Комментарии:
SDL2 has a function in it called SDL_RenderGeometry that you can use for texture mapping polygons as well. I use it in my 3D engine and it works pretty well.
Ответитьvery nice
ОтветитьThis makes me think of the Star Field screen saver from Windows XP....
ОтветитьCan we port it to the TI-84 Plus CE ?
ОтветитьLooks great man. Btw what is that color theme for vscode?
ОтветитьDoes anyone know if SDL uses the modern OpenGL graphics pipeline?
ОтветитьCan't tell if you're falling or moving straight. Quite the optical illusion
ОтветитьWhat is this sorcery 👀.
ОтветитьFirst-person asteroids
Ответитьwhats the VSCode theme you are using?
ОтветитьV nice —- love the idea of making it from scratch
ОтветитьAwesome!!!
ОтветитьIs this a blockchain?
ОтветитьMake the background slightly change hue from green to red, when red is at very high speed when you actually unable to survive anymore
ОтветитьThta is a really neat idea for a game. I like it. I will be trying this! Thank you for posting.
ОтветитьHello "Carl the Person," much respect for my non-binary siblings
ОтветитьHow to use the math to draw on computer
ОтветитьCool!
ОтветитьWhat vscode theme is he using
Ответитьdamn
ОтветитьGame "Engines" are smoke and mirrors. Tons of extra overhead and useless features, for the appearance of making things easier, but inevitably you end up fighting the engine. You are doing it the right way.
ОтветитьWhat's your vscode color theme?
ОтветитьThat's trippy, I like it.
Can you make the blocks appear random colour?
Wow, well done! Most impressive.
ОтветитьFascinating! Thanks for covering it will be interesting to look through.
ОтветитьMagnus carlsen?
ОтветитьWhy?
ОтветитьSuper cool
ОтветитьCool!
ОтветитьThanks cool and well done! Go ahead - 4 sure I see a bright future for you! People like you are always searched! Wonne move to Germany? ;-)
ОтветитьThis is indeed a person.
Ответить3d project without engine is awesome.
ОтветитьYou can do that kind of stuff in JavaScript as generative art. Then you can sell your art on a NFT marketplace like fxhash. It might not be widely known, but fxhash does kind of expose the source code of generative art pieces so you can see how some of the top generative artists do their magic.
ОтветитьBro that is awesome
ОтветитьYes, this was interesting! Thank you!
Ответитьvery nice and very impressive :D
Ответитьthis was very impressive, enjoyed watching thanks for the great content
Ответитькогда то хотел написать полет между звезд, на бейсике на бк шке. но памяти в бк шке не хватило
ОтветитьI didn't know Magnus Carlson can code
ОтветитьNice one brudda
Ответитьwow, this guy looks like a geek, he must be good with what he's doing
ОтветитьImpressive!
ОтветитьWas it hard? Did you use Shaders?
ОтветитьWell done. I think every developer should understand how to program in C and your work gives us a great perspective. Keep going :D
ОтветитьGreat video!
How is Clipping preformed?
I'd really appreciate a tutorial or explanation video on that!!
what is the vscode theme ?
ОтветитьNobody:
Literally nobody:
Me: Is it going forward or down?
everything other than the collision detection can be done in the pixel shader itself - even the just in time generation of the random lattice points its casting through
Ответить2D version was called pitfall before the more commercialized different pitfall
ОтветитьThis is cool
Ответить