How to Make a RimWorld Mod - Step by Step

How to Make a RimWorld Mod - Step by Step

Eck314

2 года назад

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@CarlosAndrade-lk7cu
@CarlosAndrade-lk7cu - 08.03.2025 18:28

hey Eck314, is it still possible to use the same tutorial in 1.5?

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@MacronLacrom
@MacronLacrom - 15.12.2024 12:33

My windows says there's a trojan for the GitHub repo... i didn't download because i was worried the github repo was compromised or something

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@chadwilliams1378
@chadwilliams1378 - 10.12.2024 23:40

dunno if you still read messages from this video as it is 2 years old now but i have just gotten into modding rimworld and with absolutely 0 experience in how to mod anything i would like to say a huge thankyou for creating this video as it has helped me immensely and has made the whole process alot less daunting

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@gasmaskloner6180
@gasmaskloner6180 - 02.12.2024 22:02

Just curious where do i find the textures and such

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@PassTurnEvents
@PassTurnEvents - 16.11.2024 23:56

Can we get a 1.5 tutorial now?

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@WirusFR1734
@WirusFR1734 - 16.11.2024 10:45

I want to make a retexture mod how can i do that?

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@rasmusbertelsen9461
@rasmusbertelsen9461 - 30.07.2024 23:30

Is it in any way dangerous to write and run these c# files? I am kinda scared ill ruin my pc if I just jump into this

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@ozfresh
@ozfresh - 24.05.2024 20:29

Can you please do a newer version of this? I don't know what versions and numbers to put in currently, and I wanna get started modding

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@thienlongvole3300
@thienlongvole3300 - 01.05.2024 20:50

I really learnt something, thanks Eck.

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@phearedphantom
@phearedphantom - 24.03.2024 04:46

People usually use a separate user for recording so they can keep their desktop untouched

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@atomicgaming1716
@atomicgaming1716 - 13.03.2024 05:40

Is this still up to date?

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@コン-e5q
@コン-e5q - 13.02.2024 20:11

i greatly appreciate your dedication, ill be watching all of it :)

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@anaunaga5471
@anaunaga5471 - 18.01.2024 03:31

light mode is excrusiating to look at

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@erdelf
@erdelf - 05.01.2024 02:30

Just for clarification since we got a few comments about this video in the RimWorld discord.
This game is not data-driven in the slightest. This is normal OOP.
The XML files are merely instance values and have little to do with data-driven structures.

If you really want to stretch, the map system is partially data driven by creating purpose driven grids, but that's it.

Adding to that, the linked 1.1 version of the tutorial in the wiki still perfectly applies to the current version 1.4.

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@lvoryI
@lvoryI - 10.12.2023 18:17

hey can you make a tutorial video on how to make apparel mods? i mean i wanna make rimworld clothing mods but i dont know how..

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@stelarfox
@stelarfox - 31.10.2023 18:22

Funiest part, when he said "I want to change all the 2 tab", because i was thinking that a lot before he said it.

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@doiah2d12
@doiah2d12 - 17.09.2023 11:51

Awesome video! which software do you use to swap the desktop by mouse?

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@andrewlong378
@andrewlong378 - 03.09.2023 08:05

After I did the package ID and Supported Versions The Error logs the error logs keep popping up
any tips

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@killeres7745
@killeres7745 - 26.08.2023 03:10

I had been wanting to learn how to make a mod for this game for a long time, but I had never done any programming before. It always seemed so daunting a task, especially when you first open a file and see nothing but a long wall of text.
Thanks to you and your help, now I have gone and done what I once saw as impossible and I made my first mod.

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@merlin1851
@merlin1851 - 24.07.2023 10:55

dont think this works anymore

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@drkathier7621
@drkathier7621 - 23.07.2023 23:30

i am really new at modding and dont think this tutorial is working for 1.4 anyone with modding experience please let me know if you would like to help me in any way

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@jellybean4049
@jellybean4049 - 19.05.2023 17:32

I was thinking of making a mod about Farcry 5. Joseph Seed clothing and clothing for his family members. floor icons and so on. Could be cool.

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@toastonryeYT
@toastonryeYT - 04.05.2023 02:29

Awesome video, thanks for uploading. I'm about 20 minutes in and it's nice to see the troubleshooting steps along the way.

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@Ra1derjenningsGaming
@Ra1derjenningsGaming - 01.05.2023 00:23

is there another way to find what the XML code should be for the most recent support version?

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@Imagine_Baggins
@Imagine_Baggins - 24.04.2023 23:51

Mod creation is infinitely easier with pre-prepared content creation tools like Bethesda's Creation Kit, so tutorials like this are an invaluable learning resource for when that isn't an option. Thanks for this!

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@twentyeight-p3h
@twentyeight-p3h - 18.04.2023 01:46

i have python knowledge and really wanted to create quality mods for the rimworld community to enjoy and this has helped me in starting that venture, thank you

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@fluttzkrieg4392
@fluttzkrieg4392 - 22.03.2023 06:32

I have some experience with Papyrus (scripting engine used by Elders Scrolls and Fallout) and it helped me a lot even as I had never even seen CSharp code before this video.
Although obviously I would've taken much longer to even set everything up and have a working mod without your help because unlike Skyrim and Fallout games, Rimworld has very little documentation. Thanks.

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@redninjakbeast7079
@redninjakbeast7079 - 20.03.2023 16:07

So everything in this code works and I'm so ready to work on future mods. However I have an issue with the translation that does the messages and motes. They refuse to work no matter how many times I revise them, any tips for it?

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@AyeBro_NotCool.
@AyeBro_NotCool. - 17.03.2023 16:46

your voice sounds quite crisp. What headset is that that you're using?

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@tibielias
@tibielias - 19.02.2023 12:39

Man, I haven't used C# since 2010. Got stuck on 3.0 :'( I guess this is a good opportunity to refresh my knowledge.

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@morphman86
@morphman86 - 03.12.2022 13:19

There is an updated tutorial on the Rimworld Wiki, called Plague Gun 1.1, which is for game version 1.3 and up. I followed the same guide as in this video and it was a real mess trying to figure it all out. Eventually, about halfway through the C# section, I googled an error that popped up and found the Plague Gun 1.1 tutorial. Restarted the whole project from the start of the C# bit, and it works like a charm.

Hopefully, this helps someone...

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@jhenluks7090
@jhenluks7090 - 26.11.2022 15:52

Can u Make a Melee Weapon Tutorial?

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@exosproudmamabear558
@exosproudmamabear558 - 23.11.2022 21:33

I tried to patch a mod today .After getting frustrated ,I finally decided to watch this. Just reading mods definitely not enough for modding it seems

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@joshallred9330
@joshallred9330 - 23.11.2022 08:34

Thanks for creating this! I was able to go from having the source files of an abandoned mod, but no idea where to start, to uploading that updated mod to the Steam Workshop. Thanks!

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@markus2149
@markus2149 - 15.11.2022 07:53

How do i make new types of injuries

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@LordFlaXxy
@LordFlaXxy - 31.10.2022 16:20

Love the recommendation about null-checking. Everyone says: "Just null-check everything" and then you don't see your errors. At least 30% of my time debugging is because a null checks hid some errors and then the error appeared somewhere completely unrelated.

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@Zephal42
@Zephal42 - 23.10.2022 09:06

The one on the wiki is completely different than what is shown here, in any case if anyone like me has ran into the problem with overriding the Impact method on the Bullet class, you need to also include the bool parameter - then the Impact is properly found by VS and is overridden.

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@RiffyDevine
@RiffyDevine - 19.10.2022 19:13

Does the chance to infect need to match in both the xml and dll or does it just pull the one from the xml and ignore the one in the dll?

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@The-Spes
@The-Spes - 04.09.2022 11:36

heya im inspired to create a Baki mod in Rimworld,i literally dont know nothing about script,i go see more and learn a bit more if i get what i want i go notice

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@bodaciouschad
@bodaciouschad - 25.08.2022 06:45

I followed the updated plague gun guide and changed it to make a revolver that fires all 6 bullets super fast, then reloads. Thanks for bringing that guide to my attention! I already knew about reskins. Now I'll be able to finally make an armored clothing mod! The C# integration seems interesting. Will come back to that later.

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