Комментарии:
Awesome that XeSS ultra quality looks even better than Native+TAA despite having better performance!
Ответить1080p to 4K is great! This tech in general is really cool.
ОтветитьIn all my games I’m using Intel XeSS on my AMD GPU
ОтветитьI am using it from. A cpu gpu with my 1070 super. And the combo of a i9 13900k and it preformed great to increase performance without compromising much on visual quality
Ответитьhow it enable?
ОтветитьThe upscaling software makes game developers lazy 😴
ОтветитьI love the 90s soap opera music.
ОтветитьCould you compare all those to Dynamic super resolution?
ОтветитьI think i'll pull the trigger on 750Arc.
ОтветитьI'm very surprise we're still talking about TR in 2022 for a game that doesn't have much replay value. It's also very amazing how it still get updates to support the latest technologies moving forward. Wish other game companies would do this for their games, that actually have replay value get this level of treatment.
ОтветитьI wonder how long will it be until we have a dedicated processor for all this.
ОтветитьI'm very excited for ai upscaling! It along with ultra hd resolutions and oled makes it seem like flatscreens will finally have an answer to crts!
ОтветитьМеня из года в год удивляет неверный подход производителей видеокарт к решению вопроса о производительности.. К чему эти проценты прироста FPS? Если частота смены кадров, которую обеспечивает видеокарта меньше базовой частоты монитора, то производительность НЕ достаточна. Если же видеокарта успевает сделать больше кадров чем монитор - то это уже не имеет значение. Вот все эти технологии DLSS, FSR, XeSS должны обеспечивать не какой-то абстрактный прирост FPS, а совершенно конкретную частоту кадров. Поэтому не должно быть идиотских тупых настроек как "сбалансированный, быстрый, качественный и т.д". Это вносит искажения в восприятие пользователем взаимодействия с программой! Вместо этого в настройках должен быть регулятор требуемой пользователем частоты кадров. По умолчанию он должен быть выставлен на частоту кадров монитора. Тогда, если видеокарта не успевает отрендерить кадр за отведенное для этого время, должна включиться технология оптимизации в той степени, которая обеспечит ЗАДАННЫЙ пользователем FPS! Потому что снижение частоты кадров ниже определенного предела гораздо сильнее портит восприятие игры чем какое-то снижение разрешения текстур! Так же это более правильно, т.к. во всех играх всегда нагрузка не постоянна и частота кадров плавает. Если бы оптимизация подстраивалась автоматически, то в более простых сценах мы могли бы видеть более детальные объекты в нативном разрешении, а в более сложных сценах со множеством деталей было бы менее детализованное изображение, но динамичность игры не пострадала бы!
ОтветитьIntel knew that Xess does sell indeed 😅
ОтветитьGreat job from Intel. Can't wait for future updates and their next cards.
ОтветитьAnd then DLSS 3 comes out :D
Ответитьthe background music is very distracting for me.
ОтветитьI do wish MSAA or SSAA was compared instead. TAA has always been a compromised method of antialiasing. Even though it's made incredible strides in improvements, it's never been my favorite method.
ОтветитьAmazing comparison!
ОтветитьTAA is total junk. This is the future!!!
ОтветитьJust an idea, and I understand it might not be appropriate in every instance, but maybe you should have put Native in the middle, or maybe even shown 5 slices. Native in the middle, DLSS on one side, and farther on that side XeSS, and then on the other side of Native, XeSS and then DLSS, so we see every technology next to every other technology. There are moments where I think comparing DLSS next to XeSS is pointless. Like the vortectional jitter of the water. It's obviously bad, but then the two best slices have a jerky middle man in the way, making it hard to compare DLSS to Native in that case
ОтветитьTech is moving in the right direction but it was 3-4 years and it still needs multiple improvements.
I don't know why would you compare with TAA instead of SMAA which gives a crisper image and less blur of background objects?
Overall light shimmering and blurry wet textures makes XeSS unacceptable for me, though couple extra frames would be nice for my old GTX1060. Until then SMAA is the way to go.
Of all upscalers, this is easily the worst. Blurry as hell and slower than native resolution, what is there to love?
ОтветитьIt would be great if these technologies came to consoles😔
Ответитьjesust TAA looks terrible in this game
Ответить666th comment...
Hail Satan 😈🤘
Such exciting tech, love what companies are doing with upscaling and efficiency.
ОтветитьI am sorry, but the ghosting was very much there behind that waitress in DLSS - you just happen to freeze the frame when it was not showing, which is not that hard to do by accident (or on purpose) since the effect was less consistent on DLSS vs XeSS.
ОтветитьAll good but I don't see this available for sale. Means nothing unless we can buy it
ОтветитьGood job, INTEL !
ОтветитьI wish native didn't include the sickening vaseline filter of TAA that is usually one of the first things I turn off. The entire reason I bought a 4K monitor was that I didn't have to run with AA enabled.
ОтветитьVery well explained, but I have to say, at least on half of the comparisons I couldn't identify a difference between the three and especiall, between DLSS and XeSS. Must be getting old.
ОтветитьNo sharpening?
Praise the lord.
In my head I'm imagining that it's the same like 10 engineers working on all this tech moving between AMD, Nvidia, and Intel lol
ОтветитьShould be mentioned that both DLSS and XeSS came from the same guy. Intel poached him from Nvidia.
ОтветитьWhat is the point of fake 4K? Just get a 1440p 1080p monitor if your GPU cant handle 4K?
ОтветитьXeSS with sharpening will look SOO GOOD! :O
ОтветитьSo when is Intel going to launch?
Nvidia's stupid prices and AMD ignoring the gpu market is getting old.
Awesome technology! XeSS is the new open source reconstruction technic we were waiting for!
ОтветитьWould love to see a short FSR 2.1 video to see what AMD is doing to improve it (or not).
ОтветитьLooks preety impressive to me. I still haven't seen image and performance of this upscaler when using gpus of other vendors. Let's be real here If image or performance isn't better than fsr 2.1 offers for non intel gpus and XeSS is only "similar to nvidia's tech (it's not better, we can all see), then It won't get adopted. They dont have the market share to go with the same path as nvidia, and if performance of compatibility layer or quality sucks then FSR 2.X takes the cake here. So I'm not overhyping anything yet.
ОтветитьDo you guys actually enjoy playing the games or do you constantly analize shit in every frame? Tomb Raider looks great in all damn modes. Relax. Just enjoy. Who cares about all this crap? Feet shadow. Shadow of the shadow of the frame of the shadow. Whatever.
Ответитьwhy does it get stuck at 90 fps?
Ответитьsuch a gr8 test and analyzing !
meantime : PS5/XSX what r u still waiting for 👀