣𝓱𝓲𝓷𝓰𝓼  ☆
☆ 𝓐𝓰𝓾𝓼 𝓣𝓱𝓲𝓷𝓰𝓼 ☆ - 05.02.2023 05:37

Wow thats amazing thank u

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Gocorona
Gocorona - 09.01.2023 06:38

I love the video! Excellent tips and amazing results. You have a new subscriber. Keep up the good work!

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Robert McGraw
Robert McGraw - 11.12.2022 17:51

Thank you very much. Solved my issue in a quick and straightforward manner. Much appreciated!

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Yorestus
Yorestus - 10.12.2022 14:38

Thank you so much!

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❤️KittenCat❤️
❤️KittenCat❤️ - 24.09.2022 21:33

Oh my gosh! This is a really great video! Whenever I would try to put 3D GameObjects as UIs, I would do so with two different Canvases, and then also playing around with the Camera settings. Then I would have to fumble with the layers and layerMasks. And THEN I would have to increase the size of the 3D GameObjects exponentially.

This looks so much easier and seems like it would be less performance intensive.

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Sixoul
Sixoul - 19.06.2022 22:07

Good video but work on keeping your volume consistent throughout the video. You go from alright volume to really loud and booming then to super quiet that it's hard to hear.

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