Комментарии:
Great video! Saved me ton of time! :)
Ответитьthankoo
Ответитьthank you
ОтветитьThank you so much for this tutorial. It helped me a lot
Ответитьso cool!!!
Ответитьwhat if i wanted to display a full inventory, with say 24 items displaying. would you create a camera for each item? or is there a way to make some sort of map?
ОтветитьI was trying to render a tilemap on the UGUI an it just solved my problem! Thanks for your excellent work~
ОтветитьYou are my lifesaver Thanks!
Ответитьworks well. any way to up the quality of the camera tho? very pixaly on the edges
ОтветитьWow thats amazing thank u
ОтветитьI love the video! Excellent tips and amazing results. You have a new subscriber. Keep up the good work!
ОтветитьThank you very much. Solved my issue in a quick and straightforward manner. Much appreciated!
ОтветитьThank you so much!
☺
Oh my gosh! This is a really great video! Whenever I would try to put 3D GameObjects as UIs, I would do so with two different Canvases, and then also playing around with the Camera settings. Then I would have to fumble with the layers and layerMasks. And THEN I would have to increase the size of the 3D GameObjects exponentially.
This looks so much easier and seems like it would be less performance intensive.
Good video but work on keeping your volume consistent throughout the video. You go from alright volume to really loud and booming then to super quiet that it's hard to hear.
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