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When I'm deleting vertices the face and the edge is also getting deleted, how to fix it?
Ответитьsheeeesh survived part 2 .
Ответитьcall me nerd, but it drives me crazy how you keep saying "one vertices" instead of "one vertex" 🫣
Ответитьi do love you, but hate you at the same time. Youre like my favorite teacher trying to teach a frustrating subject
ОтветитьOk, the bevel edge thing here solved like 70% of my present and future problem in blender.
ОтветитьMy Chair's surface got messed up by the time I got to the 10th min of this part. Goin to part 1 and starting over in 3...2...1...
Ответитьtalk a lot, work little
Ответитьextremely helpful, thanks for all of ur videos
ОтветитьFun fact. ctrl-r in most browsers reloads the page lol
ОтветитьI'm genuinely a better designer, and more knowledgeable at 3D modeling as a result of your content. Your work is much appreciated.
ОтветитьThat was mutch work for a curv xD
Isent thare a easyer way??? :D
Still looking for a chair with blueprints
Ответитьthis guy is funny without even trying. 😂He is a really great tutor though.
ОтветитьThank you save my ass from work!
ОтветитьSad anvil noises.
Ответитьwhy does my chair leg have round things when i go into wireframe mode.
ОтветитьI can't loop cut on the extruded part of the leg .. it loopcuts individual faces instead of the whole object ?? what should I do
ОтветитьIn object mode/ wireframe i do have a preview of the 3xsubsurf but ony the "structural" edges and they are "bended" the way the subsurf is supposed to make them look but i don't see the other edges making a dense grid. Any idea someone ?
ОтветитьYou could also "fusion" vertices one by one, double tapping G and then drag the select vertex to one you want to stay in your model. You don't need to use merge (M) if you don't want to :D, but I recommend to activate Auto Merge Vertices to delete the extra number of vertices.
ОтветитьIdk why but I get these curved vertices no matter how many times I follow this to the T and it screws everything up. Idk what to do.
ОтветитьWith the new update, Blender 3.4.4, clicking an edge or a face loop isn't Alt+click anymore but double tap an edge/face, it will do the selection loop. If you want to add more, Shift then tap a face/edge, then double tap the next face/edge you want to do the loop and, voila, you did selection loops!
ОтветитьAwesome work! As good if not better than actual collage tutorials I have followed.
It also helps to have a Blender manual open as well, because it's easy to miss some steps here and there.
i would do that chair in 20 minutes in Rhino and then import an obj in Blender to render it
Ответитьyou're a Awesome, about your explanation, like why it has to be like this, why it has to be like that without straining my mind.. You're a great Guru, I always stunned when you explain, it's very easy to understand..
Many people have to learn to explain from you so that their students don't get stressed
i made everything absolutely step by step but the back part of a leg is empty, i tried F to fill but it doesn't work normally. how tf he extruded to the back and they got filled at the end of a video...
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