How Water Works (in Video Games)

How Water Works (in Video Games)

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2 года назад

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@GrayFox_74
@GrayFox_74 - 08.11.2023 11:27

Water has been getting less and less impressive these current years

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@siddharthaggarwal8442
@siddharthaggarwal8442 - 04.11.2023 20:41

okay, that's impressive but what if i just want too implement simple water flowing from the tap how do i do that? anybody that can help me please

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@blackdoc6320
@blackdoc6320 - 29.08.2023 06:35

I think we're a solid 5-10 years away from normal maps being obsolete, probably leaning more towards 10 years though

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@miha2011video
@miha2011video - 09.08.2023 05:29

So, Yeah...)) I like this in the end of the video )) Sounds so fun

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@theboeman
@theboeman - 24.07.2023 11:53

Wait till' you see the water in cs2, in overpass.

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@rarebeeph1783
@rarebeeph1783 - 23.07.2023 01:44

"all things in games are smoke and mirrors. except for actual smoke and mirrors; we avoid those because they are hard"

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@octa-pie
@octa-pie - 26.06.2023 05:35

We both have ikea cups

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@arushsplaygrounds5883
@arushsplaygrounds5883 - 09.05.2023 16:02

Minecraft laughing in the corner:

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@emiel333
@emiel333 - 05.03.2023 15:24

Wave Race Blue Storm (Nintendo GameCube, 2001) was at the time an impressive showcase of water physics in a video game.

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@thewhitewolf58
@thewhitewolf58 - 28.02.2023 05:05

Personally i always thought that fire and water are hard to get real because you have to simulate moving textures. Didnt even realize in game water is just moving textures.

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@we1rdcat814
@we1rdcat814 - 18.02.2023 22:57

subnautica did water perfectly

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@kurtislawler
@kurtislawler - 17.02.2023 22:56

May not be as great as Unreal 5 or all the other games, but surely better than Cyberpunk... Dreams and how you can use the system to make your own water system. Can go from cartoon to almost realistic... To a point. Have yet to try/see waves.

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@kadenze6176
@kadenze6176 - 14.02.2023 21:48

water in games is hard because it deals with fluid dynamics, hence it deals with the navier stokes equations, hence it is impossible. currently. so everything is a guesstimate just by the nature of our scientific understanding of it

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@MelioUmbraBelmont
@MelioUmbraBelmont - 13.02.2023 04:00

Man... Wave Race 64?
How could you forget?

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@PostFrog
@PostFrog - 13.02.2023 02:46

personally I DRINK my water

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@abhishekkumar-ei5hl
@abhishekkumar-ei5hl - 30.01.2023 20:01

Love your work ❤️

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@JohnPaulBuce
@JohnPaulBuce - 28.01.2023 07:33

well cyberpunk patched the water now :D

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@flikkie72
@flikkie72 - 25.01.2023 15:26

You know what, water is pretty cool!

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@aruto3680
@aruto3680 - 04.12.2022 21:27

drink water

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@monkeyrobotsinc.9875
@monkeyrobotsinc.9875 - 07.11.2022 13:56

You are really annoying and you played trap music. Thumbs down.

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@monkeyrobotsinc.9875
@monkeyrobotsinc.9875 - 07.11.2022 13:54

Your dog is ugly

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@emiel333
@emiel333 - 01.11.2022 10:18

Great ❤ video. Wave Race Blue Storm (Nintendo GameCube, released in 2001) was a technical masterpiece. Even today the water physics are impressive. NSTC (Nintendo Software Technology Corporation, based in the United States) worked three years in total on the game and two of the three years was spend to create the water effects. They’ve implemented physics from nature so the waves interact in a natural way. It’s stunning and impressive.

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@wakomikro
@wakomikro - 22.10.2022 23:07

Minecraft has the best mouse realistic water physics. Hands down. 😂

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@tommapar
@tommapar - 21.10.2022 16:35

I would like to know how you could take vertex displacement into account in gameplay, if the mesh is static how can you detect collisions against a ship for instance? Maybe you'd have to ACTUALLY modify the vertex position in real time?

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@pixelygon2122
@pixelygon2122 - 19.10.2022 18:41

Love the Cyberpunk sarcasm. Lol

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@certainpointofview3860
@certainpointofview3860 - 17.10.2022 22:13

I love the stabs cyber punk lmfaoo

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@chrisrosenkreuz23
@chrisrosenkreuz23 - 17.10.2022 13:24

so vertex displacement is basically a 3d normal map

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@lucasmoreira3237
@lucasmoreira3237 - 15.10.2022 05:36

This is awesome. Thank you.

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@papabaer6069
@papabaer6069 - 10.10.2022 16:03

Subnautica revolutionized what "water levels" can be. Worked so well

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@zombiefisting544
@zombiefisting544 - 09.10.2022 14:34

Its crazy how back when I was like 10 in games you couldn't even hardly touch the water and everything was set maps and quest instead of open adventure crazy how it's advanced

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@petersmythe6462
@petersmythe6462 - 08.10.2022 07:52

Minecraft has the funniest water:
1. Fall in a puddle a few inches deep and you don't take any fall damage.
2. Swim up a waterfall.
3. Water Infinitely flows from its source.

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@matthewtheobald627
@matthewtheobald627 - 08.10.2022 03:11

The first game that ever impressed me with its water physics that comes to mind is Baldur's Gate: Dark Alliance. It was a PS2 game that had vertex displacement for its poles of water when you walked through them.

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@shargo498
@shargo498 - 04.10.2022 08:51

Please make a video about how Just Cause 3's wingsuit physics work

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@zine_eddine2022
@zine_eddine2022 - 15.09.2022 15:29

cool cool

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@IcyLucario
@IcyLucario - 09.09.2022 05:18

Dang you totally could have tossed in a few more roasts to Cyberpunk. Every transition "like modern games" etc I was expecting it. Glad you tossed in that ending one though lol.

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@Winter30890
@Winter30890 - 05.09.2022 08:15

I think sea of theives has the best water

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@masterzoroark6664
@masterzoroark6664 - 04.09.2022 16:54

Water is hard and we shouldn't be mad at game devs for "faking it"
Say to yaself, gamyr, ya wanna that 60FPS and the game to be interesting and not fall onto one gimmick?

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@DogOnAKeyboard
@DogOnAKeyboard - 01.09.2022 23:51

That clip of getting distracted and studying the ground or textures in a game, then someone jumping on you cracked me up. I can relate LOL

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@haydengalloway5177
@haydengalloway5177 - 01.09.2022 08:46

You missed talking about fast fourier transforms.

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@yadav-r
@yadav-r - 28.08.2022 22:28

Very insightful, thank you for sharing.

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@SkyTied
@SkyTied - 28.08.2022 11:54

Recently found this channel, really interesting!

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@festerdam4548
@festerdam4548 - 12.08.2022 20:03

Regarding sea of thieves, there surely must be a whole lot more than just a vertex shader, right? From what I remember, ships roll, pitch and heave, according to the shape of the waves the ship is currently riding. That means the CPU must somehow be aware of the shape of the waves to simulate that. Maybe a vertex shader is used for the smaller waves (that would never have any impact on the ship physics)? Do I have a flawed understanding of vertex shaders?

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@ashtongiertz8728
@ashtongiertz8728 - 06.08.2022 14:56

You forgot something very important: all the immersion you created with the procedural vertex displacements, animated normal maps, artificial refraction, & foam particles can quickly be destroyed because the water's surface is visible inside the boat that's supposed to be watertight!

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@Shinitakunai26
@Shinitakunai26 - 04.08.2022 20:03

The end about Cyberpunk is just the cherry on top 🤣🤣

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@guntergunterson9606
@guntergunterson9606 - 31.07.2022 01:40

sea of theives is not tripple aaa only from triple aaa company

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@frecio231
@frecio231 - 29.07.2022 20:00

God of War on the PlayStation 2 has better water physics than Cybercrap

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@powdereyes2210
@powdereyes2210 - 19.07.2022 19:18

some video games make you feel like an ant because of how water functions

they look like the character could grab a drop of it and hold it with both of their hands

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@Cthulhu-Studios
@Cthulhu-Studios - 18.07.2022 19:40

Very off topic and irelevant but we have the save bulbasaur plant pot :)))

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